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/**
* @file clx_render.cpp
*
* CL2 rendering.
*/
#include "engine/render/clx_render.hpp"
#include <algorithm>
#include <cstdint>
#include <utility>
#include "engine/point.hpp"
#include "engine/render/blit_impl.hpp"
#include "engine/surface.hpp"
#include "utils/attributes.h"
#include "utils/clx_decode.hpp"
#include "utils/static_vector.hpp"
#ifdef DEBUG_CLX
#include <fmt/format.h>
#include "utils/str_cat.hpp"
#endif
namespace devilution {
namespace {
/**
* CL2 is similar to CEL, with the following differences:
*
* 1. Transparent runs can cross line boundaries.
* 2. Control bytes are different, and the [0x80, 0xBE] control byte range
* indicates a fill-N command.
*/
struct BlitCommandInfo {
const uint8_t *srcEnd;
unsigned length;
};
BlitCommandInfo ClxBlitInfo(const uint8_t *src)
{
const uint8_t control = *src;
if (!IsClxOpaque(control))
return { src + 1, control };
if (IsClxOpaqueFill(control)) {
const uint8_t width = GetClxOpaqueFillWidth(control);
return { src + 2, width };
}
const uint8_t width = GetClxOpaquePixelsWidth(control);
return { src + 1 + width, width };
}
struct ClipX {
int_fast16_t left;
int_fast16_t right;
int_fast16_t width;
};
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT ClipX CalculateClipX(int_fast16_t x, std::size_t w, const Surface &out)
{
ClipX clip;
clip.left = static_cast<int_fast16_t>(x < 0 ? -x : 0);
clip.right = static_cast<int_fast16_t>(static_cast<int_fast16_t>(x + w) > out.w() ? x + w - out.w() : 0);
clip.width = static_cast<int_fast16_t>(w - clip.left - clip.right);
return clip;
}
// Source data for rendering backwards: first line of input -> last line of output.
struct RenderSrc {
const uint8_t *begin;
const uint8_t *end;
uint_fast16_t width;
};
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT const uint8_t *SkipRestOfLineWithOverrun(
const uint8_t *src, int_fast16_t srcWidth, SkipSize &skipSize)
{
int_fast16_t remainingWidth = srcWidth - skipSize.xOffset;
while (remainingWidth > 0) {
const auto [srcEnd, length] = ClxBlitInfo(src);
src = srcEnd;
remainingWidth -= length;
}
skipSize = GetSkipSize(remainingWidth, srcWidth);
return src;
}
// Returns the horizontal overrun.
DVL_ALWAYS_INLINE DVL_ATTRIBUTE_HOT int_fast16_t SkipLinesForRenderBackwardsWithOverrun(
Point &position, RenderSrc &src, int_fast16_t dstHeight)
{
SkipSize skipSize { 0, 0 };
while (position.y >= dstHeight && src.begin != src.end) {
src.begin = SkipRestOfLineWithOverrun(
src.begin, static_cast<int_fast16_t>(src.width), skipSize);
position.y -= static_cast<int>(skipSize.wholeLines);
}
return skipSize.xOffset;
}
template <typename BlitFn>
void DoRenderBackwardsClipY(
const Surface &out, Point position, RenderSrc src, BlitFn &&blitFn)
{
// Skip the bottom clipped lines.
int_fast16_t xOffset = SkipLinesForRenderBackwardsWithOverrun(position, src, out.h());
if (src.begin >= src.end)
return;
auto *dst = &out[position];
const auto *dstBegin = out.begin();
const int dstPitch = out.pitch();
while (src.begin != src.end && dst >= dstBegin) {
auto remainingWidth = static_cast<int_fast16_t>(src.width) - xOffset;
dst += xOffset;
while (remainingWidth > 0) {
uint8_t v = *src.begin++;
if (IsClxOpaque(v)) {
if (IsClxOpaqueFill(v)) {
v = GetClxOpaqueFillWidth(v);
const uint8_t color = *src.begin++;
blitFn(v, color, dst);
} else {
v = GetClxOpaquePixelsWidth(v);
blitFn(v, dst, src.begin);
src.begin += v;
}
}
dst += v;
remainingWidth -= v;
}
const SkipSize skipSize = GetSkipSize(remainingWidth, static_cast<int_fast16_t>(src.width));
xOffset = skipSize.xOffset;
dst -= skipSize.wholeLines * dstPitch + src.width - remainingWidth;
}
}
template <typename BlitFn>
void DoRenderBackwardsClipXY(
const Surface &out, Point position, RenderSrc src, ClipX clipX, BlitFn &&blitFn)
{
// Skip the bottom clipped lines.
int_fast16_t xOffset = SkipLinesForRenderBackwardsWithOverrun(position, src, out.h());
if (src.begin >= src.end)
return;
position.x += static_cast<int>(clipX.left);
auto *dst = &out[position];
const auto *dstBegin = out.begin();
const int dstPitch = out.pitch();
while (src.begin != src.end && dst >= dstBegin) {
// Skip initial src if clipping on the left.
// Handles overshoot, i.e. when the RLE segment goes into the unclipped area.
int_fast16_t remainingWidth = clipX.width;
int_fast16_t remainingLeftClip = clipX.left - xOffset;
if (remainingLeftClip < 0) {
dst += std::min<unsigned>(remainingWidth, -remainingLeftClip);
remainingWidth += remainingLeftClip;
}
while (remainingLeftClip > 0) {
auto [srcEnd, length] = ClxBlitInfo(src.begin);
if (static_cast<int_fast16_t>(length) > remainingLeftClip) {
const uint8_t control = *src.begin;
const auto overshoot = static_cast<int>(length - remainingLeftClip);
length = std::min<unsigned>(remainingWidth, overshoot);
if (IsClxOpaque(control)) {
if (IsClxOpaqueFill(control)) {
blitFn(length, src.begin[1], dst);
} else {
blitFn(length, dst, src.begin + 1 + remainingLeftClip);
}
}
dst += length;
remainingWidth -= overshoot;
src.begin = srcEnd;
break;
}
src.begin = srcEnd;
remainingLeftClip -= length;
}
while (remainingWidth > 0) {
auto [srcEnd, length] = ClxBlitInfo(src.begin);
const uint8_t control = *src.begin;
const unsigned unclippedLength = length;
length = std::min<unsigned>(remainingWidth, length);
if (IsClxOpaque(control)) {
if (IsClxOpaqueFill(control)) {
blitFn(length, src.begin[1], dst);
} else {
blitFn(length, dst, src.begin + 1);
}
}
src.begin = srcEnd;
dst += length;
remainingWidth -= unclippedLength; // result can be negative
}
// `remainingWidth` can be negative, in which case it is the amount of pixels
// that the source has overran the line.
remainingWidth += clipX.right;
SkipSize skipSize;
if (remainingWidth > 0) {
skipSize.xOffset = static_cast<int_fast16_t>(src.width) - remainingWidth;
src.begin = SkipRestOfLineWithOverrun(
src.begin, static_cast<int_fast16_t>(src.width), skipSize);
} else {
skipSize = GetSkipSize(remainingWidth, static_cast<int_fast16_t>(src.width));
}
xOffset = skipSize.xOffset;
dst -= dstPitch * skipSize.wholeLines + clipX.width;
}
}
template <typename BlitFn>
void DoRenderBackwards(
const Surface &out, Point position, const uint8_t *src, size_t srcSize,
unsigned srcWidth, unsigned srcHeight, BlitFn &&blitFn)
{
if (position.y < 0 || position.y + 1 >= static_cast<int>(out.h() + srcHeight))
return;
const ClipX clipX = CalculateClipX(position.x, srcWidth, out);
if (clipX.width <= 0)
return;
const RenderSrc srcForBackwards { src, src + srcSize, static_cast<uint_fast16_t>(srcWidth) };
if (static_cast<std::size_t>(clipX.width) == srcWidth) {
DoRenderBackwardsClipY(
out, position, srcForBackwards, std::forward<BlitFn>(blitFn));
} else {
DoRenderBackwardsClipXY(
out, position, srcForBackwards, clipX, std::forward<BlitFn>(blitFn));
}
}
constexpr size_t MaxOutlinePixels = 4096;
constexpr size_t MaxOutlineSpriteWidth = 253;
using OutlinePixels = StaticVector<PointOf<uint8_t>, MaxOutlinePixels>;
using OutlineRowSolidRuns = StaticVector<std::pair<uint8_t, uint8_t>, MaxOutlineSpriteWidth / 2 + 1>;
struct OutlinePixelsCacheEntry {
OutlinePixels outlinePixels;
const void *spriteData = nullptr;
bool skipColorIndexZero;
};
OutlinePixelsCacheEntry OutlinePixelsCache;
void PopulateOutlinePixelsForRow(
const OutlineRowSolidRuns &runs,
const bool *DVL_RESTRICT below,
bool *DVL_RESTRICT cur,
bool *DVL_RESTRICT above,
uint8_t y,
OutlinePixels &result)
{
DVL_ASSUME(!runs.empty());
for (const auto &[begin, end] : runs) {
if (!cur[static_cast<uint8_t>(begin - 1)]) {
result.emplace_back(static_cast<uint8_t>(begin - 1), y);
cur[static_cast<uint8_t>(begin - 1)] = true;
}
if (!cur[end]) {
result.emplace_back(end, y);
cur[end] = true;
}
for (uint8_t x = begin; x < end; ++x) {
if (!below[x]) {
result.emplace_back(x, static_cast<uint8_t>(y + 1));
}
if (!above[x]) {
result.emplace_back(x, static_cast<uint8_t>(y - 1));
above[x] = true;
}
}
}
}
void AppendOutlineRowSolidRuns(uint8_t x, uint8_t w, OutlineRowSolidRuns &solidRuns)
{
if (solidRuns.empty() || solidRuns.back().second != x) {
solidRuns.emplace_back(x, x + w);
} else {
solidRuns.back().second = static_cast<uint8_t>(x + w);
}
}
template <bool SkipColorIndexZero>
void GetOutline(ClxSprite sprite, OutlinePixels &result) // NOLINT(readability-function-cognitive-complexity)
{
const unsigned width = sprite.width();
assert(width < MaxOutlineSpriteWidth);
int x = 1;
auto y = static_cast<uint8_t>(sprite.height());
bool rows[3][MaxOutlineSpriteWidth + 2] = { {}, {}, {} };
bool *rowAbove = rows[0];
bool *row = rows[1];
bool *rowBelow = rows[2];
OutlineRowSolidRuns solidRuns[2];
OutlineRowSolidRuns *solidRunAbove = &solidRuns[0];
OutlineRowSolidRuns *solidRun = &solidRuns[1];
const uint8_t *src = sprite.pixelData();
const uint8_t *const end = src + sprite.pixelDataSize();
while (src < end) {
while (x <= static_cast<int>(width)) {
const auto v = static_cast<uint8_t>(*src++);
uint8_t w;
if (IsClxOpaque(v)) {
if constexpr (SkipColorIndexZero) {
if (IsClxOpaqueFill(v)) {
w = GetClxOpaqueFillWidth(v);
const auto color = static_cast<uint8_t>(*src++);
if (color != 0) {
AppendOutlineRowSolidRuns(x, w, *solidRunAbove);
}
} else {
w = GetClxOpaquePixelsWidth(v);
bool prevZero = solidRunAbove->empty() || solidRunAbove->back().second != x;
for (unsigned i = 0; i < w; ++i) {
const auto color = static_cast<uint8_t>(src[i]);
if (color == 0) {
if (!prevZero) ++solidRunAbove->back().second;
prevZero = true;
} else {
if (prevZero) solidRunAbove->emplace_back(x + i, x + i);
++solidRunAbove->back().second;
prevZero = false;
}
}
src += w;
}
} else {
if (IsClxOpaqueFill(v)) {
w = GetClxOpaqueFillWidth(v);
++src;
} else {
w = GetClxOpaquePixelsWidth(v);
src += w;
}
AppendOutlineRowSolidRuns(x, w, *solidRunAbove);
}
} else {
w = v;
}
x += w;
}
for (const auto &[xBegin, xEnd] : *solidRunAbove) {
std::fill(rowAbove + xBegin, rowAbove + xEnd, true);
}
if (!solidRun->empty()) {
PopulateOutlinePixelsForRow(*solidRun, rowBelow, row, rowAbove, static_cast<uint8_t>(y + 1), result);
}
// (0, 1, 2) => (2, 0, 1)
std::swap(row, rowBelow);
std::swap(row, rowAbove);
std::fill_n(rowAbove, width, false);
std::swap(solidRunAbove, solidRun);
solidRunAbove->clear();
if (x > static_cast<int>(width + 1)) {
// Transparent overrun.
const unsigned numWholeTransparentLines = (x - 1) / width;
if (numWholeTransparentLines > 1) {
if (!solidRun->empty()) {
PopulateOutlinePixelsForRow(*solidRun, rowBelow, row, rowAbove, y, result);
}
solidRun->clear();
std::fill_n(row, width, false);
}
if (numWholeTransparentLines > 2) std::fill_n(rowBelow, width, false);
y -= static_cast<uint8_t>(numWholeTransparentLines);
x = static_cast<int>((x - 1) % width) + 1;
} else {
--y;
x = 1;
}
}
std::fill_n(rowAbove, width, false);
if (!solidRun->empty()) {
PopulateOutlinePixelsForRow(*solidRun, rowBelow, row, rowAbove, static_cast<uint8_t>(y + 1), result);
}
}
template <bool SkipColorIndexZero>
void UpdateOutlinePixelsCache(ClxSprite sprite)
{
if (OutlinePixelsCache.spriteData == sprite.pixelData()
&& OutlinePixelsCache.skipColorIndexZero == SkipColorIndexZero) {
return;
}
OutlinePixelsCache.skipColorIndexZero = SkipColorIndexZero;
OutlinePixelsCache.spriteData = sprite.pixelData();
OutlinePixelsCache.outlinePixels.clear();
GetOutline<SkipColorIndexZero>(sprite, OutlinePixelsCache.outlinePixels);
}
template <bool SkipColorIndexZero>
void RenderClxOutline(const Surface &out, Point position, ClxSprite sprite, uint8_t color)
{
UpdateOutlinePixelsCache<SkipColorIndexZero>(sprite);
--position.x;
position.y -= sprite.height();
if (position.x >= 0 && position.x + sprite.width() + 2 < out.w()
&& position.y >= 0 && position.y + sprite.height() + 2 < out.h()) {
for (const auto &[x, y] : OutlinePixelsCache.outlinePixels) {
*out.at(position.x + x, position.y + y) = color;
}
} else {
for (const auto &[x, y] : OutlinePixelsCache.outlinePixels) {
out.SetPixel(Point(position.x + x, position.y + y), color);
}
}
}
void ClxApplyTrans(ClxSprite sprite, const uint8_t *trn)
{
// A bit of a hack but this is the only place in the code where we need mutable sprites.
auto *dst = const_cast<uint8_t *>(sprite.pixelData());
uint16_t remaining = sprite.pixelDataSize();
while (remaining != 0) {
uint8_t val = *dst++;
--remaining;
if (!IsClxOpaque(val))
continue;
if (IsClxOpaqueFill(val)) {
--remaining;
*dst = trn[*dst];
dst++;
} else {
val = GetClxOpaquePixelsWidth(val);
remaining -= val;
while (val-- > 0) {
*dst = trn[*dst];
dst++;
}
}
}
}
} // namespace
void ClxApplyTrans(ClxSpriteList list, const uint8_t *trn)
{
for (const ClxSprite sprite : list) {
ClxApplyTrans(sprite, trn);
}
}
void ClxApplyTrans(ClxSpriteSheet sheet, const uint8_t *trn)
{
for (const ClxSpriteList list : sheet) {
ClxApplyTrans(list, trn);
}
}
bool IsPointWithinClx(Point position, ClxSprite clx)
{
const uint8_t *src = clx.pixelData();
const uint8_t *end = src + clx.pixelDataSize();
const uint16_t width = clx.width();
int xCur = 0;
int yCur = clx.height() - 1;
while (src < end) {
if (yCur != position.y) {
SkipSize skipSize {};
skipSize.xOffset = xCur;
src = SkipRestOfLineWithOverrun(src, width, skipSize);
yCur -= skipSize.wholeLines;
xCur = skipSize.xOffset;
if (yCur < position.y)
return false;
continue;
}
while (xCur < width) {
uint8_t val = *src++;
if (!IsClxOpaque(val)) {
// ignore transparent
xCur += val;
if (xCur > position.x)
return false;
continue;
}
if (IsClxOpaqueFill(val)) {
val = GetClxOpaqueFillWidth(val);
const uint8_t color = *src++;
if (xCur <= position.x && position.x < xCur + val)
return color != 0; // ignore shadows
xCur += val;
} else {
val = GetClxOpaquePixelsWidth(val);
for (uint8_t pixel = 0; pixel < val; pixel++) {
const uint8_t color = *src++;
if (xCur == position.x)
return color != 0; // ignore shadows
xCur++;
}
}
}
return false;
}
return false;
}
std::pair<int, int> ClxMeasureSolidHorizontalBounds(ClxSprite clx)
{
const uint8_t *src = clx.pixelData();
const uint8_t *end = src + clx.pixelDataSize();
const uint16_t width = clx.width();
int xBegin = width;
int xEnd = 0;
int xCur = 0;
while (src < end) {
while (xCur < width) {
auto val = *src++;
if (!IsClxOpaque(val)) {
xCur += val;
continue;
}
if (IsClxOpaqueFill(val)) {
val = GetClxOpaqueFillWidth(val);
++src;
} else {
val = GetClxOpaquePixelsWidth(val);
src += val;
}
xBegin = std::min(xBegin, xCur);
xCur += val;
xEnd = std::max(xEnd, xCur);
}
while (xCur >= width)
xCur -= width;
if (xBegin == 0 && xEnd == width)
break;
}
return { xBegin, xEnd };
}
#ifdef DEBUG_CLX
std::string ClxDescribe(ClxSprite clx)
{
std::string out = StrCat(
"CLX sprite: ", clx.width(), "x", clx.height(), " pixelDataSize=", clx.pixelDataSize(),
"b\n\n"
"command | width | bytes | color(s)\n"
"--------|------:|------:|---------\n");
const uint8_t *src = clx.pixelData();
const uint8_t *end = src + clx.pixelDataSize();
while (src < end) {
const uint8_t control = *src++;
if (IsClxOpaque(control)) {
if (IsClxOpaqueFill(control)) {
const uint8_t length = GetClxOpaqueFillWidth(control);
out.append(fmt::format("Fill | {:>5} | {:>5} | {}\n", length, 2, src[1]));
++src;
} else {
const uint8_t length = GetClxOpaquePixelsWidth(control);
out.append(fmt::format("Pixels | {:>5} | {:>5} | {}\n", length, length + 1, fmt::join(src + 1, src + 1 + length, " ")));
src += length;
}
} else {
out.append(fmt::format("Transp. | {:>5} | {:>5} |\n", control, 1));
}
}
return out;
}
#endif // DEBUG_CLX
void ClxDraw(const Surface &out, Point position, ClxSprite clx)
{
DoRenderBackwards(out, position, clx.pixelData(), clx.pixelDataSize(), clx.width(), clx.height(), BlitDirect {});
}
void ClxDrawTRN(const Surface &out, Point position, ClxSprite clx, const uint8_t *trn)
{
DoRenderBackwards(out, position, clx.pixelData(), clx.pixelDataSize(), clx.width(), clx.height(), BlitWithMap { trn });
}
void ClxDrawBlended(const Surface &out, Point position, ClxSprite clx)
{
DoRenderBackwards(out, position, clx.pixelData(), clx.pixelDataSize(), clx.width(), clx.height(), BlitBlended {});
}
void ClxDrawBlendedTRN(const Surface &out, Point position, ClxSprite clx, const uint8_t *trn)
{
DoRenderBackwards(out, position, clx.pixelData(), clx.pixelDataSize(), clx.width(), clx.height(), BlitBlendedWithMap { trn });
}
void ClxDrawOutline(const Surface &out, uint8_t col, Point position, ClxSprite clx)
{
RenderClxOutline</*SkipColorIndexZero=*/false>(out, position, clx, col);
}
void ClxDrawOutlineSkipColorZero(const Surface &out, uint8_t col, Point position, ClxSprite clx)
{
RenderClxOutline</*SkipColorIndexZero=*/true>(out, position, clx, col);
}
void ClearClxDrawCache()
{
OutlinePixelsCache.spriteData = nullptr;
}
} // namespace devilution