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#pragma once
#include <SDL.h>
#include "controls/controller_buttons.h"
#ifndef USE_SDL1
namespace dvl {
ControllerButton GameControllerToControllerButton(const SDL_Event &event);
bool IsGameControllerButtonPressed(ControllerButton button);
bool ProcessGameControllerAxisMotion(const SDL_Event &event);
SDL_GameController *CurrentGameController();
// Must be called after InitJoystick().
void InitGameController();
} // namespace dvl
#endif