..
DiabloUI
Implement settings menu for gamepad customization
3 years ago
controls
Implement settings menu for gamepad customization
3 years ago
discord
Support unpacked MPQs from devilutionx-mpq-tools
3 years ago
dvlnet
Use size_t for a select few pnum variables
4 years ago
engine
Disable fade-in/out in demomode
3 years ago
levels
Make skeleton king's lair multiplayer compatible
3 years ago
miniwin
Fix gold withdrawal in SDL1
3 years ago
mpq
Use `StrCat` in a few more places
4 years ago
panels
Simplify spell icon handling
3 years ago
platform
Use `function_ref` instead of `function`
3 years ago
qol
Item labels: Clip to viewport
3 years ago
storm
Assets: Load files directly for UNPACKED_MPQS
3 years ago
utils
Fix gold withdrawal in SDL1
3 years ago
.clang-format
…
.clang-tidy
.clang-tidy: -misc-non-private-member-variables-in-classes
4 years ago
CMakeLists.txt
Assets: Load files directly for UNPACKED_MPQS
3 years ago
appfat.cpp
Add StrCat and StrAppend
4 years ago
appfat.h
Remove leftover assert code
4 years ago
automap.cpp
fix typos
4 years ago
automap.h
Turn AmLine* into inline function
4 years ago
capture.cpp
Overhaul backbuffer state handling
3 years ago
capture.h
Lowercase all file paths
4 years ago
codec.cpp
Fix building on VS2017 ( #4795 )
4 years ago
codec.h
…
control.cpp
control_presskeys: "Handle" some ASCII chars
3 years ago
control.h
Overhaul backbuffer state handling
3 years ago
cpp.hint
Add hint to avoid bugprone-use-after-move warnings
4 years ago
cursor.cpp
Overhaul backbuffer state handling
3 years ago
cursor.h
CLX: A new graphics format
4 years ago
dead.cpp
CLX: A new graphics format
4 years ago
dead.h
CLX: A new graphics format
4 years ago
debug.cpp
Debug: Add maxstats and minstats command ( #5539 )
3 years ago
debug.h
Add TRN debug command and support for optional class TRNs
4 years ago
diablo.cpp
Fix gold withdrawal in SDL1
3 years ago
diablo.h
Overhaul backbuffer state handling
3 years ago
doom.cpp
Support unpacked MPQs from devilutionx-mpq-tools
3 years ago
doom.h
…
effects.cpp
Lowercase all file paths
4 years ago
effects.h
Set underlying type for all the enums
4 years ago
effects_stubs.cpp
Clean up `effects_play_sound`, `gfnSoundFunction`
4 years ago
encrypt.cpp
Clean up most usages of DWORD
4 years ago
encrypt.h
Clean up most usages of DWORD
4 years ago
engine.cpp
Simplify spell icon handling
3 years ago
engine.h
Simplify spell icon handling
3 years ago
error.cpp
CLX: A new graphics format
4 years ago
error.h
Overhaul translation fetching
4 years ago
gamemenu.cpp
Overhaul backbuffer state handling
3 years ago
gamemenu.h
Make 'quit game' return to the main menu when NOEXIT is set
4 years ago
gmenu.cpp
Add padmapper for gamepad customization
3 years ago
gmenu.h
In-game menu: Fix slider click handling
4 years ago
help.cpp
help.cpp: Fix unused variable warning
3 years ago
help.h
…
hwcursor.cpp
Set underlying type for all the enums
4 years ago
hwcursor.hpp
Set underlying type for all the enums
4 years ago
init.cpp
Assets: Load files directly for UNPACKED_MPQS
3 years ago
init.h
Support unpacked MPQs from devilutionx-mpq-tools
3 years ago
interfac.cpp
Disable fade-in/out in demomode
3 years ago
interfac.h
Use SDL events directly
4 years ago
inv.cpp
Multiplayer: Enable Arkaine's Valor Quest
3 years ago
inv.h
Overhaul backbuffer state handling
3 years ago
inv_iterators.hpp
Rename `inv_iterators` methods to `camelCase`
4 years ago
itemdat.cpp
Item effect cleanup ( #5229 )
4 years ago
itemdat.h
Use _item_indexes enum values instead of magic numbers
3 years ago
items.cpp
simplify monk damage calculation
3 years ago
items.h
Sync SpawnUnique
3 years ago
lighting.cpp
Lowercase all file paths
4 years ago
lighting.h
Refactor VisionCrawlTable
4 years ago
loadsave.cpp
Player: Optimize to save 40 bytes
3 years ago
loadsave.h
Don't use MyPlayer in SaveHotkeys() ( #5292 )
4 years ago
main.cpp
Fix SDL MinGW build
4 years ago
menu.cpp
Support unpacked MPQs from devilutionx-mpq-tools
3 years ago
menu.h
…
minitext.cpp
Support unpacked MPQs from devilutionx-mpq-tools
3 years ago
minitext.h
Clean up variable definitions
4 years ago
misdat.cpp
Support unpacked MPQs from devilutionx-mpq-tools
3 years ago
misdat.h
Remove ConsumeSpell() from AddMissile() functions
3 years ago
missiles.cpp
Sync break crux
3 years ago
missiles.h
Remove ConsumeSpell() from AddMissile() functions
3 years ago
monstdat.cpp
Fix alignment of values and field names in monster data
3 years ago
monstdat.h
Set underlying type for all the enums
4 years ago
monster.cpp
Minor cleanup for MonsterAttackPlayer() ( #5444 )
3 years ago
monster.h
Make TalktoMonster multiplayer compatible
3 years ago
movie.cpp
Overhaul backbuffer state handling
3 years ago
movie.h
…
msg.cpp
Initial sync qvar2
3 years ago
msg.h
Sync Quest._qvar2
3 years ago
multi.cpp
Player: Optimize to save 40 bytes
3 years ago
multi.h
Use size_t for a select few pnum variables
4 years ago
nthread.cpp
AnimationInfo: Use fixed point math for fractions
3 years ago
nthread.h
AnimationInfo: Use fixed point math for fractions
3 years ago
objdat.cpp
Lowercase all file paths
4 years ago
objdat.h
Clean up object references
4 years ago
objects.cpp
Multiplayer: Enable Arkaine's Valor Quest
3 years ago
objects.h
Sync break crux
3 years ago
options.cpp
Implement settings menu for gamepad customization
3 years ago
options.h
Implement settings menu for gamepad customization
3 years ago
pack.cpp
Item: Optimize to save 16 bytes (312->288)
3 years ago
pack.h
Item: Optimize to save 16 bytes (312->288)
3 years ago
pfile.cpp
Don't use MyPlayer in SaveHotkeys() ( #5292 )
4 years ago
pfile.h
Set underlying type for all the enums
4 years ago
player.cpp
Make TalktoMonster multiplayer compatible
3 years ago
player.h
AnimationInfo: Use fixed point math for fractions
3 years ago
plrmsg.cpp
Add fmt::runtime annotations for C++20 support
4 years ago
plrmsg.h
…
portal.cpp
Show portal opening animation in town
3 years ago
portal.h
Show portal opening animation in town
3 years ago
quests.cpp
Multiplayer: Enable Ogden's Sign Quest
3 years ago
quests.h
Introduce UseMultiplayerQuests
3 years ago
restrict.cpp
Use SDL for creating file during RW test
4 years ago
restrict.h
…
sha.cpp
…
sha.h
…
spelldat.cpp
Remove sSkillText from spelldat.cpp
4 years ago
spelldat.h
Remove sSkillText from spelldat.cpp
4 years ago
spells.cpp
Overhaul backbuffer state handling
3 years ago
spells.h
Make `Players` a vector
4 years ago
stores.cpp
Overhaul backbuffer state handling
3 years ago
stores.h
CLX: A new graphics format
4 years ago
sync.cpp
Don't sync monsters while level changing
3 years ago
sync.h
Use size_t for a select few pnum variables
4 years ago
textdat.cpp
Fix spelling of Pepin ( #4967 )
4 years ago
textdat.h
…
tmsg.cpp
…
tmsg.h
…
towners.cpp
Multiplayer: Enable Anvil of Fury Quest
3 years ago
towners.h
Towner: Optimize to save 16 bytes (88->72)
3 years ago
track.cpp
Add padmapper for gamepad customization
3 years ago
track.h
[gamepad] Reuse repeat logic from mouse
4 years ago