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Gleb Mazovetskiy 5b2481a2b4 Controls: No virtual mouse when automap is active 6 years ago
..
devices Controller improvements: START modifier and hints 6 years ago
README.md [controller] Map mouse right button 6 years ago
controller.cpp Make controls more responsive 6 years ago
controller.h Game controller support 6 years ago
controller_buttons.h Controller improvements: START modifier and hints 6 years ago
controller_motion.cpp Controller improvements: START modifier and hints 6 years ago
controller_motion.h Game controller support 6 years ago
game_controls.cpp Controls: No virtual mouse when automap is active 6 years ago
game_controls.h Controller improvements: START modifier and hints 6 years ago
menu_controls.cpp Detect when gamepads are added or removed 6 years ago
menu_controls.h Game controller support 6 years ago
modifier_hints.cpp Move modifier hints to viewport corners 6 years ago
modifier_hints.h Controller improvements: START modifier and hints 6 years ago
plrctrls.cpp Controls: No virtual mouse when automap is active 6 years ago
plrctrls.h Controls: No virtual mouse when automap is active 6 years ago
touch.cpp Implement touch controls 6 years ago
touch.h Implement touch controls 6 years ago

README.md

Controls handling

DevilutionX supports mouse & keyboard and gamepad input.

This directory currently mostly handles gamepad input.

Low-level gamepad handling is abstracted and 3 implementations are provided:

  1. SDL2 controller API.

  2. SDL 1&2 joystick API.

    This can be used in SDL1 joystick platforms and for mapping additional buttons not defined by SDL2 controller mappings (e.g. additional Nintendo Switch arrows).

  3. Keyboard keys acting as controller buttons.

    This can be used for testing, or on devices where this is the only or the easiest API to use (e.g. RetroFW).

Example keyboard-as-controller build flags:

cmake .. -DUSE_SDL1=ON -DHAS_KBCTRL=1 -DPREFILL_PLAYER_NAME=ON \
-DKBCTRL_BUTTON_DPAD_LEFT=SDLK_LEFT \
-DKBCTRL_BUTTON_DPAD_RIGHT=SDLK_RIGHT \
-DKBCTRL_BUTTON_DPAD_UP=SDLK_UP \
-DKBCTRL_BUTTON_DPAD_DOWN=SDLK_DOWN \
-DKBCTRL_BUTTON_X=SDLK_y \
-DKBCTRL_BUTTON_Y=SDLK_x \
-DKBCTRL_BUTTON_B=SDLK_a \
-DKBCTRL_BUTTON_A=SDLK_b \
-DKBCTRL_BUTTON_RIGHTSHOULDER=SDLK_RIGHTBRACKET \
-DKBCTRL_BUTTON_LEFTSHOULDER=SDLK_LEFTBRACKET \
-DKBCTRL_BUTTON_LEFTSTICK=SDLK_TAB \
-DKBCTRL_BUTTON_START=SDLK_RETURN \
-DKBCTRL_BUTTON_BACK=SDLK_LSHIFT