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Eric Robinson df01795421 Adjust MP Tick Rates 5 months ago
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DiabloUI Adjust MP Tick Rates 5 months ago
controls [1.5] Backport text rendering 5 months ago
discord Add `playerdat` (#5763) 3 years ago
dvlnet Avoid sending PT_DISCONNECT packet to dropped player 5 months ago
engine [1.5] Backport text rendering 5 months ago
items Make ears usable 1 year ago
levels Fix nonsolid fence tiles 1 year ago
mpq [1.5] Backport text rendering 5 months ago
panels [1.5] Backport text rendering 5 months ago
platform OSX: Fix base/pref/config paths on Tiger 1 year ago
qol [1.5] Backport text rendering 5 months ago
storm Big-endian networking fixes 1 year ago
utils [1.5] Backport text rendering 5 months ago
.clang-format clang-format: single-line functions and if guards 2 years ago
.clang-tidy .clang-tidy: -misc-non-private-member-variables-in-classes 4 years ago
CMakeLists.txt [1.5] Backport text rendering 5 months ago
appfat.cpp Add StrCat and StrAppend 4 years ago
appfat.h Remove leftover assert code 4 years ago
automap.cpp [1.5] Backport text rendering 5 months ago
automap.h Turn AmLine* into inline function 4 years ago
capture.cpp [1.5] Backport text rendering 5 months ago
capture.h Lowercase all file paths 4 years ago
codec.cpp [1.5] Backport text rendering 5 months ago
codec.h
control.cpp [1.5] Backport text rendering 5 months ago
control.h [1.5] Backport text rendering 5 months ago
cpp.hint
cursor.cpp Revert "Fix cursor jitter when clicking inv items (#6510)" 3 years ago
cursor.h Store items: Draw unusable items in red 3 years ago
dead.cpp Add more missing <cstdint> includes 3 years ago
dead.h Remove unique monster's light when no corpse is left behind 3 years ago
debug.cpp [1.5] Backport text rendering 5 months ago
debug.h Move seedinfo to text commands 3 years ago
diablo.cpp [1.5] Backport text rendering 5 months ago
diablo.h [1.5] Backport text rendering 5 months ago
doom.cpp Support unpacked MPQs from devilutionx-mpq-tools 3 years ago
doom.h
effects.cpp Add more missing <cstdint> includes 3 years ago
effects.h Fix wrong flip sound: Tavern Sign 3 years ago
effects_stubs.cpp Completely remove unused sfx_MISC sounds 3 years ago
encrypt.cpp Add missing <cstdint> includes 3 years ago
encrypt.h Clean up most usages of DWORD 4 years ago
engine.cpp [1.5] Backport text rendering 5 months ago
engine.h [1.5] Backport text rendering 5 months ago
error.cpp [1.5] Backport text rendering 5 months ago
error.h Add duration parameter to InitDiabloMsg() (#6514) 3 years ago
gamemenu.cpp Add duration parameter to InitDiabloMsg() (#6514) 3 years ago
gamemenu.h
gmenu.cpp [1.5] Backport text rendering 5 months ago
gmenu.h In-game menu: Fix slider click handling 4 years ago
help.cpp [1.5] Backport text rendering 5 months ago
help.h
hwcursor.cpp Log an error if `SDL_CreateColorCursor` fails 3 years ago
hwcursor.hpp Delay hardware cursor reinit until it is visible 3 years ago
init.cpp OSX: Fix base/pref/config paths on Tiger 1 year ago
init.h De-duplicate extra fonts version check code 3 years ago
interfac.cpp Clear screen before drawing the loading background 3 years ago
interfac.h Use SDL events directly 4 years ago
inv.cpp [1.5] Backport text rendering 5 months ago
inv.h Clean up hit detection for inventory slots when pasting large items 3 years ago
inv_iterators.hpp
itemdat.cpp Multiplayer: Add arena potions 3 years ago
itemdat.h Multiplayer: Add arena potions 3 years ago
items.cpp [1.5] Backport text rendering 5 months ago
items.h Make invalid items unusable (#7506) 1 year ago
lighting.cpp Add more missing <cstdint> includes 3 years ago
lighting.h code cleanup 3 years ago
loadsave.cpp [1.5] Backport text rendering 5 months ago
loadsave.h Add missing <cstdint> includes 3 years ago
main.cpp Fix SDL MinGW build 4 years ago
menu.cpp Add missing <cstdint> includes 3 years ago
menu.h Add missing <cstdint> includes 3 years ago
minitext.cpp [1.5] Backport text rendering 5 months ago
minitext.h
misdat.cpp Add more missing <cstdint> includes 3 years ago
misdat.h Make `MissilesData` const 3 years ago
missiles.cpp Check missile source type to determine death reason 1 year ago
missiles.h Replace earflag with DeathReason 3 years ago
monstdat.cpp Add more missing <cstdint> includes 3 years ago
monstdat.h `enum _mai_id` -> `enum class MonsterAIID` (#5683) 3 years ago
monster.cpp Check for MonsterMode::Death in isPossibleToHit() 1 year ago
monster.h Compute monster toHit on the fly 1 year ago
movie.cpp Add more missing <cstdint> includes 3 years ago
movie.h
msg.cpp Don't send spell level in spell casting network message 1 year ago
msg.h Don't send spell level in spell casting network message 1 year ago
multi.cpp [1.5] Backport text rendering 5 months ago
multi.h Big-endian networking fixes 1 year ago
nthread.cpp Add missing <cstdint> includes 3 years ago
nthread.h Add missing <cstdint> includes 3 years ago
objdat.cpp Remove Trap-Flag from OBJ_SIGNCHEST 3 years ago
objdat.h Rename _oLight to applyLighting 3 years ago
objects.cpp [1.5] Backport text rendering 5 months ago
objects.h Apply pre calculated lighting for quest levels 3 years ago
options.cpp [1.5] Backport text rendering 5 months ago
options.h Add scroll wheel support to keymapper 1 year ago
pack.cpp [1.5] Backport text rendering 5 months ago
pack.h Make invalid items unusable (#7506) 1 year ago
pfile.cpp [1.5] Backport text rendering 5 months ago
pfile.h Add missing <cstdint> includes 3 years ago
player.cpp Don't send spell level in spell casting network message 1 year ago
player.h Make invalid items unusable (#7506) 1 year ago
playerdat.cpp Fix `-Wshift-negative-value` 3 years ago
playerdat.hpp Refactor CreatePlayer() (#6288) 3 years ago
plrmsg.cpp [1.5] Backport text rendering 5 months ago
plrmsg.h
portal.cpp use `Point`s instead of `x, y`s in GetRndObjLoc (objects.cpp) and portal-related functions (portal.cpp) (#5897) 3 years ago
portal.h use `Point`s instead of `x, y`s in GetRndObjLoc (objects.cpp) and portal-related functions (portal.cpp) (#5897) 3 years ago
quests.cpp [1.5] Backport text rendering 5 months ago
quests.h Replace ReturnLevel/LevelTyp/LvlPosition 3 years ago
restrict.cpp Use SDL for creating file during RW test 4 years ago
restrict.h
sha.cpp
sha.h
spelldat.cpp Fix golem scroll does not create a targeting cusor 3 years ago
spelldat.h Optimize `SpellData` size: 40 bytes -> 24 3 years ago
spells.cpp Always spawn players in a valid location 3 years ago
spells.h Add more missing <cstdint> includes 3 years ago
stores.cpp [1.5] Backport text rendering 5 months ago
stores.h Add more missing <cstdint> includes 3 years ago
sync.cpp Sync monster light when position is gotten from the network 3 years ago
sync.h Use size_t for a select few pnum variables 4 years ago
textdat.cpp Fix transcript of Warlord of Blood lore for Monk and Bard 3 years ago
textdat.h Add more missing <cstdint> includes 3 years ago
tmsg.cpp Add missing <cstdint> includes 3 years ago
tmsg.h
towners.cpp Remove uses of `std::tolower` 3 years ago
towners.h Sync Jersey's Jersey Quest 3 years ago
track.cpp `enum talk_id` -> `enum class TalkID` 3 years ago
track.h