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#pragma once |
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#include "devilution.h" |
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namespace dvl { |
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BOOL UiSelHeroDelYesNoDialog(BOOL (*fnremove)(_uiheroinfo *), _uiheroinfo *selectHero, bool isMultiplayer); |
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void selyesno_Free(); |
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void selyesno_Select(int value); |
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void selyesno_Esc(); |
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}
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