You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
Gleb Mazovetskiy 5c3f14d661 Fix crash with locale=ja and missing fonts.mpq 3 years ago
..
DiabloUI Fix multiline `DrawStringWithColors` alignment 3 years ago
controls Optimize `SpellData` size: 40 bytes -> 24 3 years ago
discord Add `playerdat` (#5763) 3 years ago
dvlnet Use C FILE instead of C++ streams throughout 3 years ago
engine Use C FILE instead of C++ streams throughout 3 years ago
levels Optimize IsTileSafe 3 years ago
mpq Use C FILE instead of C++ streams throughout 3 years ago
panels Add `playerdat` (#5763) 3 years ago
platform Remove miniwin 3 years ago
qol Fix OOB access when accessing stash 3 years ago
storm Audio: Avoid creating same-rate resamplers 3 years ago
utils Fix crash with locale=ja and missing fonts.mpq 3 years ago
.clang-format
.clang-tidy .clang-tidy: -misc-non-private-member-variables-in-classes 4 years ago
CMakeLists.txt Add `playerdat` (#5763) 3 years ago
appfat.cpp Add StrCat and StrAppend 4 years ago
appfat.h Remove leftover assert code 4 years ago
automap.cpp Correct casing for Player::isWalking() 3 years ago
automap.h Turn AmLine* into inline function 4 years ago
capture.cpp Use C FILE instead of C++ streams throughout 3 years ago
capture.h Lowercase all file paths 4 years ago
codec.cpp Fix building on VS2017 (#4795) 4 years ago
codec.h
control.cpp Add `playerdat` (#5763) 3 years ago
control.h Remove miniwin 3 years ago
cpp.hint Add hint to avoid bugprone-use-after-move warnings 4 years ago
cursor.cpp Skip creating half-size sprites for 1x1 items 3 years ago
cursor.h Store items: Draw unusable items in red 3 years ago
dead.cpp Clean up missile data access 3 years ago
dead.h CLX: A new graphics format 4 years ago
debug.cpp Use C FILE instead of C++ streams throughout 3 years ago
debug.h Add TRN debug command and support for optional class TRNs 4 years ago
diablo.cpp Perform some basic initialization before loading game data 3 years ago
diablo.h Remove miniwin 3 years ago
doom.cpp Support unpacked MPQs from devilutionx-mpq-tools 3 years ago
doom.h
effects.cpp Fix wrong flip sound: Tavern Sign 3 years ago
effects.h Fix wrong flip sound: Tavern Sign 3 years ago
effects_stubs.cpp Completely remove unused sfx_MISC sounds 3 years ago
encrypt.cpp Clean up most usages of DWORD 4 years ago
encrypt.h Clean up most usages of DWORD 4 years ago
engine.cpp Simplify spell icon handling 3 years ago
engine.h Use fold expressions for IsAny/NoneOf on C++17 3 years ago
error.cpp CLX: A new graphics format 4 years ago
error.h Overhaul translation fetching 4 years ago
gamemenu.cpp Remove miniwin 3 years ago
gamemenu.h
gmenu.cpp Remove miniwin 3 years ago
gmenu.h In-game menu: Fix slider click handling 4 years ago
help.cpp help.cpp: Fix unused variable warning 3 years ago
help.h
hwcursor.cpp Set underlying type for all the enums 4 years ago
hwcursor.hpp Set underlying type for all the enums 4 years ago
init.cpp Remove miniwin 3 years ago
init.h Remove miniwin 3 years ago
interfac.cpp Remove miniwin 3 years ago
interfac.h Use SDL events directly 4 years ago
inv.cpp Fix alignment for 2x2 armor sprite in the chest slot 3 years ago
inv.h `enum spell_id` -> `enum class SpellID` 3 years ago
inv_iterators.hpp Rename `inv_iterators` methods to `camelCase` 4 years ago
itemdat.cpp Revert "Fine -> Sturdy" 3 years ago
itemdat.h Optimize `SpellData` size: 40 bytes -> 24 3 years ago
items.cpp Move spectral elixir special logic from Player::CanUseItem to Item::isUsable 3 years ago
items.h Introduce Item::isUsable() 3 years ago
lighting.cpp Lowercase all file paths 4 years ago
lighting.h Refactor VisionCrawlTable 4 years ago
loadsave.cpp Add `playerdat` (#5763) 3 years ago
loadsave.h `UNPACKED_SAVES`: Saves without MPQs 3 years ago
main.cpp Fix SDL MinGW build 4 years ago
menu.cpp Support unpacked MPQs from devilutionx-mpq-tools 3 years ago
menu.h
minitext.cpp Support unpacked MPQs from devilutionx-mpq-tools 3 years ago
minitext.h Clean up variable definitions 4 years ago
misdat.cpp Make `MissilesData` const 3 years ago
misdat.h Make `MissilesData` const 3 years ago
missiles.cpp Make `MissilesData` const 3 years ago
missiles.h Make `MissilesData` const 3 years ago
monstdat.cpp Refactor Missile Function Names (#5733) 3 years ago
monstdat.h `enum _mai_id` -> `enum class MonsterAIID` (#5683) 3 years ago
monster.cpp Make `MissilesData` const 3 years ago
monster.h Make `MissilesData` const 3 years ago
movie.cpp Remove miniwin 3 years ago
movie.h
msg.cpp msg.cpp: Always set `spellFrom` 3 years ago
msg.h Sync Quest._qmsg 3 years ago
multi.cpp Correct casing for Player::isWalking() 3 years ago
multi.h Use size_t for a select few pnum variables 4 years ago
nthread.cpp Skip rendering on low-end devices 3 years ago
nthread.h Skip rendering on low-end devices 3 years ago
objdat.cpp Reduce `ObjectData` size: 24 bytes -> 11 bytes 3 years ago
objdat.h Reduce `ObjectData` size: 24 bytes -> 11 bytes 3 years ago
objects.cpp Make `MissilesData` const 3 years ago
objects.h Correct default bookMessage 3 years ago
options.cpp Use C FILE instead of C++ streams throughout 3 years ago
options.h Clear padmapper state when changing event handlers 3 years ago
pack.cpp Add `playerdat` (#5763) 3 years ago
pack.h Item: Optimize to save 16 bytes (312->288) 3 years ago
pfile.cpp Use C FILE instead of C++ streams throughout 3 years ago
pfile.h `UNPACKED_SAVES`: Saves without MPQs 3 years ago
player.cpp Add `playerdat` (#5763) 3 years ago
player.h Move spectral elixir special logic from Player::CanUseItem to Item::isUsable 3 years ago
playerdat.cpp Add `playerdat` (#5763) 3 years ago
playerdat.hpp Add `playerdat` (#5763) 3 years ago
plrmsg.cpp Add fmt::runtime annotations for C++20 support 4 years ago
plrmsg.h
portal.cpp Make `MissilesData` const 3 years ago
portal.h Show portal opening animation in town 3 years ago
quests.cpp Spawn Fungal Tome during level generation to avoid desyncs 3 years ago
quests.h Sync Quest._qmsg 3 years ago
restrict.cpp Use SDL for creating file during RW test 4 years ago
restrict.h
sha.cpp
sha.h
spelldat.cpp Optimize `SpellData` size: 40 bytes -> 24 3 years ago
spelldat.h Optimize `SpellData` size: 40 bytes -> 24 3 years ago
spells.cpp Optimize `SpellData` size: 40 bytes -> 24 3 years ago
spells.h `enum spell_id` -> `enum class SpellID` 3 years ago
stores.cpp Optimize `SpellData` size: 40 bytes -> 24 3 years ago
stores.h Refactor enums 3 years ago
sync.cpp Big-endian support for multiplayer 3 years ago
sync.h Use size_t for a select few pnum variables 4 years ago
textdat.cpp Fix spelling of Pepin (#4967) 4 years ago
textdat.h
tmsg.cpp
tmsg.h
towners.cpp Move spectral elixir special logic from Player::CanUseItem to Item::isUsable 3 years ago
towners.h Towner: Optimize to save 16 bytes (88->72) 3 years ago
track.cpp `enum talk_id` -> `enum class TalkID` 3 years ago
track.h