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#include <vector>
#include "../types.h"
#include "sdlrender.h"
#include "stubs.h"
char chr_name_str[16];
int menu = SPLASH;
int SelectedItem = 0;
int SelectedItemMax = 0;
int MenuItem[11] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
int PreviousItem[11] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
void __cdecl UiDestroy()
{
DUMMY();
FreeMenuItems();
}
BOOL __stdcall UiTitleDialog(int a1)
{
DUMMY();
return TRUE;
}
void LoadCharNamesintoMemory()
{
PkPlayerStruct pkplr;
HANDLE CharFile;
char *p_hero_names = *hero_names; // Not sure if this is correct
memset(hero_names, 0, 0x140u);
for (int i = 0; i < MAX_CHARACTERS; i++) {
CharFile = pfile_open_save_archive(NULL, i);
if (CharFile) {
if (pfile_read_hero(CharFile, &pkplr)) {
strcpy(p_hero_names, pkplr.pName);
UnPackPlayer(&pkplr, 0, 0);
pfile_archive_contains_game(CharFile, 0); // FIXME: what is the second argument?
}
pfile_SFileCloseArchive(CharFile);
}
p_hero_names += 32;
}
for (int i = 0; i < MAX_CHARACTERS; i++) {
strcpy(p_hero_names, "32as1d");
p_hero_names += 32;
}
// memcpy(shero_names, hero_names, sizeof(hero_names));
}
void SetMenu(int MenuId)
{
effects_play_sound("sfx\\items\\titlslct.wav");
void *tmp = pPcxTitleImage;
pPcxTitleImage = NULL;
mem_free_dbg(tmp);
TitleImageLoaded = false;
menu = MenuId;
SelectedItem = 1;
SelectedItemMax = MenuItem[MenuId];
}
void ExitDiablo()
{
effects_play_sound("sfx\\items\\titlslct.wav");
Sleep(250); // Wait for soudn to play
SDL_Quit();
exit(0);
}
BOOL IsInside(int x, int y, int ItemLeft, int ItemTop, int ItemWidth, int ItemHeight)
{
return x > ItemLeft && x < ItemLeft + ItemWidth && y > ItemTop && y < ItemTop + ItemHeight;
}
BOOL IsInsideRect(int x, int y, SDL_Rect rect)
{
return IsInside(x, y, rect.x, rect.y, rect.w, rect.h);
}
void InitHiracy()
{
MenuItem[MAINMENU] = 5;
MenuItem[SINGLEPLAYER_CLASSES] = 3;
MenuItem[MULTIPLAYER_CONNECTIONS] = 4;
MenuItem[MULTIPLAYER_LOBBY] = 2;
MenuItem[MULTIPLAYER_DIFFICULTY] = 3;
MenuItem[MULTIPLAYER_BNET_GATEWAYS] = 3;
PreviousItem[SPLASH] = MAINMENU;
PreviousItem[SINGLEPLAYER_LOAD] = MAINMENU;
PreviousItem[SINGLEPLAYER_CLASSES] = SINGLEPLAYER_LOAD;
PreviousItem[SINGLEPLAYER_NAME] = SINGLEPLAYER_CLASSES;
PreviousItem[MULTIPLAYER_CONNECTIONS] = MAINMENU;
PreviousItem[MULTIPLAYER_LOBBY] = MULTIPLAYER_CONNECTIONS;
PreviousItem[MULTIPLAYER_DIFFICULTY] = MULTIPLAYER_LOBBY;
PreviousItem[MULTIPLAYER_BNET_GATEWAYS] = MULTIPLAYER_CONNECTIONS;
PreviousItem[MULTIPLAYER_ERROR] = MAINMENU;
PreviousItem[CREDIT] = MAINMENU;
}
void LoadUiGFX()
{
DWORD dwData[2];
LoadArtImage("ui_art\\focus16.pcx", &MenuPentegram16, 8, dwData);
LoadArtImage("ui_art\\focus42.pcx", &MenuPentegram42, 8, dwData);
LoadArtImage("ui_art\\cursor.pcx", &pPcxCursorImage, 1, dwData);
gdwCursorWidth = dwData[0];
gdwCursorHeight = dwData[1];
printf("logo\n");
LoadArtImage("ui_art\\logo.pcx", &pPcxLogoImage, 15, dwData);
gdwLogoWidth = dwData[0];
gdwLogoHeight = dwData[1];
LoadArtImage("ui_art\\smlogo.pcx", &pPcxLogoSmImage, 15, dwData);
gdwLogoSmWidth = dwData[0];
gdwLogoSmHeight = dwData[1];
LoadArtImage("ui_art\\heros.pcx", &pPcxHeroImage, 4, dwData);
gdwHeroWidth = dwData[0];
gdwHeroHeight = dwData[1];
pFont16 = LoadFileInMem("ui_art\\font16.bin", 0);
LoadArtImage("ui_art\\font16s.pcx", &pPcxFont16sImage, 256, NULL);
LoadArtImage("ui_art\\font16g.pcx", &pPcxFont16gImage, 256, dwData);
gdwFont16Width = dwData[0];
gdwFont16Height = dwData[1];
pFont24 = LoadFileInMem("ui_art\\font24.bin", 0);
LoadArtImage("ui_art\\font24s.pcx", &pPcxFont24sImage, 256, NULL);
LoadArtImage("ui_art\\font24g.pcx", &pPcxFont24gImage, 256, dwData);
gdwFont24Width = dwData[0];
gdwFont24Height = dwData[1];
pFont30 = LoadFileInMem("ui_art\\font30.bin", 0);
LoadArtImage("ui_art\\font30s.pcx", &pPcxFont30sImage, 256, NULL);
LoadArtImage("ui_art\\font30g.pcx", &pPcxFont30gImage, 256, dwData);
gdwFont30Width = dwData[0];
gdwFont30Height = dwData[1];
pFont42 = LoadFileInMem("ui_art\\font42.bin", 0);
LoadArtImage("ui_art\\font42g.pcx", &pPcxFont42gImage, 256, dwData);
gdwFont42Width = dwData[0];
gdwFont42Height = dwData[1];
}
void UiInitialize()
{
printf("UiInitialize");
//SDL_SetRelativeMouseMode(SDL_TRUE);
// WNDPROC saveProc;
InitHiracy();
LoadUiGFX();
snd_init(0);
music_start(5);
int timestart = 0;
signed int NewHeroNameIndex = 0;
SelectedItemMax = MenuItem[menu];
SDL_Event event;
int x, y;
bool quit = false;
int HeroPortrait = 3;
printf("Main Menu Init\n");
if (!window) {
SdlDiabloMainWindow();
}
ClearScreenBuffer();
const Uint8 *state = SDL_GetKeyboardState(NULL);
// static std::deque<MSG> message_queue;
LoadHeroStats();
LoadCharNamesintoMemory();
while (!quit) {
DrawMouse();
PaletteFadeIn(32);
switch (menu) {
case SPLASH:
SDL_RenderDiabloSplashPage();
break;
case MAINMENU:
SDL_RenderDiabloMainPage();
break;
case SINGLEPLAYER_LOAD:
SDL_RenderDiabloSinglePlayerPage();
gbMaxPlayers = 1;
DrawMouse();
break;
case SINGLEPLAYER_CLASSES:
CreateHeroMenu(); // TODO crashes
DrawNewHeroImage(HeroPortrait, 1);
DrawMouse();
break;
case SINGLEPLAYER_NAME:
DrawNewHeroImage(HeroPortrait, 0);
RenderDefaultStats(HeroPortrait);
RenderUndecidedHeroName();
DrawMouse();
break;
case MULTIPLAYER_LOBBY:
DrawPreGameOptions(HeroPortrait, 1);
RenderDefaultStats(HeroPortrait);
DrawMouse();
break;
case MULTIPLAYER_DIFFICULTY:
DrawPreGameDifficultySelection(HeroPortrait, 1);
RenderDefaultStats(HeroPortrait);
DrawMouse();
break;
case CREDIT:
ShowCredts();
break;
}
if (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_KEYDOWN:
switch (event.key.keysym.sym) {
case SDLK_ESCAPE:
if (PreviousItem[menu]) {
SetMenu(PreviousItem[menu]);
break;
}
quit = true;
ExitDiablo();
break;
case SDLK_BACKSPACE:
if (NewHeroNameIndex > 0) {
HeroUndecidedName[NewHeroNameIndex - 1] = 0;
NewHeroNameIndex--;
}
break;
case SDLK_UP:
SelectedItem--;
if (SelectedItem < 1) {
SelectedItem = SelectedItemMax;
}
effects_play_sound("sfx\\items\\titlemov.wav");
break;
case SDLK_DOWN:
SelectedItem++;
if (SelectedItem > SelectedItemMax) {
SelectedItem = 1;
}
effects_play_sound("sfx\\items\\titlemov.wav");
break;
case SDLK_RETURN:
switch (menu) {
case MAINMENU:
switch (SelectedItem) {
case MAINMENU_SINGLE_PLAYER:
SetMenu(SINGLEPLAYER_LOAD); // TODO skip to choose class if no valid saves
break;
case MAINMENU_MULTIPLAYER:
printf("Multi Player\n");
break;
case MAINMENU_REPLAY_INTRO:
printf("Replay Intro\n");
break;
case MAINMENU_SHOW_CREDITS:
SetMenu(CREDIT);
break;
case MAINMENU_EXIT_DIABLO:
quit = true;
ExitDiablo();
break;
}
break;
case SINGLEPLAYER_LOAD:
if (SelectedItem == SelectedItemMax) {
SetMenu(SINGLEPLAYER_NAME);
}
break;
}
break;
default:
char letter = event.key.keysym.sym;
if (int(letter) > 96 && int(letter) < 123 || int(letter) == 32)
if (NewHeroNameIndex < 17) {
HeroUndecidedName[NewHeroNameIndex] = letter;
NewHeroNameIndex++;
}
break;
}
case SDL_KEYUP:
break;
}
if (event.type == SDL_QUIT) {
quit = true;
ExitDiablo();
}
if (event.type == SDL_MOUSEMOTION) {
// Get the mouse offsets
MouseX = event.motion.x;
MouseY = event.motion.y;
}
// If a key was pressed
if (event.type == SDL_MOUSEBUTTONDOWN /*&& event.button.clicks == 2*/) {
if (event.button.button == SDL_BUTTON_LEFT) {
x = event.button.x;
y = event.button.y;
printf("X %d , Y %d\n", x, y);
int ItemLeft;
int ItemTop;
int ItemHeight;
int ItemWidth;
int CreateHeroOkBoxX = 330;
int CreateHeroOkBoxY = 441;
int CreateHeroCanBBoxX = 445;
int CreateHeroCanBBoxY = 473;
SDL_Rect SorcerorSelectBox;
SorcerorSelectBox.y = 428;
SorcerorSelectBox.x = 280;
SorcerorSelectBox.w = 100;
SorcerorSelectBox.h = 30;
SDL_Rect CreateHeroCancelBox;
CreateHeroCancelBox.y = 550;
CreateHeroCancelBox.x = 675;
CreateHeroCancelBox.w = 100;
CreateHeroCancelBox.h = 30;
clock_t start, end;
double cpu_time_used;
switch (menu) {
case MAINMENU:
ItemTop = 191;
ItemHeight = 42;
ItemWidth = 515;
ItemLeft = GetCenterOffset(ItemWidth);
if (IsInside(x, y, ItemLeft, ItemTop, ItemWidth, ItemHeight)) {
SetMenu(SINGLEPLAYER_LOAD); // TODO skip to choose class if no valid saves
} else if (IsInside(x, y, ItemLeft, ItemTop + ItemHeight + 1, ItemWidth, ItemHeight)) {
printf("Multi Player\n");
} else if (IsInside(x, y, ItemLeft, ItemTop + ItemHeight * 2 + 1, ItemWidth, ItemHeight)) {
printf("Replay Intro\n");
} else if (IsInside(x, y, ItemLeft, ItemTop + ItemHeight * 3 + 2, ItemWidth, ItemHeight)) {
SetMenu(CREDIT);
} else if (IsInside(x, y, ItemLeft, ItemTop + ItemHeight * 4 + 3, ItemWidth, ItemHeight)) {
quit = true;
ExitDiablo();
}
break;
case SINGLEPLAYER_LOAD:
ItemLeft = 440;
ItemTop = 315;
ItemHeight = 30;
ItemWidth = 400;
int CreateHeroY = 555;
int CreateHeroX = 305;
// Render Clicks
if (TotalPlayers >= 1 && IsInside(x, y, ItemLeft, ItemTop, ItemWidth, ItemHeight)) {
strcpy(chr_name_str, hero_names[0]);
printf("Player %s\n", chr_name_str);
SetMenu(MULTIPLAYER_LOBBY);
// break;
} else if (TotalPlayers >= 2 && IsInside(x, y, ItemLeft, ItemTop + ItemHeight, ItemWidth, ItemHeight)) {
printf("Player 2 Diablo\n");
strcpy(chr_name_str, hero_names[1]);
printf("Player %s\n", chr_name_str);
SetMenu(MULTIPLAYER_LOBBY);
// break;
} else if (TotalPlayers >= 3 && IsInside(x, y, ItemLeft, ItemTop + ItemHeight * 2, ItemWidth, ItemHeight)) {
printf("Player 3 Diablo\n");
strcpy(chr_name_str, hero_names[2]);
printf("Player %s\n", chr_name_str);
SetMenu(MULTIPLAYER_LOBBY);
// break;
} else if (TotalPlayers >= 4 && IsInside(x, y, ItemLeft, ItemTop + ItemHeight * 3, ItemWidth, ItemHeight)) {
printf("Player 4 Diablo\n");
strcpy(chr_name_str, hero_names[3]);
printf("Player %s\n", chr_name_str);
SetMenu(MULTIPLAYER_LOBBY);
// break;
} else if (TotalPlayers >= 5 && IsInside(x, y, ItemLeft, ItemTop + ItemHeight * 4, ItemWidth, ItemHeight)) {
printf("Player 5 Diablo\n");
strcpy(chr_name_str, hero_names[4]);
printf("Player %s\n", chr_name_str);
SetMenu(MULTIPLAYER_LOBBY);
// break;
} else if (TotalPlayers >= 6 && IsInside(x, y, ItemLeft, ItemTop + ItemHeight * 5, ItemWidth, ItemHeight)) {
printf("Player 6 Diablo\n");
strcpy(chr_name_str, hero_names[5]);
printf("Player %s\n", chr_name_str);
SetMenu(MULTIPLAYER_LOBBY);
// break;
} else if (TotalPlayers >= 6 && IsInsideRect(x, y, CreateHeroCancelBox)) {
HeroPortrait = 3;
printf("Cancel\n\n\n");
SetMenu(MAINMENU);
} else if (TotalPlayers >= 6 && IsInside(x, y, CreateHeroX + ItemWidth, CreateHeroY, ItemWidth, ItemHeight)) {
printf("Clicked Create Hero Box\n");
SetMenu(SINGLEPLAYER_CLASSES);
}
break;
case SINGLEPLAYER_CLASSES:
// SinglePlayerMenuItemsLoaded = 0;
printf("\n\nmenu3 X%d Y%d \n ", x, y);
int WarriorSelectBoxY = 430;
int WarriorSelectBoxW = 100;
int WarriorSelectBoxS = 100;
int RogueSelectBoxX = 450;
int RogueSelectBoxY = 392;
int SorcerorSelectBoxX = 383;
int SorcerorSelectBoxY = 365;
// int x = 280;
// int y = 430;
SDL_Rect WarriorSelectBox;
WarriorSelectBox.y = 350;
WarriorSelectBox.x = 280;
WarriorSelectBox.w = 100;
WarriorSelectBox.h = 30;
SDL_Rect RogueSelectBox;
RogueSelectBox.y = 392;
RogueSelectBox.x = 280;
RogueSelectBox.w = 100;
RogueSelectBox.h = 30;
// X450 Y 392 ;
// X 447 Y 428
if (IsInsideRect(x, y, WarriorSelectBox)) {
printf(" warrior I was hit\n\n\n");
HeroPortrait = 0;
HeroChosen = 0;
SetMenu(SINGLEPLAYER_NAME);
} else if (IsInsideRect(x, y, RogueSelectBox)) {
printf(" rogue I was hit\n\n\n");
HeroPortrait = 1;
HeroChosen = 1;
SetMenu(SINGLEPLAYER_NAME);
} else if (IsInsideRect(x, y, SorcerorSelectBox)) {
HeroPortrait = 2;
printf("sorceror I was hit\n\n\n");
HeroChosen = 2;
SetMenu(SINGLEPLAYER_NAME);
} else if (IsInsideRect(x, y, CreateHeroCancelBox)) {
HeroPortrait = 3;
printf("Cancel\n\n\n");
SetMenu(SINGLEPLAYER_CLASSES);
}
break;
case SINGLEPLAYER_NAME:
printf("Create hero");
SDL_Rect ClickOkBox;
ClickOkBox.x = 324;
ClickOkBox.y = 430;
ClickOkBox.w = 48;
ClickOkBox.h = 30;
if (IsInsideRect(x, y, CreateHeroCancelBox)) {
memset(HeroUndecidedName, 0, 17);
NewHeroNameIndex = 0;
printf("Cancel\n\n\n");
HeroPortrait = 3;
SetMenu(SINGLEPLAYER_CLASSES);
} else if (IsInsideRect(x, y, ClickOkBox)) {
printf("Ok\n");
CreateSinglePlayerChar = 1;
const char *test_name = HeroUndecidedName;
printf("%s\n", test_name);
break;
}
break;
case 5:
if (timestart == 0) {
start = clock();
timestart = 1;
}
end = clock();
cpu_time_used = ((double)(end - start)) / CLOCKS_PER_SEC;
printf("TIEM DELAY %f\n", cpu_time_used);
SDL_Rect NewGameBox;
NewGameBox.y = 350;
NewGameBox.x = 280;
NewGameBox.w = 300;
NewGameBox.h = 30;
SDL_Rect LoadGameBox;
LoadGameBox.y = 392;
LoadGameBox.x = 280;
LoadGameBox.w = 300;
LoadGameBox.h = 30;
// X450 Y 392 ;
// X 447 Y 428
if (cpu_time_used > 0.5 && IsInsideRect(x, y, NewGameBox)) {
printf(" New Game I was hit\n\n\n");
SetMenu(MULTIPLAYER_DIFFICULTY);
cpu_time_used = 0;
timestart = 0;
start = 0;
} else if (cpu_time_used > 0.5 && IsInsideRect(x, y, LoadGameBox)) {
printf(" Load Game I was hit\n\n\n");
break;
} else if (IsInsideRect(x, y, CreateHeroCancelBox)) {
HeroPortrait = 3;
timestart = 0;
cpu_time_used = 0;
start = 0;
end = 0;
cpu_time_used = 0;
printf("Cancel\n\n\n");
SetMenu(SINGLEPLAYER_CLASSES); // TODO skip to main menu if no valid saves
}
break;
case MULTIPLAYER_DIFFICULTY:
if (timestart == 0) {
start = clock();
timestart = 1;
}
end = clock();
cpu_time_used = ((double)(end - start)) / CLOCKS_PER_SEC;
// int x = 280;
// int y = 430;
SDL_Rect NormalSelectBox;
NormalSelectBox.y = 350;
NormalSelectBox.x = 280;
NormalSelectBox.w = 300;
NormalSelectBox.h = 30;
SDL_Rect NightmareSelectBox;
NightmareSelectBox.y = 392;
NightmareSelectBox.x = 280;
NightmareSelectBox.w = 300;
NightmareSelectBox.h = 30;
// X450 Y 392 ;
SDL_Rect HellSelectBox;
HellSelectBox.y = 428;
HellSelectBox.x = 280;
HellSelectBox.w = 300;
HellSelectBox.h = 30;
// X 447 Y 428
if (cpu_time_used > 0.5 && IsInsideRect(x, y, NormalSelectBox)) {
StartNewGame = 1;
gnDifficulty = DIFF_NORMAL;
break;
} else if (cpu_time_used > 0.5 && IsInsideRect(x, y, NightmareSelectBox)) {
StartNewGame = 1;
gnDifficulty = DIFF_NIGHTMARE;
break;
} else if (cpu_time_used > 1 && IsInsideRect(x, y, HellSelectBox)) {
gnDifficulty = DIFF_HELL;
StartNewGame = 1;
break;
} else if (IsInsideRect(x, y, CreateHeroCancelBox)) {
HeroPortrait = 3;
timestart = 0;
cpu_time_used = 0;
start = 0;
end = 0;
cpu_time_used = 0;
printf("Cancel\n\n\n");
SetMenu(MULTIPLAYER_LOBBY);
}
break;
}
}
}
}
}
}
static std::vector<_uiheroinfo> hero_infos;
static BOOL __stdcall ui_add_hero_info(_uiheroinfo *info)
{
hero_infos.emplace_back(*info);
return TRUE;
}
BOOL __stdcall UiSelHeroSingDialog(BOOL(__stdcall *fninfo)(BOOL(__stdcall *fninfofunc)(_uiheroinfo *)),
BOOL(__stdcall *fncreate)(_uiheroinfo *), BOOL(__stdcall *fnremove)(_uiheroinfo *),
BOOL(__stdcall *fnstats)(unsigned int, _uidefaultstats *), int *dlgresult, char *name,
int *difficulty)
{
DUMMY();
hero_infos.clear();
fninfo(&ui_add_hero_info);
if (CreateSinglePlayerChar) {
const char *test_name = HeroUndecidedName;
DUMMY_PRINT("create hero: %s", test_name);
strcpy(name, test_name);
_uiheroinfo hero_info = { 1 };
strcpy(hero_info.name, test_name);
hero_info.heroclass = HeroChosen;
fncreate(&hero_info);
}
// If a hero is available, load it, otherwise create a new one
// if (!hero_infos.empty()) {
else {
// Yes, I undestand that this means new players can start a hell game.
// I like this.
*difficulty = gnDifficulty;
if (StartNewGame) {
const char *hero_name = chr_name_str;
DUMMY_PRINT("New Game use hero: %s\n", hero_name);
strcpy(name, hero_name);
printf("Difficulty : %d \n", *difficulty);
} else {
const char *hero_name = chr_name_str;
DUMMY_PRINT("Loading Game : use hero: %s\n", hero_name);
strcpy(name, hero_name);
*dlgresult = 2; // This means load game
printf("Difficulty : %d \n", *difficulty);
}
}
return TRUE;
}
BOOL __stdcall UiMainMenuDialog(char *name, int *pdwResult, void(__stdcall *fnSound)(char *file), int a4)
{
DUMMY();
// Pretend we selected Single Player from the main menu
*pdwResult = MAINMENU_SINGLE_PLAYER;
return TRUE;
}
int __cdecl UiProfileGetString()
{
DUMMY();
return 0;
}
void __stdcall UiSetupPlayerInfo(char *infostr, _uiheroinfo *pInfo, int type)
{
DUMMY_PRINT("chr: %s", infostr);
}
BOOL __stdcall UiCopyProtError(int *pdwResult)
{
UNIMPLEMENTED();
}
void __stdcall UiAppActivate(BOOL bActive)
{
UNIMPLEMENTED();
}
BOOL __fastcall UiValidPlayerName(char *name)
{
UNIMPLEMENTED();
}
int __stdcall UiProgressDialog(HWND window, char *msg, int a3, void *fnfunc, int a5)
{
UNIMPLEMENTED();
}
BOOL __stdcall UiSelHeroMultDialog(BOOL(__stdcall *fninfo)(BOOL(__stdcall *fninfofunc)(_uiheroinfo *)),
BOOL(__stdcall *fncreate)(_uiheroinfo *), BOOL(__stdcall *fnremove)(_uiheroinfo *),
BOOL(__stdcall *fnstats)(unsigned int, _uidefaultstats *), int *dlgresult, int *a6,
char *name)
{
UNIMPLEMENTED();
}
BOOL __stdcall UiCreditsDialog(int a1)
{
UNIMPLEMENTED();
}
void __cdecl UiProfileCallback()
{
UNIMPLEMENTED();
}
void __cdecl UiProfileDraw()
{
UNIMPLEMENTED();
}
BOOL __stdcall UiCategoryCallback(int a1, int a2, int a3, int a4, int a5, _DWORD *a6, _DWORD *a7)
{
UNIMPLEMENTED();
}
BOOL __stdcall UiGetDataCallback(int game_type, int data_code, void *a3, int a4, int a5)
{
UNIMPLEMENTED();
}
BOOL __stdcall UiAuthCallback(int a1, char *a2, char *a3, char a4, char *a5, LPSTR lpBuffer, int cchBufferMax)
{
UNIMPLEMENTED();
}
BOOL __stdcall UiSoundCallback(int a1, int type, int a3)
{
UNIMPLEMENTED();
}
void __stdcall UiMessageBoxCallback(HWND hWnd, char *lpText, LPCSTR lpCaption, UINT uType)
{
UNIMPLEMENTED();
}
BOOL __stdcall UiDrawDescCallback(int arg0, COLORREF color, LPCSTR lpString, char *a4, int a5, UINT align, time_t a7,
HDC *a8)
{
UNIMPLEMENTED();
}
BOOL __stdcall UiCreateGameCallback(int a1, int a2, int a3, int a4, int a5, int a6)
{
UNIMPLEMENTED();
}
BOOL __stdcall UiArtCallback(int game_type, unsigned int art_code, PALETTEENTRY *pPalette, void *pBuffer,
DWORD dwBuffersize, DWORD *pdwWidth, DWORD *pdwHeight, DWORD *pdwBpp)
{
UNIMPLEMENTED();
}
int __stdcall UiSelectGame(int a1, _SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info,
_SNETVERSIONDATA *file_info, int *a6)
{
UNIMPLEMENTED();
}
int __stdcall UiSelectProvider(int a1, _SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info,
_SNETVERSIONDATA *file_info, int *type)
{
UNIMPLEMENTED();
}
int __stdcall UiCreatePlayerDescription(_uiheroinfo *info, int mode, char *desc)
{
UNIMPLEMENTED();
}