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render
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Monster global constants cleanup (#4827)
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4 years ago |
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actor_position.hpp
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♻️ Replace Point addition with 'Point + Displacement'
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5 years ago |
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animationinfo.cpp
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Zero-based frame indexing
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4 years ago |
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animationinfo.h
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Clean up owned/unowned CelSprite ambiguity
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4 years ago |
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assets.cpp
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Reduce debug log output of OpenAsset
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4 years ago |
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assets.hpp
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game_assets.* -> assets.*
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4 years ago |
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cel_header.hpp
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Zero-based frame indexing
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4 years ago |
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cel_sprite.hpp
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Reduced the size of `OwnedCelSprite*` by 8 bytes
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4 years ago |
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circle.hpp
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Apply MethodCase config to Rectangle::Contains
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4 years ago |
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demomode.cpp
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Use binaryformat for demofile (#4799)
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4 years ago |
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demomode.h
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Timedemo: Create reference save game and allow comparing of reference save game with actual timedemo save game
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4 years ago |
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direction.cpp
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Fix windows build
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4 years ago |
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direction.hpp
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Fix windows build
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4 years ago |
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displacement.hpp
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Use helpers when calculating missile velocity
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4 years ago |
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dx.cpp
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Move more files to the engine folder
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4 years ago |
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dx.h
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Move more files to the engine folder
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4 years ago |
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load_cel.cpp
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Use `uint16_t` for sprite widths
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4 years ago |
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load_cel.hpp
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Use `uint16_t` for sprite widths
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4 years ago |
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load_file.hpp
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Load monster graphics into a single buffer
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4 years ago |
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load_pcx.cpp
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Fix PCX `LoadFrameOffsets`
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4 years ago |
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load_pcx.hpp
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PCX: Add transparency support
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4 years ago |
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load_pcx_as_cel.cpp
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Add a helper for loading PCX as CEL from path
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4 years ago |
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load_pcx_as_cel.hpp
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Add a helper for loading PCX as CEL from path
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4 years ago |
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palette.cpp
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Move path and palette to the engine folder
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4 years ago |
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palette.h
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Move path and palette to the engine folder
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4 years ago |
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path.cpp
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Move path and palette to the engine folder
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4 years ago |
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path.h
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Move path and palette to the engine folder
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4 years ago |
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pcx_sprite.hpp
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PCX: Add transparency support
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4 years ago |
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point.hpp
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Point mega <-> world conversion helpers
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4 years ago |
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points_in_rectangle_range.hpp
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Define sizes using Size type in control.cpp/stash.cpp (#4737)
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4 years ago |
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random.cpp
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Don't preserve an unreachable vanilla bug
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4 years ago |
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random.hpp
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🏷️ Add 'PickRandomlyAmong' function that picks one value from a set of values randomly
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5 years ago |
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rectangle.hpp
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Apply MethodCase config to Rectangle::Contains
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4 years ago |
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size.hpp
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Use theme room attributes directly instead of recalculating
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4 years ago |
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sound.cpp
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Move more files to the engine folder
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4 years ago |
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sound.h
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Move more files to the engine folder
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4 years ago |
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sound_defs.hpp
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Move more files to the engine folder
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4 years ago |
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sound_stubs.cpp
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Move more files to the engine folder
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4 years ago |
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surface.cpp
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🚚 Rename `CelOutputBuf` to `Surface` and extract
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5 years ago |
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surface.hpp
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clang-format all files in {Source,test}/
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4 years ago |
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trn.cpp
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TRN rewrite + bugfix (#4056)
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4 years ago |
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trn.hpp
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TRN rewrite + bugfix (#4056)
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4 years ago |