#include #include "../types.h" #include "sdlrender.h" #include "stubs.h" char chr_name_str[16]; int menu = SPLASH; int SelectedItem = 0; int SelectedItemMax = 0; int MenuItem[11] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; int PreviousItem[11] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; void __cdecl UiDestroy() { DUMMY(); FreeMenuItems(); } BOOL __stdcall UiTitleDialog(int a1) { DUMMY(); return TRUE; } void LoadCharNamesintoMemory() { PkPlayerStruct pkplr; HANDLE CharFile; char *p_hero_names = *hero_names; // Not sure if this is correct memset(hero_names, 0, 0x140u); for (int i = 0; i < MAX_CHARACTERS; i++) { CharFile = pfile_open_save_archive(NULL, i); if (CharFile) { if (pfile_read_hero(CharFile, &pkplr)) { strcpy(p_hero_names, pkplr.pName); UnPackPlayer(&pkplr, 0, 0); pfile_archive_contains_game(CharFile, 0); // FIXME: what is the second argument? } pfile_SFileCloseArchive(CharFile); } p_hero_names += 32; } for (int i = 0; i < MAX_CHARACTERS; i++) { strcpy(p_hero_names, "32as1d"); p_hero_names += 32; } // memcpy(shero_names, hero_names, sizeof(hero_names)); } void SetMenu(int MenuId) { effects_play_sound("sfx\\items\\titlslct.wav"); void *tmp = pPcxTitleImage; pPcxTitleImage = NULL; mem_free_dbg(tmp); TitleImageLoaded = false; menu = MenuId; SelectedItem = 1; SelectedItemMax = MenuItem[MenuId]; } void ExitDiablo() { effects_play_sound("sfx\\items\\titlslct.wav"); Sleep(250); // Wait for soudn to play SDL_Quit(); exit(0); } BOOL IsInside(int x, int y, int ItemLeft, int ItemTop, int ItemWidth, int ItemHeight) { return x > ItemLeft && x < ItemLeft + ItemWidth && y > ItemTop && y < ItemTop + ItemHeight; } BOOL IsInsideRect(int x, int y, SDL_Rect rect) { return IsInside(x, y, rect.x, rect.y, rect.w, rect.h); } void InitHiracy() { MenuItem[MAINMENU] = 5; MenuItem[SINGLEPLAYER_CLASSES] = 3; MenuItem[MULTIPLAYER_CONNECTIONS] = 4; MenuItem[MULTIPLAYER_LOBBY] = 2; MenuItem[MULTIPLAYER_DIFFICULTY] = 3; MenuItem[MULTIPLAYER_BNET_GATEWAYS] = 3; PreviousItem[SPLASH] = MAINMENU; PreviousItem[SINGLEPLAYER_LOAD] = MAINMENU; PreviousItem[SINGLEPLAYER_CLASSES] = SINGLEPLAYER_LOAD; PreviousItem[SINGLEPLAYER_NAME] = SINGLEPLAYER_CLASSES; PreviousItem[MULTIPLAYER_CONNECTIONS] = MAINMENU; PreviousItem[MULTIPLAYER_LOBBY] = MULTIPLAYER_CONNECTIONS; PreviousItem[MULTIPLAYER_DIFFICULTY] = MULTIPLAYER_LOBBY; PreviousItem[MULTIPLAYER_BNET_GATEWAYS] = MULTIPLAYER_CONNECTIONS; PreviousItem[MULTIPLAYER_ERROR] = MAINMENU; PreviousItem[CREDIT] = MAINMENU; } void LoadUiGFX() { DWORD dwData[2]; LoadArtImage("ui_art\\focus16.pcx", &MenuPentegram16, 8, dwData); LoadArtImage("ui_art\\focus42.pcx", &MenuPentegram42, 8, dwData); LoadArtImage("ui_art\\cursor.pcx", &pPcxCursorImage, 1, dwData); gdwCursorWidth = dwData[0]; gdwCursorHeight = dwData[1]; printf("logo\n"); LoadArtImage("ui_art\\logo.pcx", &pPcxLogoImage, 15, dwData); gdwLogoWidth = dwData[0]; gdwLogoHeight = dwData[1]; LoadArtImage("ui_art\\smlogo.pcx", &pPcxLogoSmImage, 15, dwData); gdwLogoSmWidth = dwData[0]; gdwLogoSmHeight = dwData[1]; LoadArtImage("ui_art\\heros.pcx", &pPcxHeroImage, 4, dwData); gdwHeroWidth = dwData[0]; gdwHeroHeight = dwData[1]; pFont16 = LoadFileInMem("ui_art\\font16.bin", 0); LoadArtImage("ui_art\\font16s.pcx", &pPcxFont16sImage, 256, NULL); LoadArtImage("ui_art\\font16g.pcx", &pPcxFont16gImage, 256, dwData); gdwFont16Width = dwData[0]; gdwFont16Height = dwData[1]; pFont24 = LoadFileInMem("ui_art\\font24.bin", 0); LoadArtImage("ui_art\\font24s.pcx", &pPcxFont24sImage, 256, NULL); LoadArtImage("ui_art\\font24g.pcx", &pPcxFont24gImage, 256, dwData); gdwFont24Width = dwData[0]; gdwFont24Height = dwData[1]; pFont30 = LoadFileInMem("ui_art\\font30.bin", 0); LoadArtImage("ui_art\\font30s.pcx", &pPcxFont30sImage, 256, NULL); LoadArtImage("ui_art\\font30g.pcx", &pPcxFont30gImage, 256, dwData); gdwFont30Width = dwData[0]; gdwFont30Height = dwData[1]; pFont42 = LoadFileInMem("ui_art\\font42.bin", 0); LoadArtImage("ui_art\\font42g.pcx", &pPcxFont42gImage, 256, dwData); gdwFont42Width = dwData[0]; gdwFont42Height = dwData[1]; } void UiInitialize() { printf("UiInitialize"); //SDL_SetRelativeMouseMode(SDL_TRUE); // WNDPROC saveProc; InitHiracy(); LoadUiGFX(); snd_init(0); music_start(5); int timestart = 0; signed int NewHeroNameIndex = 0; SelectedItemMax = MenuItem[menu]; SDL_Event event; int x, y; bool quit = false; int HeroPortrait = 3; printf("Main Menu Init\n"); if (!window) { SdlDiabloMainWindow(); } ClearScreenBuffer(); const Uint8 *state = SDL_GetKeyboardState(NULL); // static std::deque message_queue; LoadHeroStats(); LoadCharNamesintoMemory(); while (!quit) { DrawMouse(); PaletteFadeIn(32); switch (menu) { case SPLASH: SDL_RenderDiabloSplashPage(); break; case MAINMENU: SDL_RenderDiabloMainPage(); break; case SINGLEPLAYER_LOAD: SDL_RenderDiabloSinglePlayerPage(); gbMaxPlayers = 1; DrawMouse(); break; case SINGLEPLAYER_CLASSES: CreateHeroMenu(); // TODO crashes DrawNewHeroImage(HeroPortrait, 1); DrawMouse(); break; case SINGLEPLAYER_NAME: DrawNewHeroImage(HeroPortrait, 0); RenderDefaultStats(HeroPortrait); RenderUndecidedHeroName(); DrawMouse(); break; case MULTIPLAYER_LOBBY: DrawPreGameOptions(HeroPortrait, 1); RenderDefaultStats(HeroPortrait); DrawMouse(); break; case MULTIPLAYER_DIFFICULTY: DrawPreGameDifficultySelection(HeroPortrait, 1); RenderDefaultStats(HeroPortrait); DrawMouse(); break; case CREDIT: ShowCredts(); break; } if (SDL_PollEvent(&event)) { switch (event.type) { case SDL_KEYDOWN: switch (event.key.keysym.sym) { case SDLK_ESCAPE: if (PreviousItem[menu]) { SetMenu(PreviousItem[menu]); break; } quit = true; ExitDiablo(); break; case SDLK_BACKSPACE: if (NewHeroNameIndex > 0) { HeroUndecidedName[NewHeroNameIndex - 1] = 0; NewHeroNameIndex--; } break; case SDLK_UP: SelectedItem--; if (SelectedItem < 1) { SelectedItem = SelectedItemMax; } effects_play_sound("sfx\\items\\titlemov.wav"); break; case SDLK_DOWN: SelectedItem++; if (SelectedItem > SelectedItemMax) { SelectedItem = 1; } effects_play_sound("sfx\\items\\titlemov.wav"); break; case SDLK_RETURN: switch (menu) { case MAINMENU: switch (SelectedItem) { case MAINMENU_SINGLE_PLAYER: SetMenu(SINGLEPLAYER_LOAD); // TODO skip to choose class if no valid saves break; case MAINMENU_MULTIPLAYER: printf("Multi Player\n"); break; case MAINMENU_REPLAY_INTRO: printf("Replay Intro\n"); break; case MAINMENU_SHOW_CREDITS: SetMenu(CREDIT); break; case MAINMENU_EXIT_DIABLO: quit = true; ExitDiablo(); break; } break; case SINGLEPLAYER_LOAD: if (SelectedItem == SelectedItemMax) { SetMenu(SINGLEPLAYER_NAME); } break; } break; default: char letter = event.key.keysym.sym; if (int(letter) > 96 && int(letter) < 123 || int(letter) == 32) if (NewHeroNameIndex < 17) { HeroUndecidedName[NewHeroNameIndex] = letter; NewHeroNameIndex++; } break; } case SDL_KEYUP: break; } if (event.type == SDL_QUIT) { quit = true; ExitDiablo(); } if (event.type == SDL_MOUSEMOTION) { // Get the mouse offsets MouseX = event.motion.x; MouseY = event.motion.y; } // If a key was pressed if (event.type == SDL_MOUSEBUTTONDOWN /*&& event.button.clicks == 2*/) { if (event.button.button == SDL_BUTTON_LEFT) { x = event.button.x; y = event.button.y; printf("X %d , Y %d\n", x, y); int ItemLeft; int ItemTop; int ItemHeight; int ItemWidth; int CreateHeroOkBoxX = 330; int CreateHeroOkBoxY = 441; int CreateHeroCanBBoxX = 445; int CreateHeroCanBBoxY = 473; SDL_Rect SorcerorSelectBox; SorcerorSelectBox.y = 428; SorcerorSelectBox.x = 280; SorcerorSelectBox.w = 100; SorcerorSelectBox.h = 30; SDL_Rect CreateHeroCancelBox; CreateHeroCancelBox.y = 550; CreateHeroCancelBox.x = 675; CreateHeroCancelBox.w = 100; CreateHeroCancelBox.h = 30; clock_t start, end; double cpu_time_used; switch (menu) { case MAINMENU: ItemTop = 191; ItemHeight = 42; ItemWidth = 515; ItemLeft = GetCenterOffset(ItemWidth); if (IsInside(x, y, ItemLeft, ItemTop, ItemWidth, ItemHeight)) { SetMenu(SINGLEPLAYER_LOAD); // TODO skip to choose class if no valid saves } else if (IsInside(x, y, ItemLeft, ItemTop + ItemHeight + 1, ItemWidth, ItemHeight)) { printf("Multi Player\n"); } else if (IsInside(x, y, ItemLeft, ItemTop + ItemHeight * 2 + 1, ItemWidth, ItemHeight)) { printf("Replay Intro\n"); } else if (IsInside(x, y, ItemLeft, ItemTop + ItemHeight * 3 + 2, ItemWidth, ItemHeight)) { SetMenu(CREDIT); } else if (IsInside(x, y, ItemLeft, ItemTop + ItemHeight * 4 + 3, ItemWidth, ItemHeight)) { quit = true; ExitDiablo(); } break; case SINGLEPLAYER_LOAD: ItemLeft = 440; ItemTop = 315; ItemHeight = 30; ItemWidth = 400; int CreateHeroY = 555; int CreateHeroX = 305; // Render Clicks if (TotalPlayers >= 1 && IsInside(x, y, ItemLeft, ItemTop, ItemWidth, ItemHeight)) { strcpy(chr_name_str, hero_names[0]); printf("Player %s\n", chr_name_str); SetMenu(MULTIPLAYER_LOBBY); // break; } else if (TotalPlayers >= 2 && IsInside(x, y, ItemLeft, ItemTop + ItemHeight, ItemWidth, ItemHeight)) { printf("Player 2 Diablo\n"); strcpy(chr_name_str, hero_names[1]); printf("Player %s\n", chr_name_str); SetMenu(MULTIPLAYER_LOBBY); // break; } else if (TotalPlayers >= 3 && IsInside(x, y, ItemLeft, ItemTop + ItemHeight * 2, ItemWidth, ItemHeight)) { printf("Player 3 Diablo\n"); strcpy(chr_name_str, hero_names[2]); printf("Player %s\n", chr_name_str); SetMenu(MULTIPLAYER_LOBBY); // break; } else if (TotalPlayers >= 4 && IsInside(x, y, ItemLeft, ItemTop + ItemHeight * 3, ItemWidth, ItemHeight)) { printf("Player 4 Diablo\n"); strcpy(chr_name_str, hero_names[3]); printf("Player %s\n", chr_name_str); SetMenu(MULTIPLAYER_LOBBY); // break; } else if (TotalPlayers >= 5 && IsInside(x, y, ItemLeft, ItemTop + ItemHeight * 4, ItemWidth, ItemHeight)) { printf("Player 5 Diablo\n"); strcpy(chr_name_str, hero_names[4]); printf("Player %s\n", chr_name_str); SetMenu(MULTIPLAYER_LOBBY); // break; } else if (TotalPlayers >= 6 && IsInside(x, y, ItemLeft, ItemTop + ItemHeight * 5, ItemWidth, ItemHeight)) { printf("Player 6 Diablo\n"); strcpy(chr_name_str, hero_names[5]); printf("Player %s\n", chr_name_str); SetMenu(MULTIPLAYER_LOBBY); // break; } else if (TotalPlayers >= 6 && IsInsideRect(x, y, CreateHeroCancelBox)) { HeroPortrait = 3; printf("Cancel\n\n\n"); SetMenu(MAINMENU); } else if (TotalPlayers >= 6 && IsInside(x, y, CreateHeroX + ItemWidth, CreateHeroY, ItemWidth, ItemHeight)) { printf("Clicked Create Hero Box\n"); SetMenu(SINGLEPLAYER_CLASSES); } break; case SINGLEPLAYER_CLASSES: // SinglePlayerMenuItemsLoaded = 0; printf("\n\nmenu3 X%d Y%d \n ", x, y); int WarriorSelectBoxY = 430; int WarriorSelectBoxW = 100; int WarriorSelectBoxS = 100; int RogueSelectBoxX = 450; int RogueSelectBoxY = 392; int SorcerorSelectBoxX = 383; int SorcerorSelectBoxY = 365; // int x = 280; // int y = 430; SDL_Rect WarriorSelectBox; WarriorSelectBox.y = 350; WarriorSelectBox.x = 280; WarriorSelectBox.w = 100; WarriorSelectBox.h = 30; SDL_Rect RogueSelectBox; RogueSelectBox.y = 392; RogueSelectBox.x = 280; RogueSelectBox.w = 100; RogueSelectBox.h = 30; // X450 Y 392 ; // X 447 Y 428 if (IsInsideRect(x, y, WarriorSelectBox)) { printf(" warrior I was hit\n\n\n"); HeroPortrait = 0; HeroChosen = 0; SetMenu(SINGLEPLAYER_NAME); } else if (IsInsideRect(x, y, RogueSelectBox)) { printf(" rogue I was hit\n\n\n"); HeroPortrait = 1; HeroChosen = 1; SetMenu(SINGLEPLAYER_NAME); } else if (IsInsideRect(x, y, SorcerorSelectBox)) { HeroPortrait = 2; printf("sorceror I was hit\n\n\n"); HeroChosen = 2; SetMenu(SINGLEPLAYER_NAME); } else if (IsInsideRect(x, y, CreateHeroCancelBox)) { HeroPortrait = 3; printf("Cancel\n\n\n"); SetMenu(SINGLEPLAYER_CLASSES); } break; case SINGLEPLAYER_NAME: printf("Create hero"); SDL_Rect ClickOkBox; ClickOkBox.x = 324; ClickOkBox.y = 430; ClickOkBox.w = 48; ClickOkBox.h = 30; if (IsInsideRect(x, y, CreateHeroCancelBox)) { memset(HeroUndecidedName, 0, 17); NewHeroNameIndex = 0; printf("Cancel\n\n\n"); HeroPortrait = 3; SetMenu(SINGLEPLAYER_CLASSES); } else if (IsInsideRect(x, y, ClickOkBox)) { printf("Ok\n"); CreateSinglePlayerChar = 1; const char *test_name = HeroUndecidedName; printf("%s\n", test_name); break; } break; case 5: if (timestart == 0) { start = clock(); timestart = 1; } end = clock(); cpu_time_used = ((double)(end - start)) / CLOCKS_PER_SEC; printf("TIEM DELAY %f\n", cpu_time_used); SDL_Rect NewGameBox; NewGameBox.y = 350; NewGameBox.x = 280; NewGameBox.w = 300; NewGameBox.h = 30; SDL_Rect LoadGameBox; LoadGameBox.y = 392; LoadGameBox.x = 280; LoadGameBox.w = 300; LoadGameBox.h = 30; // X450 Y 392 ; // X 447 Y 428 if (cpu_time_used > 0.5 && IsInsideRect(x, y, NewGameBox)) { printf(" New Game I was hit\n\n\n"); SetMenu(MULTIPLAYER_DIFFICULTY); cpu_time_used = 0; timestart = 0; start = 0; } else if (cpu_time_used > 0.5 && IsInsideRect(x, y, LoadGameBox)) { printf(" Load Game I was hit\n\n\n"); break; } else if (IsInsideRect(x, y, CreateHeroCancelBox)) { HeroPortrait = 3; timestart = 0; cpu_time_used = 0; start = 0; end = 0; cpu_time_used = 0; printf("Cancel\n\n\n"); SetMenu(SINGLEPLAYER_CLASSES); // TODO skip to main menu if no valid saves } break; case MULTIPLAYER_DIFFICULTY: if (timestart == 0) { start = clock(); timestart = 1; } end = clock(); cpu_time_used = ((double)(end - start)) / CLOCKS_PER_SEC; // int x = 280; // int y = 430; SDL_Rect NormalSelectBox; NormalSelectBox.y = 350; NormalSelectBox.x = 280; NormalSelectBox.w = 300; NormalSelectBox.h = 30; SDL_Rect NightmareSelectBox; NightmareSelectBox.y = 392; NightmareSelectBox.x = 280; NightmareSelectBox.w = 300; NightmareSelectBox.h = 30; // X450 Y 392 ; SDL_Rect HellSelectBox; HellSelectBox.y = 428; HellSelectBox.x = 280; HellSelectBox.w = 300; HellSelectBox.h = 30; // X 447 Y 428 if (cpu_time_used > 0.5 && IsInsideRect(x, y, NormalSelectBox)) { StartNewGame = 1; gnDifficulty = DIFF_NORMAL; break; } else if (cpu_time_used > 0.5 && IsInsideRect(x, y, NightmareSelectBox)) { StartNewGame = 1; gnDifficulty = DIFF_NIGHTMARE; break; } else if (cpu_time_used > 1 && IsInsideRect(x, y, HellSelectBox)) { gnDifficulty = DIFF_HELL; StartNewGame = 1; break; } else if (IsInsideRect(x, y, CreateHeroCancelBox)) { HeroPortrait = 3; timestart = 0; cpu_time_used = 0; start = 0; end = 0; cpu_time_used = 0; printf("Cancel\n\n\n"); SetMenu(MULTIPLAYER_LOBBY); } break; } } } } } } static std::vector<_uiheroinfo> hero_infos; static BOOL __stdcall ui_add_hero_info(_uiheroinfo *info) { hero_infos.emplace_back(*info); return TRUE; } BOOL __stdcall UiSelHeroSingDialog(BOOL(__stdcall *fninfo)(BOOL(__stdcall *fninfofunc)(_uiheroinfo *)), BOOL(__stdcall *fncreate)(_uiheroinfo *), BOOL(__stdcall *fnremove)(_uiheroinfo *), BOOL(__stdcall *fnstats)(unsigned int, _uidefaultstats *), int *dlgresult, char *name, int *difficulty) { DUMMY(); hero_infos.clear(); fninfo(&ui_add_hero_info); if (CreateSinglePlayerChar) { const char *test_name = HeroUndecidedName; DUMMY_PRINT("create hero: %s", test_name); strcpy(name, test_name); _uiheroinfo hero_info = { 1 }; strcpy(hero_info.name, test_name); hero_info.heroclass = HeroChosen; fncreate(&hero_info); } // If a hero is available, load it, otherwise create a new one // if (!hero_infos.empty()) { else { // Yes, I undestand that this means new players can start a hell game. // I like this. *difficulty = gnDifficulty; if (StartNewGame) { const char *hero_name = chr_name_str; DUMMY_PRINT("New Game use hero: %s\n", hero_name); strcpy(name, hero_name); printf("Difficulty : %d \n", *difficulty); } else { const char *hero_name = chr_name_str; DUMMY_PRINT("Loading Game : use hero: %s\n", hero_name); strcpy(name, hero_name); *dlgresult = 2; // This means load game printf("Difficulty : %d \n", *difficulty); } } return TRUE; } BOOL __stdcall UiMainMenuDialog(char *name, int *pdwResult, void(__stdcall *fnSound)(char *file), int a4) { DUMMY(); // Pretend we selected Single Player from the main menu *pdwResult = MAINMENU_SINGLE_PLAYER; return TRUE; } int __cdecl UiProfileGetString() { DUMMY(); return 0; } void __stdcall UiSetupPlayerInfo(char *infostr, _uiheroinfo *pInfo, int type) { DUMMY_PRINT("chr: %s", infostr); } BOOL __stdcall UiCopyProtError(int *pdwResult) { UNIMPLEMENTED(); } void __stdcall UiAppActivate(BOOL bActive) { UNIMPLEMENTED(); } BOOL __fastcall UiValidPlayerName(char *name) { UNIMPLEMENTED(); } int __stdcall UiProgressDialog(HWND window, char *msg, int a3, void *fnfunc, int a5) { UNIMPLEMENTED(); } BOOL __stdcall UiSelHeroMultDialog(BOOL(__stdcall *fninfo)(BOOL(__stdcall *fninfofunc)(_uiheroinfo *)), BOOL(__stdcall *fncreate)(_uiheroinfo *), BOOL(__stdcall *fnremove)(_uiheroinfo *), BOOL(__stdcall *fnstats)(unsigned int, _uidefaultstats *), int *dlgresult, int *a6, char *name) { UNIMPLEMENTED(); } BOOL __stdcall UiCreditsDialog(int a1) { UNIMPLEMENTED(); } void __cdecl UiProfileCallback() { UNIMPLEMENTED(); } void __cdecl UiProfileDraw() { UNIMPLEMENTED(); } BOOL __stdcall UiCategoryCallback(int a1, int a2, int a3, int a4, int a5, _DWORD *a6, _DWORD *a7) { UNIMPLEMENTED(); } BOOL __stdcall UiGetDataCallback(int game_type, int data_code, void *a3, int a4, int a5) { UNIMPLEMENTED(); } BOOL __stdcall UiAuthCallback(int a1, char *a2, char *a3, char a4, char *a5, LPSTR lpBuffer, int cchBufferMax) { UNIMPLEMENTED(); } BOOL __stdcall UiSoundCallback(int a1, int type, int a3) { UNIMPLEMENTED(); } void __stdcall UiMessageBoxCallback(HWND hWnd, char *lpText, LPCSTR lpCaption, UINT uType) { UNIMPLEMENTED(); } BOOL __stdcall UiDrawDescCallback(int arg0, COLORREF color, LPCSTR lpString, char *a4, int a5, UINT align, time_t a7, HDC *a8) { UNIMPLEMENTED(); } BOOL __stdcall UiCreateGameCallback(int a1, int a2, int a3, int a4, int a5, int a6) { UNIMPLEMENTED(); } BOOL __stdcall UiArtCallback(int game_type, unsigned int art_code, PALETTEENTRY *pPalette, void *pBuffer, DWORD dwBuffersize, DWORD *pdwWidth, DWORD *pdwHeight, DWORD *pdwBpp) { UNIMPLEMENTED(); } int __stdcall UiSelectGame(int a1, _SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info, _SNETVERSIONDATA *file_info, int *a6) { UNIMPLEMENTED(); } int __stdcall UiSelectProvider(int a1, _SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info, _SNETVERSIONDATA *file_info, int *type) { UNIMPLEMENTED(); } int __stdcall UiCreatePlayerDescription(_uiheroinfo *info, int mode, char *desc) { UNIMPLEMENTED(); }