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#include "engine/load_pcx_as_cel.hpp"
#include <SDL.h>
#include "engine/assets.hpp"
#include "utils/log.hpp"
#include "utils/pcx_to_cel.hpp"
namespace devilution {
std::optional<OwnedCelSpriteWithFrameHeight> LoadPcxAssetAsCel(const char *filename, unsigned numFrames, bool generateFrameHeaders, uint8_t transparentColorIndex)
{
SDL_RWops *handle = OpenAsset(filename);
if (handle == nullptr) {
LogError("Missing file: {}", filename);
return std::nullopt;
}
return LoadPcxAsCel(handle, numFrames, generateFrameHeaders, transparentColorIndex);
}
} // namespace devilution