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74 lines
3.6 KiB
74 lines
3.6 KiB
//HEADER_GOES_HERE |
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#ifndef __SCROLLRT_H__ |
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#define __SCROLLRT_H__ |
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extern int light_table_index; // weak |
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extern int screen_y_times_768[1024]; |
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extern int scrollrt_cpp_init_value; // weak |
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extern unsigned int sgdwCursWdtOld; // idb |
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extern int sgdwCursX; // idb |
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extern int sgdwCursY; // idb |
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extern unsigned char *gpBufEnd; // weak |
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extern int sgdwCursHgt; |
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extern int level_cel_block; // weak |
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extern int sgdwCursXOld; // idb |
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extern int sgdwCursYOld; // idb |
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extern char arch_draw_type; // weak |
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extern DDSURFACEDESC DDS_desc; |
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extern int cel_transparency_active; // weak |
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extern int level_piece_id; // weak |
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extern int sgdwCursWdt; |
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extern int (__fastcall *DrawPlrProc)(int player_num, int x, int y, int screen_x, int screen_y, void *cl2_buf, int frame, int frame_width, int a9, int a10); |
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extern char sgSaveBack[8192]; |
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extern int draw_monster_num; // weak |
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extern int sgdwCursHgtOld; // idb |
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void __cdecl scrollrt_cpp_init(); |
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void __cdecl ClearCursor(); |
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void __fastcall DrawMissile(int x, int y, int sx, int sy, int a5, int a6, int del_flag); |
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void __fastcall DrawClippedMissile(int x, int y, int sx, int sy, int a5, int a6, int a7); |
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void __fastcall DrawDeadPlayer(int x, int y, int sx, int sy, int a5, int a6, bool clipped); |
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void __fastcall DrawPlayer(int pnum, int x, int y, int px, int py, unsigned char *animdata, int animframe, int animwidth, int a9, int a10); |
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void __fastcall DrawClippedPlayer(int pnum, int x, int y, int px, int py, unsigned char *animdata, int animframe, int animwidth, int a9, int a10); |
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void __fastcall DrawView(int StartX, int StartY); |
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void __fastcall DrawGame(int x, int y); |
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void __fastcall scrollrt_draw_lower(int x, int y, int sx, int sy, int a5, int some_flag); |
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void __fastcall scrollrt_draw_clipped_dungeon(char *a1, int sx, int sy, int a4, int a5, int a6); |
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void __fastcall DrawClippedMonster(int x, int y, int a3, int a4, int mon_id, int a6, int a7); |
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void __fastcall DrawClippedObject(int x, int y, int a3, int a4, int pre_flag, int a6, int dir); |
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void __fastcall scrollrt_draw_clipped_e_flag(char *buffer, int x, int y, int a4, int a5); |
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void __fastcall scrollrt_draw_lower_2(int x, int y, int sx, int sy, int a5, int a6, int some_flag); |
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void __fastcall scrollrt_draw_clipped_dungeon_2(char *buffer, int x, int y, int a4, int a5, int sx, int sy, int me_flag); |
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void __fastcall scrollrt_draw_clipped_e_flag_2(char *buffer, int x, int y, int a4, signed int a5, int sx, int sy); |
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void __fastcall scrollrt_draw_upper(int x, int y, int sx, int sy, int a5, int a6, int some_flag); |
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void __fastcall scrollrt_draw_dungeon(char *buffer, int x, int y, int a4, int a5, int sx, int sy, int me_flag); |
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void __fastcall DrawMonster(int x, int y, int a3, int a4, int mon_id, int a6, int a7); |
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void __fastcall DrawObject(int x, int y, int a3, int a4, int pre_flag, int a6, int dir); |
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void __fastcall scrollrt_draw_e_flag(char *buffer, int x, int y, int a4, int a5, int sx, int sy); |
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void __fastcall DrawZoom(int x, int y); |
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void __cdecl ClearScreenBuffer(); |
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#ifdef _DEBUG |
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void __cdecl ScrollView(); |
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void __cdecl EnableFrameCount(); |
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#endif |
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void __fastcall scrollrt_draw_game_screen(bool draw_cursor); |
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void __cdecl scrollrt_draw_cursor_back_buffer(); |
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void __cdecl scrollrt_draw_cursor_item(); |
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void __fastcall DrawMain(int dwHgt, int draw_desc, int draw_hp, int draw_mana, int draw_sbar, int draw_btn); |
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#ifdef _DEBUG |
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void __cdecl DrawFPS(); |
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#endif |
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void __fastcall DoBlitScreen(int dwX, int dwY, int dwWdt, int dwHgt); |
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void __cdecl DrawAndBlit(); |
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/* data */ |
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extern int scrollrt_inf; // weak |
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/* rdata */ |
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/* used in 1.00 debug */ |
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extern char *szMonModeAssert[18]; |
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extern char *szPlrModeAssert[12]; |
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#endif /* __SCROLLRT_H__ */
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