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render
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Improve `dev.display.path()`
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1 year ago |
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actor_position.cpp
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Remove redundant code
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2 years ago |
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actor_position.hpp
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Fix issues with light offset calculation
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3 years ago |
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animationinfo.cpp
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fix many typos (#7322)
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2 years ago |
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animationinfo.h
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typos and code cleanup
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3 years ago |
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assets.cpp
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Async load: Handle errors
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1 year ago |
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assets.hpp
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Async load: Handle errors
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1 year ago |
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backbuffer_state.cpp
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BackBufferState: `unordered_map` -> `vector`
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3 years ago |
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backbuffer_state.hpp
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Fix chat
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3 years ago |
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circle.hpp
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Apply MethodCase config to Rectangle::Contains
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4 years ago |
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clx_sprite.hpp
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Reduce CLX header size from 10 to 6
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1 year ago |
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demomode.cpp
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fix many typos (#7322)
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2 years ago |
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demomode.h
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Deterministic timer simulation for shrine messages in demo mode (#6516)
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3 years ago |
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direction.cpp
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Remove utils/stdcompat/string_view.hpp
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3 years ago |
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direction.hpp
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Force-inline methods to improve debug build perf
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3 years ago |
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displacement.hpp
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Fix MSVC warnings from headers
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2 years ago |
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dx.cpp
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At shutdown, free surfaces and textures allocated for virtual gamepad graphics
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1 year ago |
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dx.h
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Overhaul backbuffer state handling
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3 years ago |
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events.cpp
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Remove scroll wheel hack
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2 years ago |
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events.hpp
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Remove miniwin
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3 years ago |
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load_cel.cpp
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Async load: Handle errors
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1 year ago |
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load_cel.hpp
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Async load: Handle errors
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1 year ago |
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load_cl2.cpp
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Async load: Handle errors
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1 year ago |
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load_cl2.hpp
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Async load: Handle errors
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1 year ago |
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load_clx.cpp
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Async load: Handle errors
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1 year ago |
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load_clx.hpp
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Async load: Handle errors
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1 year ago |
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load_file.hpp
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Async load: Handle errors
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1 year ago |
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load_pcx.cpp
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Add more missing <cstdint> includes
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3 years ago |
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load_pcx.hpp
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Remove utils/stdcompat/optional.hpp
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3 years ago |
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palette.cpp
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Add a threshold for skipping the loading screen
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1 year ago |
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palette.h
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Add a threshold for skipping the loading screen
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1 year ago |
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path.cpp
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Pathfinding: Rename functions
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1 year ago |
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path.h
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Pathfinding: Rename functions
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1 year ago |
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point.hpp
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Extract logic from CheckInvCut/AutoPlaceItemInInventory (#7494)
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1 year ago |
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points_in_rectangle_range.hpp
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Force-inline methods to improve debug build perf
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3 years ago |
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random.cpp
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Introduce xoshiro RNG to generate dungeon seeds (#7030)
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2 years ago |
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random.hpp
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Introduce xoshiro RNG to generate dungeon seeds (#7030)
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2 years ago |
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rectangle.hpp
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Force-inline methods to improve debug build perf
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3 years ago |
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size.hpp
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Force-inline methods to improve debug build perf
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3 years ago |
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sound.cpp
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Async load: Handle errors
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1 year ago |
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sound.h
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Async load: Handle errors
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1 year ago |
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sound_defs.hpp
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Remove utils/stdcompat/string_view.hpp
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3 years ago |
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sound_position.cpp
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Remove utils/stdcompat/algorithm.hpp
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3 years ago |
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sound_position.hpp
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Use real `CalculateSoundPosition` with NOSOUND
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3 years ago |
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sound_stubs.cpp
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Async load: Handle errors
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1 year ago |
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surface.cpp
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Add more missing <cstdint> includes
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3 years ago |
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surface.hpp
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Fix DiabloMsg rendering for CJK
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2 years ago |
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trn.cpp
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Switch to ankerl::unordered_dense
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2 years ago |
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trn.hpp
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Fix brightness of whu casting animations
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2 years ago |
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world_tile.hpp
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Add more missing <cstdint> includes
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3 years ago |