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187 lines
4.6 KiB
187 lines
4.6 KiB
// some global definitions, found in debug release |
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#define DMAXX 40 |
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#define DMAXY 40 |
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#define LIGHTSIZE 6912 // 27 * 256 |
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#define GMENU_SLIDER 0x40000000 |
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#define GMENU_ENABLED 0x80000000 |
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// must be unsigned to generate unsigned comparisons with pnum |
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#define MAX_PLRS 4 |
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#define MAX_CHARACTERS 10 |
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#define MAX_LVLMTYPES 16 |
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// #define MAX_PATH 260 |
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#define MAX_SEND_STR_LEN 80 |
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#define MAX_SPELLS 37 |
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#define MAXDEAD 31 |
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#define MAXDUNX 112 |
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#define MAXDUNY 112 |
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#define MAXITEMS 127 |
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#define MAXBELTITEMS 8 |
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#define MAXLIGHTS 32 |
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#define MAXMISSILES 125 |
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#define MAXMONSTERS 200 |
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#define MAXMULTIQUESTS 4 |
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#define MAXOBJECTS 127 |
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#define MAXPORTAL 4 |
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#define MAXQUESTS 16 |
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#define MAXTHEMES 50 |
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#define MAXTILES 2048 |
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#define MAXTRIGGERS 5 |
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#define MAXVISION 32 |
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#define MDMAXX 40 |
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#define MDMAXY 40 |
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#define MAXCHARLEVEL 51 |
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#define ITEMTYPES 35 |
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// number of inventory grid cells |
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#define NUM_INV_GRID_ELEM 40 |
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#define INV_SLOT_SIZE_PX 28 |
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// Item indestructible durability |
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#define DUR_INDESTRUCTIBLE 255 |
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#define VOLUME_MIN -1600 |
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#define VOLUME_MAX 0 |
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// todo: enums |
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#define NUMLEVELS 17 |
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// from diablo 2 beta |
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#define MAXEXP 2000000000 |
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#define GOLD_SMALL_LIMIT 1000 |
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#define GOLD_MEDIUM_LIMIT 2500 |
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#define GOLD_MAX_LIMIT 5000 |
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#define PLR_NAME_LEN 32 |
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#define MAXPATHNODES 300 |
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// 256 kilobytes + 3 bytes (demo leftover) for file magic (262147) |
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// final game uses 4-byte magic instead of 3 |
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#define FILEBUFF ((256*1024)+3) |
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#define PMSG_COUNT 8 |
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// Diablo Retail Version Game ID |
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#define GAME_ID ((int)'DRTL') |
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// Diablo uses a 256 color palette |
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// Entry 0-127 (0x00-0x7F) are level specific |
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// Entry 128-255 (0x80-0xFF) are global |
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// standard palette for all levels |
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// 8 or 16 shades per color |
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// example (dark blue): PAL16_BLUE+14, PAL8_BLUE+7 |
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// example (light red): PAL16_RED+2, PAL8_RED |
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// example (orange): PAL16_ORANGE+8, PAL8_ORANGE+4 |
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#define PAL8_BLUE 128 |
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#define PAL8_RED 136 |
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#define PAL8_YELLOW 144 |
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#define PAL8_ORANGE 152 |
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#define PAL16_BEIGE 160 |
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#define PAL16_BLUE 176 |
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#define PAL16_YELLOW 192 |
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#define PAL16_ORANGE 208 |
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#define PAL16_RED 224 |
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#define PAL16_GRAY 240 |
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#define SCREEN_WIDTH 640 |
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#define SCREEN_HEIGHT 480 |
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#define ZOOM_WIDTH 384 |
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#define ZOOM_HEIGHT 224 |
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// If defined, use 32-bit colors instead of 8-bit [Default -> Undefined] |
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//#define RGBMODE |
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#ifndef RGBMODE |
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#define SCREEN_BPP 8 |
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#else |
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#define SCREEN_BPP 32 |
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#endif |
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#define BORDER_LEFT 64 |
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#define BORDER_TOP 160 |
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#define BORDER_RIGHT 64 |
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#define BORDER_BOTTOM 16 |
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#define SCREEN_X BORDER_LEFT |
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#define SCREEN_Y BORDER_TOP |
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#define BUFFER_WIDTH (BORDER_LEFT + SCREEN_WIDTH + BORDER_RIGHT) |
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#define BUFFER_HEIGHT (BORDER_TOP + SCREEN_HEIGHT + BORDER_BOTTOM) |
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#define TILE_SIZE 32 |
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#define PANEL_WIDTH 640 |
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#define PANEL_HEIGHT 128 |
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#define PANEL_TOP (SCREEN_HEIGHT - PANEL_HEIGHT) |
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#define PANEL_Y (PANEL_TOP + SCREEN_Y) |
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#if SCREEN_WIDTH == PANEL_WIDTH |
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#define VIEWPORT_HEIGHT (SCREEN_HEIGHT - PANEL_HEIGHT) |
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#else |
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#define VIEWPORT_HEIGHT SCREEN_HEIGHT |
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#endif |
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#define SCREENXY(x, y) ((x) + SCREEN_X + ((y) + SCREEN_Y) * BUFFER_WIDTH) |
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#define MemFreeDbg(p) \ |
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{ \ |
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void *p__p; \ |
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p__p = p; \ |
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p = NULL; \ |
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mem_free_dbg(p__p); \ |
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} |
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#undef assert |
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#ifndef _DEBUG |
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#define assert(exp) ((void)0) |
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#else |
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#define assert(exp) (void)( (exp) || (assert_fail(__LINE__, __FILE__, #exp), 0) ) |
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#endif |
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#define ERR_DLG(templateId, errorCode) \ |
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ErrDlg((templateId), (errorCode), __FILE__, __LINE__) |
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#define DD_ERR_MSG(errorCode) \ |
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DDErrMsg((errorCode), __LINE__, __FILE__) |
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#define DS_ERR_MSG(errorCode) \ |
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DSErrMsg((errorCode), __LINE, __FILE) |
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#ifndef INVALID_FILE_ATTRIBUTES |
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#define INVALID_FILE_ATTRIBUTES ((DWORD)-1) |
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#endif |
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// Typedef for the function pointer |
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typedef void (*_PVFV)(void); |
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#if defined(_MSC_VER) && !(defined(__APPLE__)|| defined(__FreeBSD__)) |
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// Define our segment names |
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#define SEGMENT_C_INIT ".CRT$XCU" |
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// Build our various function tables and insert them into the correct segments. |
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#pragma data_seg(SEGMENT_C_INIT) |
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#pragma data_seg() // Switch back to the default segment |
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// Call function pointer arrays and place them in the segments created above |
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#define SEG_ALLOCATE(SEGMENT) __declspec(allocate(SEGMENT)) |
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#else |
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#define SEG_ALLOCATE(SEGMENT) |
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#endif |
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// To apply to certain functions which have local variables aligned by 1 for unknown yet reason |
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#if (_MSC_VER == 1200) |
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#define ALIGN_BY_1 __declspec(align(1)) |
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#else |
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#define ALIGN_BY_1 |
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#endif |
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#define SwapLE32 SDL_SwapLE32 |
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#define SwapLE16 SDL_SwapLE16
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