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2858 lines
65 KiB

/**
* @file stores.cpp
*
* Implementation of functionality for stores and towner dialogs.
*/
#include "all.h"
#include <algorithm>
DEVILUTION_BEGIN_NAMESPACE
int stextup;
int storenumh;
/** Remember currently selected store item while displaying a dialog */
int stextlhold;
ItemStruct boyitem;
/** Remember list scoll position while displaying a dialog */
int stextshold;
ItemStruct premiumitem[SMITH_PREMIUM_ITEMS];
BYTE *pSTextBoxCels;
int premiumlevel;
int talker;
STextStruct stext[STORE_LINES];
char stextsize;
int stextsmax;
ItemStruct storehold[48];
int gossipstart;
ItemStruct witchitem[WITCH_ITEMS];
BOOL stextscrl;
int numpremium;
ItemStruct healitem[20];
ItemStruct golditem;
char storehidx[48];
BYTE *pSTextSlidCels;
int stextvhold;
/** Currently selected text line */
int stextsel;
char stextscrldbtn;
int gossipend;
BYTE *pSPentSpn2Cels;
/** Scoll position */
int stextsval;
int boylevel;
ItemStruct smithitem[SMITH_ITEMS];
int stextdown;
char stextscrlubtn;
char stextflag;
/** Maps from towner IDs to NPC names. */
const char *const talkname[9] = {
"Griswold",
"Pepin",
"",
"Ogden",
"Cain",
"Farnham",
"Adria",
"Gillian",
"Wirt"
};
void InitStores()
{
int i;
pSTextBoxCels = LoadFileInMem("Data\\TextBox2.CEL", NULL);
pSPentSpn2Cels = LoadFileInMem("Data\\PentSpn2.CEL", NULL);
pSTextSlidCels = LoadFileInMem("Data\\TextSlid.CEL", NULL);
ClearSText(0, STORE_LINES);
stextflag = STORE_NONE;
stextsize = FALSE;
stextscrl = FALSE;
numpremium = 0;
premiumlevel = 1;
for (i = 0; i < SMITH_PREMIUM_ITEMS; i++)
premiumitem[i]._itype = ITYPE_NONE;
boyitem._itype = ITYPE_NONE;
boylevel = 0;
}
int PentSpn2Spin()
{
return (SDL_GetTicks() / 50) % 8 + 1;
}
void SetupTownStores()
{
int i, l;
SetRndSeed(glSeedTbl[currlevel] * SDL_GetTicks());
if (!gbIsMultiplayer) {
l = 0;
for (i = 0; i < NUMLEVELS; i++) {
if (plr[myplr]._pLvlVisited[i])
l = i;
}
} else {
l = plr[myplr]._pLevel >> 1;
}
l += 2;
if (l < 6)
l = 6;
if (l > 16)
l = 16;
SpawnStoreGold();
SpawnSmith(l);
SpawnWitch(l);
SpawnHealer(l);
SpawnBoy(plr[myplr]._pLevel);
SpawnPremium(myplr);
}
void FreeStoreMem()
{
MemFreeDbg(pSTextBoxCels);
MemFreeDbg(pSPentSpn2Cels);
MemFreeDbg(pSTextSlidCels);
}
static void DrawSTextBack(CelOutputBuffer out)
{
CelDrawTo(out, PANEL_X + 344, 327 + SCREEN_Y + UI_OFFSET_Y, pSTextBoxCels, 1, 271);
DrawHalfTransparentRectTo(out, PANEL_X + 347, SCREEN_Y + UI_OFFSET_Y + 28, 265, 297);
}
void PrintSString(CelOutputBuffer out, int x, int y, BOOL cjustflag, const char *str, char col, int val)
{
int len, width, sx, sy, i, k, s;
int xx, yy;
BYTE c;
char valstr[32];
s = y * 12 + stext[y]._syoff;
if (stextsize != 0)
xx = PANEL_X + 32;
else
xx = PANEL_X + 352;
sx = xx + x;
sy = s + 44 + SCREEN_Y + UI_OFFSET_Y;
len = strlen(str);
if (stextsize != 0)
yy = 577;
else
yy = 257;
k = 0;
if (cjustflag) {
width = 0;
for (i = 0; i < len; i++)
width += fontkern[fontframe[gbFontTransTbl[(BYTE)str[i]]]] + 1;
if (width < yy)
k = (yy - width) >> 1;
sx += k;
}
if (stextsel == y) {
CelDraw(cjustflag ? xx + x + k - 20 : xx + x - 20, s + 45 + SCREEN_Y + UI_OFFSET_Y, pSPentSpn2Cels, PentSpn2Spin(), 12);
}
for (i = 0; i < len; i++) {
c = fontframe[gbFontTransTbl[(BYTE)str[i]]];
k += fontkern[c] + 1;
if (c != 0 && k <= yy) {
PrintChar(out, sx, sy, c, col);
}
sx += fontkern[c] + 1;
}
if (!cjustflag && val >= 0) {
sprintf(valstr, "%i", val);
sx = PANEL_X + 592 - x;
len = strlen(valstr);
for (i = len - 1; i >= 0; i--) {
c = fontframe[gbFontTransTbl[(BYTE)valstr[i]]];
sx -= fontkern[c] + 1;
if (c != 0) {
PrintChar(out, sx, sy, c, col);
}
}
}
if (stextsel == y) {
CelDraw(cjustflag ? (xx + x + k + 4) : (PANEL_X + 596 - x), s + 45 + SCREEN_Y + UI_OFFSET_Y, pSPentSpn2Cels, PentSpn2Spin(), 12);
}
}
void DrawSLine(int y)
{
int xy, yy, width, line, sy;
sy = y * 12;
if (stextsize) {
xy = SCREENXY(PANEL_LEFT + 26, 25 + UI_OFFSET_Y);
yy = BUFFER_WIDTH * (sy + 38 + SCREEN_Y + UI_OFFSET_Y) + 26 + PANEL_X;
width = 586 / 4; // BUGFIX: should be 587, not 586
line = BUFFER_WIDTH - 586; // BUGFIX: should be 587, not 586
} else {
xy = SCREENXY(PANEL_LEFT + 346, 25 + UI_OFFSET_Y);
yy = BUFFER_WIDTH * (sy + 38 + SCREEN_Y + UI_OFFSET_Y) + 346 + PANEL_X;
width = 266 / 4; // BUGFIX: should be 267, not 266
line = BUFFER_WIDTH - 266; // BUGFIX: should be 267, not 266
}
/// ASSERT: assert(gpBuffer);
int i;
BYTE *src, *dst;
src = &gpBuffer[xy];
dst = &gpBuffer[yy];
for (i = 0; i < 3; i++, src += BUFFER_WIDTH, dst += BUFFER_WIDTH)
memcpy(dst, src, BUFFER_WIDTH - line);
}
static void DrawSSlider(CelOutputBuffer out, int y1, int y2)
{
int yd1, yd2, yd3;
yd1 = y1 * 12 + 44 + SCREEN_Y + UI_OFFSET_Y;
yd2 = y2 * 12 + 44 + SCREEN_Y + UI_OFFSET_Y;
if (stextscrlubtn != -1)
CelDrawTo(out, PANEL_X + 601, yd1, pSTextSlidCels, 12, 12);
else
CelDrawTo(out, PANEL_X + 601, yd1, pSTextSlidCels, 10, 12);
if (stextscrldbtn != -1)
CelDrawTo(out, PANEL_X + 601, yd2, pSTextSlidCels, 11, 12);
else
CelDrawTo(out, PANEL_X + 601, yd2, pSTextSlidCels, 9, 12);
yd1 += 12;
for (yd3 = yd1; yd3 < yd2; yd3 += 12) {
CelDrawTo(out, PANEL_X + 601, yd3, pSTextSlidCels, 14, 12);
}
if (stextsel == 22)
yd3 = stextlhold;
else
yd3 = stextsel;
if (storenumh > 1)
yd3 = 1000 * (stextsval + ((yd3 - stextup) >> 2)) / (storenumh - 1) * (y2 * 12 - y1 * 12 - 24) / 1000;
else
yd3 = 0;
CelDrawTo(out, PANEL_X + 601, (y1 + 1) * 12 + 44 + SCREEN_Y + UI_OFFSET_Y + yd3, pSTextSlidCels, 13, 12);
}
void DrawSTextHelp()
{
stextsel = -1;
stextsize = TRUE;
}
void ClearSText(int s, int e)
{
int i;
for (i = s; i < e; i++) {
stext[i]._sx = 0;
stext[i]._syoff = 0;
stext[i]._sstr[0] = 0;
stext[i]._sjust = FALSE;
stext[i]._sclr = COL_WHITE;
stext[i]._sline = 0;
stext[i]._ssel = FALSE;
stext[i]._sval = -1;
}
}
void AddSLine(int y)
{
stext[y]._sx = 0;
stext[y]._syoff = 0;
stext[y]._sstr[0] = 0;
stext[y]._sline = 1;
}
void AddSTextVal(int y, int val)
{
stext[y]._sval = val;
}
void OffsetSTextY(int y, int yo)
{
stext[y]._syoff = yo;
}
void AddSText(int x, int y, BOOL j, const char *str, char clr, BOOL sel)
{
stext[y]._sx = x;
stext[y]._syoff = 0;
strcpy(stext[y]._sstr, str);
stext[y]._sjust = j;
stext[y]._sclr = clr;
stext[y]._sline = 0;
stext[y]._ssel = sel;
}
static void PrintStoreItem(ItemStruct *x, int l, char iclr)
{
char sstr[128];
char str, dex;
BYTE mag;
sstr[0] = '\0';
if (x->_iIdentified) {
if (x->_iMagical != ITEM_QUALITY_UNIQUE) {
if (x->_iPrePower != -1) {
PrintItemPower(x->_iPrePower, x);
strcat(sstr, tempstr);
}
}
if (x->_iSufPower != -1) {
PrintItemPower(x->_iSufPower, x);
if (sstr[0])
strcat(sstr, ", ");
strcat(sstr, tempstr);
}
}
if (x->_iMiscId == IMISC_STAFF && x->_iMaxCharges) {
sprintf(tempstr, "Charges: %i/%i", x->_iCharges, x->_iMaxCharges);
if (sstr[0])
strcat(sstr, ", ");
strcat(sstr, tempstr);
}
if (sstr[0]) {
AddSText(40, l, FALSE, sstr, iclr, FALSE);
l++;
}
sstr[0] = '\0';
if (x->_iClass == ICLASS_WEAPON)
sprintf(sstr, "Damage: %i-%i ", x->_iMinDam, x->_iMaxDam);
if (x->_iClass == ICLASS_ARMOR)
sprintf(sstr, "Armor: %i ", x->_iAC);
if (x->_iMaxDur != DUR_INDESTRUCTIBLE && x->_iMaxDur) {
sprintf(tempstr, "Dur: %i/%i, ", x->_iDurability, x->_iMaxDur);
strcat(sstr, tempstr);
} else {
strcat(sstr, "Indestructible, ");
}
if (x->_itype == ITYPE_MISC)
sstr[0] = '\0';
str = x->_iMinStr;
dex = x->_iMinDex;
mag = x->_iMinMag;
if ((str + mag + dex) == 0) {
strcat(sstr, "No required attributes");
} else {
if (x->_iMinStr)
sprintf(tempstr, "Required: %i Str", x->_iMinStr);
if (x->_iMinMag)
sprintf(tempstr, "Required: %i Mag", x->_iMinMag);
if (x->_iMinDex)
sprintf(tempstr, "Required: %i Dex", x->_iMinDex);
strcat(sstr, tempstr);
}
AddSText(40, l++, FALSE, sstr, iclr, FALSE);
if (x->_iMagical == ITEM_QUALITY_UNIQUE) {
if (x->_iIdentified)
AddSText(40, l, FALSE, "Unique Item", iclr, FALSE);
}
}
void StoreAutoPlace()
{
BOOL done;
int i, w, h, idx;
SetICursor(plr[myplr].HoldItem._iCurs + CURSOR_FIRSTITEM);
w = icursW28;
h = icursH28;
done = FALSE;
if (w == 1 && h == 1) {
idx = plr[myplr].HoldItem.IDidx;
if (plr[myplr].HoldItem._iStatFlag && AllItemsList[idx].iUsable) {
for (i = 0; i < MAXBELTITEMS && !done; i++) {
if (plr[myplr].SpdList[i]._itype == ITYPE_NONE) {
plr[myplr].SpdList[i] = plr[myplr].HoldItem;
done = TRUE;
}
}
}
for (i = 30; i <= 39 && !done; i++) {
done = AutoPlace(myplr, i, w, h, TRUE);
}
for (i = 20; i <= 29 && !done; i++) {
done = AutoPlace(myplr, i, w, h, TRUE);
}
for (i = 10; i <= 19 && !done; i++) {
done = AutoPlace(myplr, i, w, h, TRUE);
}
for (i = 0; i <= 9 && !done; i++) {
done = AutoPlace(myplr, i, w, h, TRUE);
}
}
if (w == 1 && h == 2) {
for (i = 29; i >= 20 && !done; i--) {
done = AutoPlace(myplr, i, w, h, TRUE);
}
for (i = 9; i >= 0 && !done; i--) {
done = AutoPlace(myplr, i, w, h, TRUE);
}
for (i = 19; i >= 10 && !done; i--) {
done = AutoPlace(myplr, i, w, h, TRUE);
}
}
if (w == 1 && h == 3) {
for (i = 0; i < 20 && !done; i++) {
done = AutoPlace(myplr, i, w, h, TRUE);
}
}
if (w == 2 && h == 2) {
for (i = 0; i < 10 && !done; i++) {
done = AutoPlace(myplr, AP2x2Tbl[i], w, h, TRUE);
}
for (i = 21; i < 29 && !done; i += 2) {
done = AutoPlace(myplr, i, w, h, TRUE);
}
for (i = 1; i < 9 && !done; i += 2) {
done = AutoPlace(myplr, i, w, h, TRUE);
}
for (i = 10; i < 19 && !done; i++) {
done = AutoPlace(myplr, i, w, h, TRUE);
}
}
if (w == 2 && h == 3) {
for (i = 0; i < 9 && !done; i++) {
done = AutoPlace(myplr, i, w, h, TRUE);
}
for (i = 10; i < 19 && !done; i++) {
done = AutoPlace(myplr, i, w, h, TRUE);
}
}
}
void S_StartSmith()
{
stextsize = FALSE;
stextscrl = FALSE;
AddSText(0, 1, TRUE, "Welcome to the", COL_GOLD, FALSE);
AddSText(0, 3, TRUE, "Blacksmith's shop", COL_GOLD, FALSE);
AddSText(0, 7, TRUE, "Would you like to:", COL_GOLD, FALSE);
AddSText(0, 10, TRUE, "Talk to Griswold", COL_BLUE, TRUE);
AddSText(0, 12, TRUE, "Buy basic items", COL_WHITE, TRUE);
AddSText(0, 14, TRUE, "Buy premium items", COL_WHITE, TRUE);
AddSText(0, 16, TRUE, "Sell items", COL_WHITE, TRUE);
AddSText(0, 18, TRUE, "Repair items", COL_WHITE, TRUE);
AddSText(0, 20, TRUE, "Leave the shop", COL_WHITE, TRUE);
AddSLine(5);
storenumh = 20;
}
void S_ScrollSBuy(int idx)
{
int l, ls;
char iclr;
ls = idx;
ClearSText(5, 21);
stextup = 5;
for (l = 5; l < 20; l += 4) {
if (smithitem[ls]._itype != ITYPE_NONE) {
iclr = COL_WHITE;
if (smithitem[ls]._iMagical) {
iclr = COL_BLUE;
}
if (!smithitem[ls]._iStatFlag) {
iclr = COL_RED;
}
if (smithitem[ls]._iMagical) {
AddSText(20, l, FALSE, smithitem[ls]._iIName, iclr, TRUE);
} else {
AddSText(20, l, FALSE, smithitem[ls]._iName, iclr, TRUE);
}
AddSTextVal(l, smithitem[ls]._iIvalue);
PrintStoreItem(&smithitem[ls], l + 1, iclr);
stextdown = l;
ls++;
}
}
if (!stext[stextsel]._ssel && stextsel != 22)
stextsel = stextdown;
}
void S_StartSBuy()
{
int i;
stextsize = TRUE;
stextscrl = TRUE;
stextsval = 0;
sprintf(tempstr, "I have these items for sale: Your gold: %i", plr[myplr]._pGold);
AddSText(0, 1, TRUE, tempstr, COL_GOLD, FALSE);
AddSLine(3);
AddSLine(21);
S_ScrollSBuy(stextsval);
AddSText(0, 22, TRUE, "Back", COL_WHITE, FALSE);
OffsetSTextY(22, 6);
storenumh = 0;
for (i = 0; smithitem[i]._itype != ITYPE_NONE; i++) {
storenumh++;
}
stextsmax = storenumh - 4;
if (stextsmax < 0)
stextsmax = 0;
}
void S_ScrollSPBuy(int idx)
{
int l, boughtitems;
char iclr;
ClearSText(5, 21);
boughtitems = idx;
stextup = 5;
for (idx = 0; boughtitems; idx++) {
if (premiumitem[idx]._itype != ITYPE_NONE)
boughtitems--;
}
for (l = 5; l < 20 && idx < SMITH_PREMIUM_ITEMS; l += 4) {
if (premiumitem[idx]._itype != ITYPE_NONE) {
iclr = COL_WHITE;
if (premiumitem[idx]._iMagical)
iclr = COL_BLUE;
if (!premiumitem[idx]._iStatFlag)
iclr = COL_RED;
AddSText(20, l, FALSE, premiumitem[idx]._iIName, iclr, TRUE);
AddSTextVal(l, premiumitem[idx]._iIvalue);
PrintStoreItem(&premiumitem[idx], l + 1, iclr);
stextdown = l;
} else {
l -= 4;
}
idx++;
}
if (!stext[stextsel]._ssel && stextsel != 22)
stextsel = stextdown;
}
BOOL S_StartSPBuy()
{
int i;
storenumh = 0;
for (i = 0; i < SMITH_PREMIUM_ITEMS; i++) {
if (premiumitem[i]._itype != ITYPE_NONE)
storenumh++;
}
if (!storenumh) {
StartStore(STORE_SMITH);
stextsel = 14;
return FALSE;
}
stextsize = TRUE;
stextscrl = TRUE;
stextsval = 0;
sprintf(tempstr, "I have these premium items for sale: Your gold: %i", plr[myplr]._pGold);
AddSText(0, 1, TRUE, tempstr, COL_GOLD, FALSE);
AddSLine(3);
AddSLine(21);
AddSText(0, 22, TRUE, "Back", COL_WHITE, FALSE);
OffsetSTextY(22, 6);
stextsmax = storenumh - 4;
if (stextsmax < 0)
stextsmax = 0;
S_ScrollSPBuy(stextsval);
return TRUE;
}
BOOL SmithSellOk(int i)
{
ItemStruct *pI;
if (i >= 0) {
pI = &plr[myplr].InvList[i];
} else {
pI = &plr[myplr].SpdList[-(i + 1)];
}
if (pI->_itype == ITYPE_NONE)
return FALSE;
if (pI->_iMiscId > IMISC_OILFIRST && pI->_iMiscId < IMISC_OILLAST)
return TRUE;
if (pI->_itype == ITYPE_MISC)
return FALSE;
if (pI->_itype == ITYPE_GOLD)
return FALSE;
if (pI->_itype == ITYPE_FOOD)
return FALSE;
if (pI->_itype == ITYPE_STAFF && (!gbIsHellfire || pI->_iSpell != SPL_NULL))
return FALSE;
if (pI->_iClass == ICLASS_QUEST)
return FALSE;
if (pI->IDidx == IDI_LAZSTAFF)
return FALSE;
return TRUE;
}
void S_ScrollSSell(int idx)
{
int l;
char iclr;
ClearSText(5, 21);
stextup = 5;
for (l = 5; l < 20; l += 4) {
if (idx >= storenumh)
break;
if (storehold[idx]._itype != ITYPE_NONE) {
iclr = COL_WHITE;
if (storehold[idx]._iMagical) {
iclr = COL_BLUE;
}
if (!storehold[idx]._iStatFlag) {
iclr = COL_RED;
}
if (storehold[idx]._iMagical && storehold[idx]._iIdentified) {
AddSText(20, l, FALSE, storehold[idx]._iIName, iclr, TRUE);
AddSTextVal(l, storehold[idx]._iIvalue);
} else {
AddSText(20, l, FALSE, storehold[idx]._iName, iclr, TRUE);
AddSTextVal(l, storehold[idx]._ivalue);
}
PrintStoreItem(&storehold[idx], l + 1, iclr);
stextdown = l;
}
idx++;
}
stextsmax = storenumh - 4;
if (stextsmax < 0)
stextsmax = 0;
}
void S_StartSSell()
{
int i;
BOOL sellok;
stextsize = TRUE;
sellok = FALSE;
storenumh = 0;
for (i = 0; i < 48; i++)
storehold[i]._itype = ITYPE_NONE;
for (i = 0; i < plr[myplr]._pNumInv; i++) {
if (storenumh >= 48)
break;
if (SmithSellOk(i)) {
sellok = TRUE;
storehold[storenumh] = plr[myplr].InvList[i];
if (storehold[storenumh]._iMagical != ITEM_QUALITY_NORMAL && storehold[storenumh]._iIdentified)
storehold[storenumh]._ivalue = storehold[storenumh]._iIvalue;
if ((storehold[storenumh]._ivalue >>= 2) == 0)
storehold[storenumh]._ivalue = 1;
storehold[storenumh]._iIvalue = storehold[storenumh]._ivalue;
storehidx[storenumh++] = i;
}
}
for (i = 0; i < MAXBELTITEMS; i++) {
if (storenumh >= 48)
break;
if (SmithSellOk(-(i + 1))) {
storehold[storenumh] = plr[myplr].SpdList[i];
sellok = TRUE;
if (storehold[storenumh]._iMagical != ITEM_QUALITY_NORMAL && storehold[storenumh]._iIdentified)
storehold[storenumh]._ivalue = storehold[storenumh]._iIvalue;
if (!(storehold[storenumh]._ivalue >>= 2))
storehold[storenumh]._ivalue = 1;
storehold[storenumh]._iIvalue = storehold[storenumh]._ivalue;
storehidx[storenumh++] = -(i + 1);
}
}
if (!sellok) {
stextscrl = FALSE;
sprintf(tempstr, "You have nothing I want. Your gold: %i", plr[myplr]._pGold);
AddSText(0, 1, TRUE, tempstr, COL_GOLD, FALSE);
AddSLine(3);
AddSLine(21);
AddSText(0, 22, TRUE, "Back", COL_WHITE, TRUE);
OffsetSTextY(22, 6);
} else {
stextscrl = TRUE;
stextsval = 0;
stextsmax = plr[myplr]._pNumInv;
sprintf(tempstr, "Which item is for sale? Your gold: %i", plr[myplr]._pGold);
AddSText(0, 1, TRUE, tempstr, COL_GOLD, FALSE);
AddSLine(3);
AddSLine(21);
S_ScrollSSell(stextsval);
AddSText(0, 22, TRUE, "Back", COL_WHITE, TRUE);
OffsetSTextY(22, 6);
}
}
BOOL SmithRepairOk(int i)
{
if (plr[myplr].InvList[i]._itype == ITYPE_NONE)
return FALSE;
if (plr[myplr].InvList[i]._itype == ITYPE_MISC)
return FALSE;
if (plr[myplr].InvList[i]._itype == ITYPE_GOLD)
return FALSE;
if (plr[myplr].InvList[i]._itype == ITYPE_FOOD)
return FALSE;
if (plr[myplr].InvList[i]._iDurability == plr[myplr].InvList[i]._iMaxDur)
return FALSE;
return TRUE;
}
void AddStoreHoldRepair(ItemStruct *itm, int i)
{
ItemStruct *item;
int v;
item = &storehold[storenumh];
storehold[storenumh] = *itm;
int due = item->_iMaxDur - item->_iDurability;
if (item->_iMagical != ITEM_QUALITY_NORMAL && item->_iIdentified) {
v = 30 * item->_iIvalue * due / (item->_iMaxDur * 100 * 2);
if (v == 0)
return;
} else {
v = item->_ivalue * due / (item->_iMaxDur * 2);
v = std::max(v, 1);
}
item->_iIvalue = v;
item->_ivalue = v;
storehidx[storenumh] = i;
storenumh++;
}
void S_StartSRepair()
{
BOOL repairok;
int i;
stextsize = TRUE;
repairok = FALSE;
storenumh = 0;
for (i = 0; i < 48; i++)
storehold[i]._itype = ITYPE_NONE;
if (plr[myplr].InvBody[INVLOC_HEAD]._itype != ITYPE_NONE && plr[myplr].InvBody[INVLOC_HEAD]._iDurability != plr[myplr].InvBody[INVLOC_HEAD]._iMaxDur) {
repairok = TRUE;
AddStoreHoldRepair(plr[myplr].InvBody, -1);
}
if (plr[myplr].InvBody[INVLOC_CHEST]._itype != ITYPE_NONE && plr[myplr].InvBody[INVLOC_CHEST]._iDurability != plr[myplr].InvBody[INVLOC_CHEST]._iMaxDur) {
repairok = TRUE;
AddStoreHoldRepair(&plr[myplr].InvBody[INVLOC_CHEST], -2);
}
if (plr[myplr].InvBody[INVLOC_HAND_LEFT]._itype != ITYPE_NONE && plr[myplr].InvBody[INVLOC_HAND_LEFT]._iDurability != plr[myplr].InvBody[INVLOC_HAND_LEFT]._iMaxDur) {
repairok = TRUE;
AddStoreHoldRepair(&plr[myplr].InvBody[INVLOC_HAND_LEFT], -3);
}
if (plr[myplr].InvBody[INVLOC_HAND_RIGHT]._itype != ITYPE_NONE && plr[myplr].InvBody[INVLOC_HAND_RIGHT]._iDurability != plr[myplr].InvBody[INVLOC_HAND_RIGHT]._iMaxDur) {
repairok = TRUE;
AddStoreHoldRepair(&plr[myplr].InvBody[INVLOC_HAND_RIGHT], -4);
}
for (i = 0; i < plr[myplr]._pNumInv; i++) {
if (storenumh >= 48)
break;
if (SmithRepairOk(i)) {
repairok = TRUE;
AddStoreHoldRepair(&plr[myplr].InvList[i], i);
}
}
if (!repairok) {
stextscrl = FALSE;
sprintf(tempstr, "You have nothing to repair. Your gold: %i", plr[myplr]._pGold);
AddSText(0, 1, TRUE, tempstr, COL_GOLD, FALSE);
AddSLine(3);
AddSLine(21);
AddSText(0, 22, TRUE, "Back", COL_WHITE, TRUE);
OffsetSTextY(22, 6);
return;
}
stextscrl = TRUE;
stextsval = 0;
stextsmax = plr[myplr]._pNumInv;
sprintf(tempstr, "Repair which item? Your gold: %i", plr[myplr]._pGold);
AddSText(0, 1, TRUE, tempstr, COL_GOLD, FALSE);
AddSLine(3);
AddSLine(21);
S_ScrollSSell(stextsval);
AddSText(0, 22, TRUE, "Back", COL_WHITE, TRUE);
OffsetSTextY(22, 6);
}
void S_StartWitch()
{
stextsize = FALSE;
stextscrl = FALSE;
AddSText(0, 2, TRUE, "Witch's shack", COL_GOLD, FALSE);
AddSText(0, 9, TRUE, "Would you like to:", COL_GOLD, FALSE);
AddSText(0, 12, TRUE, "Talk to Adria", COL_BLUE, TRUE);
AddSText(0, 14, TRUE, "Buy items", COL_WHITE, TRUE);
AddSText(0, 16, TRUE, "Sell items", COL_WHITE, TRUE);
AddSText(0, 18, TRUE, "Recharge staves", COL_WHITE, TRUE);
AddSText(0, 20, TRUE, "Leave the shack", COL_WHITE, TRUE);
AddSLine(5);
storenumh = 20;
}
void S_ScrollWBuy(int idx)
{
int l, ls;
char iclr;
ls = idx;
ClearSText(5, 21);
stextup = 5;
for (l = 5; l < 20; l += 4) {
if (witchitem[ls]._itype != ITYPE_NONE) {
iclr = COL_WHITE;
if (witchitem[ls]._iMagical) {
iclr = COL_BLUE;
}
if (!witchitem[ls]._iStatFlag) {
iclr = COL_RED;
}
if (witchitem[ls]._iMagical) {
AddSText(20, l, FALSE, witchitem[ls]._iIName, iclr, TRUE);
} else {
AddSText(20, l, FALSE, witchitem[ls]._iName, iclr, TRUE);
}
AddSTextVal(l, witchitem[ls]._iIvalue);
PrintStoreItem(&witchitem[ls], l + 1, iclr);
stextdown = l;
ls++;
}
}
if (!stext[stextsel]._ssel && stextsel != 22)
stextsel = stextdown;
}
void S_StartWBuy()
{
int i;
stextsize = TRUE;
stextscrl = TRUE;
stextsval = 0;
stextsmax = 20;
sprintf(tempstr, "I have these items for sale: Your gold: %i", plr[myplr]._pGold);
AddSText(0, 1, TRUE, tempstr, COL_GOLD, FALSE);
AddSLine(3);
AddSLine(21);
S_ScrollWBuy(stextsval);
AddSText(0, 22, TRUE, "Back", COL_WHITE, FALSE);
OffsetSTextY(22, 6);
storenumh = 0;
for (i = 0; witchitem[i]._itype != ITYPE_NONE; i++) {
storenumh++;
}
stextsmax = storenumh - 4;
if (stextsmax < 0)
stextsmax = 0;
}
BOOL WitchSellOk(int i)
{
BOOL rv;
ItemStruct *pI;
rv = FALSE;
if (i >= 0)
pI = &plr[myplr].InvList[i];
else
pI = &plr[myplr].SpdList[-(i + 1)];
if (pI->_itype == ITYPE_MISC)
rv = TRUE;
if (pI->_iMiscId > 29 && pI->_iMiscId < 41)
rv = FALSE;
if (pI->_iClass == ICLASS_QUEST)
rv = FALSE;
if (pI->_itype == ITYPE_STAFF && (!gbIsHellfire || pI->_iSpell != SPL_NULL))
rv = TRUE;
if (pI->IDidx >= IDI_FIRSTQUEST && pI->IDidx <= IDI_LASTQUEST)
rv = FALSE;
if (pI->IDidx == IDI_LAZSTAFF)
rv = FALSE;
return rv;
}
void S_StartWSell()
{
int i;
BOOL sellok;
stextsize = TRUE;
sellok = FALSE;
storenumh = 0;
for (i = 0; i < 48; i++)
storehold[i]._itype = ITYPE_NONE;
for (i = 0; i < plr[myplr]._pNumInv; i++) {
if (storenumh >= 48)
break;
if (WitchSellOk(i)) {
sellok = TRUE;
storehold[storenumh] = plr[myplr].InvList[i];
if (storehold[storenumh]._iMagical != ITEM_QUALITY_NORMAL && storehold[storenumh]._iIdentified)
storehold[storenumh]._ivalue = storehold[storenumh]._iIvalue;
if ((storehold[storenumh]._ivalue >>= 2) == 0)
storehold[storenumh]._ivalue = 1;
storehold[storenumh]._iIvalue = storehold[storenumh]._ivalue;
storehidx[storenumh++] = i;
}
}
for (i = 0; i < MAXBELTITEMS; i++) {
if (storenumh >= 48)
break;
if (plr[myplr].SpdList[i]._itype != ITYPE_NONE && WitchSellOk(-(i + 1))) {
sellok = TRUE;
storehold[storenumh] = plr[myplr].SpdList[i];
if (storehold[storenumh]._iMagical != ITEM_QUALITY_NORMAL && storehold[storenumh]._iIdentified)
storehold[storenumh]._ivalue = storehold[storenumh]._iIvalue;
if ((storehold[storenumh]._ivalue >>= 2) == 0)
storehold[storenumh]._ivalue = 1;
storehold[storenumh]._iIvalue = storehold[storenumh]._ivalue;
storehidx[storenumh++] = -(i + 1);
}
}
if (!sellok) {
stextscrl = FALSE;
sprintf(tempstr, "You have nothing I want. Your gold: %i", plr[myplr]._pGold);
AddSText(0, 1, TRUE, tempstr, COL_GOLD, FALSE);
AddSLine(3);
AddSLine(21);
AddSText(0, 22, TRUE, "Back", COL_WHITE, TRUE);
OffsetSTextY(22, 6);
} else {
stextscrl = TRUE;
stextsval = 0;
stextsmax = plr[myplr]._pNumInv;
sprintf(tempstr, "Which item is for sale? Your gold: %i", plr[myplr]._pGold);
AddSText(0, 1, TRUE, tempstr, COL_GOLD, FALSE);
AddSLine(3);
AddSLine(21);
S_ScrollSSell(stextsval);
AddSText(0, 22, TRUE, "Back", COL_WHITE, TRUE);
OffsetSTextY(22, 6);
}
}
BOOL WitchRechargeOk(int i)
{
BOOL rv;
rv = FALSE;
if (plr[myplr].InvList[i]._itype == ITYPE_STAFF
&& plr[myplr].InvList[i]._iCharges != plr[myplr].InvList[i]._iMaxCharges) {
rv = TRUE;
}
if ((plr[myplr].InvList[i]._iMiscId == IMISC_UNIQUE || plr[myplr].InvList[i]._iMiscId == IMISC_STAFF)
&& plr[myplr].InvList[i]._iCharges < plr[myplr].InvList[i]._iMaxCharges) {
rv = TRUE;
}
return rv;
}
void AddStoreHoldRecharge(ItemStruct itm, int i)
{
storehold[storenumh] = itm;
storehold[storenumh]._ivalue += spelldata[itm._iSpell].sStaffCost;
storehold[storenumh]._ivalue = storehold[storenumh]._ivalue * (storehold[storenumh]._iMaxCharges - storehold[storenumh]._iCharges) / (storehold[storenumh]._iMaxCharges * 2);
storehold[storenumh]._iIvalue = storehold[storenumh]._ivalue;
storehidx[storenumh] = i;
storenumh++;
}
void S_StartWRecharge()
{
int i;
BOOL rechargeok;
stextsize = TRUE;
rechargeok = FALSE;
storenumh = 0;
for (i = 0; i < 48; i++) {
storehold[i]._itype = ITYPE_NONE;
}
if ((plr[myplr].InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_STAFF || plr[myplr].InvBody[INVLOC_HAND_LEFT]._iMiscId == IMISC_UNIQUE)
&& plr[myplr].InvBody[INVLOC_HAND_LEFT]._iCharges != plr[myplr].InvBody[INVLOC_HAND_LEFT]._iMaxCharges) {
rechargeok = TRUE;
AddStoreHoldRecharge(plr[myplr].InvBody[INVLOC_HAND_LEFT], -1);
}
for (i = 0; i < plr[myplr]._pNumInv; i++) {
if (storenumh >= 48)
break;
if (WitchRechargeOk(i)) {
rechargeok = TRUE;
AddStoreHoldRecharge(plr[myplr].InvList[i], i);
}
}
if (!rechargeok) {
stextscrl = FALSE;
sprintf(tempstr, "You have nothing to recharge. Your gold: %i", plr[myplr]._pGold);
AddSText(0, 1, TRUE, tempstr, COL_GOLD, FALSE);
AddSLine(3);
AddSLine(21);
AddSText(0, 22, TRUE, "Back", COL_WHITE, TRUE);
OffsetSTextY(22, 6);
} else {
stextscrl = TRUE;
stextsval = 0;
stextsmax = plr[myplr]._pNumInv;
sprintf(tempstr, "Recharge which item? Your gold: %i", plr[myplr]._pGold);
AddSText(0, 1, TRUE, tempstr, COL_GOLD, FALSE);
AddSLine(3);
AddSLine(21);
S_ScrollSSell(stextsval);
AddSText(0, 22, TRUE, "Back", COL_WHITE, TRUE);
OffsetSTextY(22, 6);
}
}
void S_StartNoMoney()
{
StartStore(stextshold);
stextscrl = FALSE;
stextsize = TRUE;
ClearSText(5, 23);
AddSText(0, 14, TRUE, "You do not have enough gold", COL_WHITE, TRUE);
}
void S_StartNoRoom()
{
StartStore(stextshold);
stextscrl = FALSE;
ClearSText(5, 23);
AddSText(0, 14, TRUE, "You do not have enough room in inventory", COL_WHITE, TRUE);
}
void S_StartConfirm()
{
BOOL idprint;
char iclr;
StartStore(stextshold);
stextscrl = FALSE;
ClearSText(5, 23);
iclr = COL_WHITE;
if (plr[myplr].HoldItem._iMagical != ITEM_QUALITY_NORMAL)
iclr = COL_BLUE;
if (!plr[myplr].HoldItem._iStatFlag)
iclr = COL_RED;
idprint = plr[myplr].HoldItem._iMagical != ITEM_QUALITY_NORMAL;
if (stextshold == STORE_SIDENTIFY)
idprint = FALSE;
if (plr[myplr].HoldItem._iMagical != ITEM_QUALITY_NORMAL && !plr[myplr].HoldItem._iIdentified) {
if (stextshold == STORE_SSELL)
idprint = FALSE;
if (stextshold == STORE_WSELL)
idprint = FALSE;
if (stextshold == STORE_SREPAIR)
idprint = FALSE;
if (stextshold == STORE_WRECHARGE)
idprint = FALSE;
}
if (idprint)
AddSText(20, 8, FALSE, plr[myplr].HoldItem._iIName, iclr, FALSE);
else
AddSText(20, 8, FALSE, plr[myplr].HoldItem._iName, iclr, FALSE);
AddSTextVal(8, plr[myplr].HoldItem._iIvalue);
PrintStoreItem(&plr[myplr].HoldItem, 9, iclr);
switch (stextshold) {
case STORE_BBOY:
strcpy(tempstr, "Do we have a deal?");
break;
case STORE_SIDENTIFY:
strcpy(tempstr, "Are you sure you want to identify this item?");
break;
case STORE_HBUY:
case STORE_SPBUY:
case STORE_WBUY:
case STORE_SBUY:
strcpy(tempstr, "Are you sure you want to buy this item?");
break;
case STORE_WRECHARGE:
strcpy(tempstr, "Are you sure you want to recharge this item?");
break;
case STORE_SSELL:
case STORE_WSELL:
strcpy(tempstr, "Are you sure you want to sell this item?");
break;
case STORE_SREPAIR:
strcpy(tempstr, "Are you sure you want to repair this item?");
break;
}
AddSText(0, 15, TRUE, tempstr, COL_WHITE, FALSE);
AddSText(0, 18, TRUE, "Yes", COL_WHITE, TRUE);
AddSText(0, 20, TRUE, "No", COL_WHITE, TRUE);
}
void S_StartBoy()
{
stextsize = FALSE;
stextscrl = FALSE;
AddSText(0, 2, TRUE, "Wirt the Peg-legged boy", COL_GOLD, FALSE);
AddSLine(5);
if (boyitem._itype != ITYPE_NONE) {
AddSText(0, 8, TRUE, "Talk to Wirt", COL_BLUE, TRUE);
AddSText(0, 12, TRUE, "I have something for sale,", COL_GOLD, FALSE);
AddSText(0, 14, TRUE, "but it will cost 50 gold", COL_GOLD, FALSE);
AddSText(0, 16, TRUE, "just to take a look. ", COL_GOLD, FALSE);
AddSText(0, 18, TRUE, "What have you got?", COL_WHITE, TRUE);
AddSText(0, 20, TRUE, "Say goodbye", COL_WHITE, TRUE);
} else {
AddSText(0, 12, TRUE, "Talk to Wirt", COL_BLUE, TRUE);
AddSText(0, 18, TRUE, "Say goodbye", COL_WHITE, TRUE);
}
}
void S_StartBBoy()
{
int iclr;
stextsize = TRUE;
stextscrl = FALSE;
sprintf(tempstr, "I have this item for sale: Your gold: %i", plr[myplr]._pGold);
AddSText(0, 1, TRUE, tempstr, COL_GOLD, FALSE);
AddSLine(3);
AddSLine(21);
iclr = COL_WHITE;
if (boyitem._iMagical != ITEM_QUALITY_NORMAL)
iclr = COL_BLUE;
if (!boyitem._iStatFlag)
iclr = COL_RED;
if (boyitem._iMagical != ITEM_QUALITY_NORMAL)
AddSText(20, 10, FALSE, boyitem._iIName, iclr, TRUE);
else
AddSText(20, 10, FALSE, boyitem._iName, iclr, TRUE);
if (gbIsHellfire)
AddSTextVal(10, boyitem._iIvalue - (boyitem._iIvalue >> 2));
else
AddSTextVal(10, boyitem._iIvalue + (boyitem._iIvalue >> 1));
PrintStoreItem(&boyitem, 11, iclr);
AddSText(0, 22, TRUE, "Leave", COL_WHITE, TRUE);
OffsetSTextY(22, 6);
}
static void HealPlayer()
{
if (plr[myplr]._pHitPoints != plr[myplr]._pMaxHP) {
PlaySFX(IS_CAST8);
}
plr[myplr]._pHitPoints = plr[myplr]._pMaxHP;
plr[myplr]._pHPBase = plr[myplr]._pMaxHPBase;
drawhpflag = TRUE;
}
void S_StartHealer()
{
HealPlayer();
stextsize = FALSE;
stextscrl = FALSE;
AddSText(0, 1, TRUE, "Welcome to the", COL_GOLD, FALSE);
AddSText(0, 3, TRUE, "Healer's home", COL_GOLD, FALSE);
AddSText(0, 9, TRUE, "Would you like to:", COL_GOLD, FALSE);
AddSText(0, 12, TRUE, "Talk to Pepin", COL_BLUE, TRUE);
AddSText(0, 14, TRUE, "Buy items", COL_WHITE, TRUE);
AddSText(0, 16, TRUE, "Leave Healer's home", COL_WHITE, TRUE);
AddSLine(5);
storenumh = 20;
}
void S_ScrollHBuy(int idx)
{
int l;
char iclr;
ClearSText(5, 21);
stextup = 5;
for (l = 5; l < 20; l += 4) {
if (healitem[idx]._itype != ITYPE_NONE) {
iclr = COL_WHITE;
if (!healitem[idx]._iStatFlag) {
iclr = COL_RED;
}
AddSText(20, l, FALSE, healitem[idx]._iName, iclr, TRUE);
AddSTextVal(l, healitem[idx]._iIvalue);
PrintStoreItem(&healitem[idx], l + 1, iclr);
stextdown = l;
idx++;
}
}
if (!stext[stextsel]._ssel && stextsel != 22)
stextsel = stextdown;
}
void S_StartHBuy()
{
int i;
stextsize = TRUE;
stextscrl = TRUE;
stextsval = 0;
sprintf(tempstr, "I have these items for sale: Your gold: %i", plr[myplr]._pGold);
AddSText(0, 1, TRUE, tempstr, COL_GOLD, FALSE);
AddSLine(3);
AddSLine(21);
S_ScrollHBuy(stextsval);
AddSText(0, 22, TRUE, "Back", COL_WHITE, FALSE);
OffsetSTextY(22, 6);
storenumh = 0;
for (i = 0; healitem[i]._itype != ITYPE_NONE; i++) {
storenumh++;
}
stextsmax = storenumh - 4;
if (stextsmax < 0)
stextsmax = 0;
}
void S_StartStory()
{
stextsize = FALSE;
stextscrl = FALSE;
AddSText(0, 2, TRUE, "The Town Elder", COL_GOLD, FALSE);
AddSText(0, 9, TRUE, "Would you like to:", COL_GOLD, FALSE);
AddSText(0, 12, TRUE, "Talk to Cain", COL_BLUE, TRUE);
AddSText(0, 14, TRUE, "Identify an item", COL_WHITE, TRUE);
AddSText(0, 18, TRUE, "Say goodbye", COL_WHITE, TRUE);
AddSLine(5);
}
BOOL IdItemOk(ItemStruct *i)
{
if (i->_itype == ITYPE_NONE) {
return FALSE;
}
if (i->_iMagical == ITEM_QUALITY_NORMAL) {
return FALSE;
}
return !i->_iIdentified;
}
void AddStoreHoldId(ItemStruct itm, int i)
{
storehold[storenumh] = itm;
storehold[storenumh]._ivalue = 100;
storehold[storenumh]._iIvalue = 100;
storehidx[storenumh] = i;
storenumh++;
}
void S_StartSIdentify()
{
BOOL idok;
int i;
idok = FALSE;
stextsize = TRUE;
storenumh = 0;
for (i = 0; i < 48; i++)
storehold[i]._itype = ITYPE_NONE;
if (IdItemOk(&plr[myplr].InvBody[INVLOC_HEAD])) {
idok = TRUE;
AddStoreHoldId(plr[myplr].InvBody[INVLOC_HEAD], -1);
}
if (IdItemOk(&plr[myplr].InvBody[INVLOC_CHEST])) {
idok = TRUE;
AddStoreHoldId(plr[myplr].InvBody[INVLOC_CHEST], -2);
}
if (IdItemOk(&plr[myplr].InvBody[INVLOC_HAND_LEFT])) {
idok = TRUE;
AddStoreHoldId(plr[myplr].InvBody[INVLOC_HAND_LEFT], -3);
}
if (IdItemOk(&plr[myplr].InvBody[INVLOC_HAND_RIGHT])) {
idok = TRUE;
AddStoreHoldId(plr[myplr].InvBody[INVLOC_HAND_RIGHT], -4);
}
if (IdItemOk(&plr[myplr].InvBody[INVLOC_RING_LEFT])) {
idok = TRUE;
AddStoreHoldId(plr[myplr].InvBody[INVLOC_RING_LEFT], -5);
}
if (IdItemOk(&plr[myplr].InvBody[INVLOC_RING_RIGHT])) {
idok = TRUE;
AddStoreHoldId(plr[myplr].InvBody[INVLOC_RING_RIGHT], -6);
}
if (IdItemOk(&plr[myplr].InvBody[INVLOC_AMULET])) {
idok = TRUE;
AddStoreHoldId(plr[myplr].InvBody[INVLOC_AMULET], -7);
}
for (i = 0; i < plr[myplr]._pNumInv; i++) {
if (storenumh >= 48)
break;
if (IdItemOk(&plr[myplr].InvList[i])) {
idok = TRUE;
AddStoreHoldId(plr[myplr].InvList[i], i);
}
}
if (!idok) {
stextscrl = FALSE;
sprintf(tempstr, "You have nothing to identify. Your gold: %i", plr[myplr]._pGold);
AddSText(0, 1, TRUE, tempstr, COL_GOLD, FALSE);
AddSLine(3);
AddSLine(21);
AddSText(0, 22, TRUE, "Back", COL_WHITE, TRUE);
OffsetSTextY(22, 6);
} else {
stextscrl = TRUE;
stextsval = 0;
stextsmax = plr[myplr]._pNumInv;
sprintf(tempstr, "Identify which item? Your gold: %i", plr[myplr]._pGold);
AddSText(0, 1, TRUE, tempstr, COL_GOLD, FALSE);
AddSLine(3);
AddSLine(21);
S_ScrollSSell(stextsval);
AddSText(0, 22, TRUE, "Back", COL_WHITE, TRUE);
OffsetSTextY(22, 6);
}
}
void S_StartIdShow()
{
char iclr;
StartStore(stextshold);
stextscrl = FALSE;
ClearSText(5, 23);
iclr = COL_WHITE;
if (plr[myplr].HoldItem._iMagical != ITEM_QUALITY_NORMAL)
iclr = COL_BLUE;
if (!plr[myplr].HoldItem._iStatFlag)
iclr = COL_RED;
AddSText(0, 7, TRUE, "This item is:", COL_WHITE, FALSE);
AddSText(20, 11, FALSE, plr[myplr].HoldItem._iIName, iclr, FALSE);
PrintStoreItem(&plr[myplr].HoldItem, 12, iclr);
AddSText(0, 18, TRUE, "Done", COL_WHITE, TRUE);
}
void S_StartTalk()
{
int i, sn, sn2, la;
stextsize = FALSE;
stextscrl = FALSE;
sprintf(tempstr, "Talk to %s", talkname[talker]);
AddSText(0, 2, TRUE, tempstr, COL_GOLD, FALSE);
AddSLine(5);
if (gbIsSpawn) {
sprintf(tempstr, "Talking to %s", talkname[talker]);
AddSText(0, 10, TRUE, tempstr, COL_WHITE, FALSE);
AddSText(0, 12, TRUE, "is not available", COL_WHITE, FALSE);
AddSText(0, 14, TRUE, "in the shareware", COL_WHITE, FALSE);
AddSText(0, 16, TRUE, "version", COL_WHITE, FALSE);
AddSText(0, 22, TRUE, "Back", COL_WHITE, TRUE);
return;
}
sn = 0;
for (i = 0; i < MAXQUESTS; i++) {
if (quests[i]._qactive == QUEST_ACTIVE && ((DWORD *)&Qtalklist[talker])[i] != -1 && quests[i]._qlog)
sn++;
}
if (sn > 6) {
sn = 14 - (sn >> 1);
la = 1;
} else {
sn = 15 - sn;
la = 2;
}
sn2 = sn - 2;
for (i = 0; i < MAXQUESTS; i++) {
if (quests[i]._qactive == QUEST_ACTIVE && ((DWORD *)&Qtalklist[talker])[i] != -1 && quests[i]._qlog) {
AddSText(0, sn, TRUE, questlist[i]._qlstr, COL_WHITE, TRUE);
sn += la;
}
}
AddSText(0, sn2, TRUE, "Gossip", COL_BLUE, TRUE);
AddSText(0, 22, TRUE, "Back", COL_WHITE, TRUE);
}
void S_StartTavern()
{
stextsize = FALSE;
stextscrl = FALSE;
AddSText(0, 1, TRUE, "Welcome to the", COL_GOLD, FALSE);
AddSText(0, 3, TRUE, "Rising Sun", COL_GOLD, FALSE);
AddSText(0, 9, TRUE, "Would you like to:", COL_GOLD, FALSE);
AddSText(0, 12, TRUE, "Talk to Ogden", COL_BLUE, TRUE);
AddSText(0, 18, TRUE, "Leave the tavern", COL_WHITE, TRUE);
AddSLine(5);
storenumh = 20;
}
void S_StartBarMaid()
{
stextsize = FALSE;
stextscrl = FALSE;
AddSText(0, 2, TRUE, "Gillian", COL_GOLD, FALSE);
AddSText(0, 9, TRUE, "Would you like to:", COL_GOLD, FALSE);
AddSText(0, 12, TRUE, "Talk to Gillian", COL_BLUE, TRUE);
AddSText(0, 18, TRUE, "Say goodbye", COL_WHITE, TRUE);
AddSLine(5);
storenumh = 20;
}
void S_StartDrunk()
{
stextsize = FALSE;
stextscrl = FALSE;
AddSText(0, 2, TRUE, "Farnham the Drunk", COL_GOLD, FALSE);
AddSText(0, 9, TRUE, "Would you like to:", COL_GOLD, FALSE);
AddSText(0, 12, TRUE, "Talk to Farnham", COL_BLUE, TRUE);
AddSText(0, 18, TRUE, "Say Goodbye", COL_WHITE, TRUE);
AddSLine(5);
storenumh = 20;
}
void StartStore(char s)
{
char t;
int i;
for (t = s;; t = STORE_SMITH) {
sbookflag = FALSE;
invflag = FALSE;
chrflag = FALSE;
questlog = FALSE;
dropGoldFlag = FALSE;
ClearSText(0, STORE_LINES);
ReleaseStoreBtn();
switch (t) {
case STORE_SMITH:
S_StartSmith();
break;
case STORE_SBUY:
if (storenumh > 0)
S_StartSBuy();
break;
case STORE_SSELL:
S_StartSSell();
break;
case STORE_SREPAIR:
S_StartSRepair();
break;
case STORE_WITCH:
S_StartWitch();
break;
case STORE_WBUY:
if (storenumh > 0)
S_StartWBuy();
break;
case STORE_WSELL:
S_StartWSell();
break;
case STORE_WRECHARGE:
S_StartWRecharge();
break;
case STORE_NOMONEY:
S_StartNoMoney();
break;
case STORE_NOROOM:
S_StartNoRoom();
break;
case STORE_CONFIRM:
S_StartConfirm();
break;
case STORE_BOY:
S_StartBoy();
break;
case STORE_BBOY:
S_StartBBoy();
break;
case STORE_HEALER:
S_StartHealer();
break;
case STORE_STORY:
S_StartStory();
break;
case STORE_HBUY:
if (storenumh > 0)
S_StartHBuy();
break;
case STORE_SIDENTIFY:
S_StartSIdentify();
break;
case STORE_SPBUY:
if (!S_StartSPBuy())
return;
break;
case STORE_GOSSIP:
S_StartTalk();
break;
case STORE_IDSHOW:
S_StartIdShow();
break;
case STORE_TAVERN:
S_StartTavern();
break;
case STORE_DRUNK:
S_StartDrunk();
break;
case STORE_BARMAID:
S_StartBarMaid();
break;
}
for (i = 0; i < STORE_LINES; i++) {
if (stext[i]._ssel)
break;
}
stextsel = i == STORE_LINES ? -1 : i;
stextflag = t;
if (t != STORE_SBUY || storenumh)
break;
}
}
void DrawSText(CelOutputBuffer out)
{
int i;
if (!stextsize)
DrawSTextBack(out);
else
DrawQTextBack(out);
if (stextscrl) {
switch (stextflag) {
case STORE_SBUY:
S_ScrollSBuy(stextsval);
break;
case STORE_SSELL:
case STORE_SREPAIR:
case STORE_WSELL:
case STORE_WRECHARGE:
case STORE_SIDENTIFY:
S_ScrollSSell(stextsval);
break;
case STORE_WBUY:
S_ScrollWBuy(stextsval);
break;
case STORE_HBUY:
S_ScrollHBuy(stextsval);
break;
case STORE_SPBUY:
S_ScrollSPBuy(stextsval);
break;
}
}
for (i = 0; i < STORE_LINES; i++) {
if (stext[i]._sline)
DrawSLine(i);
if (stext[i]._sstr[0])
PrintSString(out, stext[i]._sx, i, stext[i]._sjust, stext[i]._sstr, stext[i]._sclr, stext[i]._sval);
}
if (stextscrl)
DrawSSlider(out, 4, 20);
}
void STextESC()
{
if (qtextflag) {
qtextflag = FALSE;
if (leveltype == DTYPE_TOWN)
stream_stop();
} else {
switch (stextflag) {
case STORE_SMITH:
case STORE_WITCH:
case STORE_BOY:
case STORE_BBOY:
case STORE_HEALER:
case STORE_STORY:
case STORE_TAVERN:
case STORE_DRUNK:
case STORE_BARMAID:
stextflag = STORE_NONE;
break;
case STORE_GOSSIP:
StartStore(stextshold);
stextsel = stextlhold;
break;
case STORE_SBUY:
StartStore(STORE_SMITH);
stextsel = 12;
break;
case STORE_SPBUY:
StartStore(STORE_SMITH);
stextsel = 14;
break;
case STORE_SSELL:
StartStore(STORE_SMITH);
stextsel = 16;
break;
case STORE_SREPAIR:
StartStore(STORE_SMITH);
stextsel = 18;
break;
case STORE_WBUY:
StartStore(STORE_WITCH);
stextsel = 14;
break;
case STORE_WSELL:
StartStore(STORE_WITCH);
stextsel = 16;
break;
case STORE_WRECHARGE:
StartStore(STORE_WITCH);
stextsel = 18;
break;
case STORE_HBUY:
StartStore(STORE_HEALER);
stextsel = 16;
break;
case STORE_SIDENTIFY:
StartStore(STORE_STORY);
stextsel = 14;
break;
case STORE_IDSHOW:
StartStore(STORE_SIDENTIFY);
break;
case STORE_NOMONEY:
case STORE_NOROOM:
case STORE_CONFIRM:
StartStore(stextshold);
stextsel = stextlhold;
stextsval = stextvhold;
break;
}
}
}
void STextUp()
{
PlaySFX(IS_TITLEMOV);
if (stextsel == -1) {
return;
}
if (stextscrl) {
if (stextsel == stextup) {
if (stextsval)
stextsval--;
return;
}
stextsel--;
while (!stext[stextsel]._ssel) {
if (!stextsel)
stextsel = STORE_LINES - 1;
else
stextsel--;
}
return;
}
if (!stextsel)
stextsel = STORE_LINES - 1;
else
stextsel--;
while (!stext[stextsel]._ssel) {
if (!stextsel)
stextsel = STORE_LINES - 1;
else
stextsel--;
}
}
void STextDown()
{
PlaySFX(IS_TITLEMOV);
if (stextsel == -1) {
return;
}
if (stextscrl) {
if (stextsel == stextdown) {
if (stextsval < stextsmax)
stextsval++;
return;
}
stextsel++;
while (!stext[stextsel]._ssel) {
if (stextsel == STORE_LINES - 1)
stextsel = 0;
else
stextsel++;
}
return;
}
if (stextsel == STORE_LINES - 1)
stextsel = 0;
else
stextsel++;
while (!stext[stextsel]._ssel) {
if (stextsel == STORE_LINES - 1)
stextsel = 0;
else
stextsel++;
}
}
void STextPrior()
{
PlaySFX(IS_TITLEMOV);
if (stextsel != -1 && stextscrl) {
if (stextsel == stextup) {
if (stextsval)
stextsval -= 4;
stextsval = stextsval;
if (stextsval < 0)
stextsval = 0;
} else {
stextsel = stextup;
}
}
}
void STextNext()
{
PlaySFX(IS_TITLEMOV);
if (stextsel != -1 && stextscrl) {
if (stextsel == stextdown) {
if (stextsval < stextsmax)
stextsval += 4;
if (stextsval > stextsmax)
stextsval = stextsmax;
} else {
stextsel = stextdown;
}
}
}
void S_SmithEnter()
{
switch (stextsel) {
case 10:
talker = 0;
stextlhold = 10;
stextshold = STORE_SMITH;
gossipstart = TEXT_GRISWOLD2;
gossipend = TEXT_GRISWOLD13;
StartStore(STORE_GOSSIP);
break;
case 12:
StartStore(STORE_SBUY);
break;
case 14:
StartStore(STORE_SPBUY);
break;
case 16:
StartStore(STORE_SSELL);
break;
case 18:
StartStore(STORE_SREPAIR);
break;
case 20:
stextflag = STORE_NONE;
break;
}
}
void SetGoldCurs(int pnum, int i)
{
SetPlrHandGoldCurs(&plr[pnum].InvList[i]);
}
void SetSpdbarGoldCurs(int pnum, int i)
{
SetPlrHandGoldCurs(&plr[pnum].SpdList[i]);
}
void TakePlrsMoney(int cost)
{
int i;
plr[myplr]._pGold = CalculateGold(myplr) - cost;
for (i = 0; i < MAXBELTITEMS && cost > 0; i++) {
if (plr[myplr].SpdList[i]._itype == ITYPE_GOLD && plr[myplr].SpdList[i]._ivalue != GOLD_MAX_LIMIT) {
if (cost < plr[myplr].SpdList[i]._ivalue) {
plr[myplr].SpdList[i]._ivalue -= cost;
SetSpdbarGoldCurs(myplr, i);
cost = 0;
} else {
cost -= plr[myplr].SpdList[i]._ivalue;
RemoveSpdBarItem(myplr, i);
i = -1;
}
}
}
if (cost > 0) {
for (i = 0; i < MAXBELTITEMS && cost > 0; i++) {
if (plr[myplr].SpdList[i]._itype == ITYPE_GOLD) {
if (cost < plr[myplr].SpdList[i]._ivalue) {
plr[myplr].SpdList[i]._ivalue -= cost;
SetSpdbarGoldCurs(myplr, i);
cost = 0;
} else {
cost -= plr[myplr].SpdList[i]._ivalue;
RemoveSpdBarItem(myplr, i);
i = -1;
}
}
}
}
force_redraw = 255;
if (cost > 0) {
for (i = 0; i < plr[myplr]._pNumInv && cost > 0; i++) {
if (plr[myplr].InvList[i]._itype == ITYPE_GOLD && plr[myplr].InvList[i]._ivalue != GOLD_MAX_LIMIT) {
if (cost < plr[myplr].InvList[i]._ivalue) {
plr[myplr].InvList[i]._ivalue -= cost;
SetGoldCurs(myplr, i);
cost = 0;
} else {
cost -= plr[myplr].InvList[i]._ivalue;
RemoveInvItem(myplr, i);
i = -1;
}
}
}
if (cost > 0) {
for (i = 0; i < plr[myplr]._pNumInv && cost > 0; i++) {
if (plr[myplr].InvList[i]._itype == ITYPE_GOLD) {
if (cost < plr[myplr].InvList[i]._ivalue) {
plr[myplr].InvList[i]._ivalue -= cost;
SetGoldCurs(myplr, i);
cost = 0;
} else {
cost -= plr[myplr].InvList[i]._ivalue;
RemoveInvItem(myplr, i);
i = -1;
}
}
}
}
}
}
/**
* @brief Purchases an item from the smith.
*/
void SmithBuyItem()
{
int idx;
TakePlrsMoney(plr[myplr].HoldItem._iIvalue);
if (plr[myplr].HoldItem._iMagical == ITEM_QUALITY_NORMAL)
plr[myplr].HoldItem._iIdentified = FALSE;
StoreAutoPlace();
idx = stextvhold + ((stextlhold - stextup) >> 2);
if (idx == SMITH_ITEMS - 1) {
smithitem[SMITH_ITEMS - 1]._itype = ITYPE_NONE;
} else {
for (; smithitem[idx + 1]._itype != ITYPE_NONE; idx++) {
smithitem[idx] = smithitem[idx + 1];
}
smithitem[idx]._itype = ITYPE_NONE;
}
CalcPlrInv(myplr, TRUE);
}
void S_SBuyEnter()
{
int idx, i;
BOOL done;
if (stextsel == 22) {
StartStore(STORE_SMITH);
stextsel = 12;
} else {
stextlhold = stextsel;
stextvhold = stextsval;
stextshold = STORE_SBUY;
idx = stextsval + ((stextsel - stextup) >> 2);
if (plr[myplr]._pGold < smithitem[idx]._iIvalue) {
StartStore(STORE_NOMONEY);
} else {
plr[myplr].HoldItem = smithitem[idx];
SetCursor_(plr[myplr].HoldItem._iCurs + CURSOR_FIRSTITEM);
done = FALSE;
for (i = 0; i < NUM_INV_GRID_ELEM && !done; i++) {
done = AutoPlace(myplr, i, cursW / 28, cursH / 28, FALSE);
}
if (done)
StartStore(STORE_CONFIRM);
else
StartStore(STORE_NOROOM);
SetCursor_(CURSOR_HAND);
}
}
}
/**
* @brief Purchases a premium item from the smith.
*/
void SmithBuyPItem()
{
int i, xx, idx;
TakePlrsMoney(plr[myplr].HoldItem._iIvalue);
if (plr[myplr].HoldItem._iMagical == ITEM_QUALITY_NORMAL)
plr[myplr].HoldItem._iIdentified = FALSE;
StoreAutoPlace();
idx = stextvhold + ((stextlhold - stextup) >> 2);
xx = 0;
for (i = 0; idx >= 0; i++) {
if (premiumitem[i]._itype != ITYPE_NONE) {
idx--;
xx = i;
}
}
premiumitem[xx]._itype = ITYPE_NONE;
numpremium--;
SpawnPremium(myplr);
}
void S_SPBuyEnter()
{
int i, idx, xx;
BOOL done;
if (stextsel == 22) {
StartStore(STORE_SMITH);
stextsel = 14;
} else {
stextshold = STORE_SPBUY;
stextlhold = stextsel;
stextvhold = stextsval;
xx = stextsval + ((stextsel - stextup) >> 2);
idx = 0;
for (i = 0; xx >= 0; i++) {
if (premiumitem[i]._itype != ITYPE_NONE) {
xx--;
idx = i;
}
}
if (plr[myplr]._pGold < premiumitem[idx]._iIvalue) {
StartStore(STORE_NOMONEY);
} else {
plr[myplr].HoldItem = premiumitem[idx];
SetCursor_(plr[myplr].HoldItem._iCurs + CURSOR_FIRSTITEM);
done = FALSE;
for (i = 0; i < NUM_INV_GRID_ELEM && !done; i++) {
done = AutoPlace(myplr, i, cursW / 28, cursH / 28, FALSE);
}
if (done)
StartStore(STORE_CONFIRM);
else
StartStore(STORE_NOROOM);
SetCursor_(CURSOR_HAND);
}
}
}
BOOL StoreGoldFit(int idx)
{
int i, sz, cost, numsqrs;
cost = storehold[idx]._iIvalue;
sz = cost / GOLD_MAX_LIMIT;
if (cost % GOLD_MAX_LIMIT != 0)
sz++;
SetCursor_(storehold[idx]._iCurs + CURSOR_FIRSTITEM);
numsqrs = cursW / 28 * (cursH / 28);
SetCursor_(CURSOR_HAND);
if (numsqrs >= sz)
return TRUE;
for (i = 0; i < NUM_INV_GRID_ELEM; i++) {
if (plr[myplr].InvGrid[i] == 0)
numsqrs++;
}
for (i = 0; i < plr[myplr]._pNumInv; i++) {
if (plr[myplr].InvList[i]._itype == ITYPE_GOLD && plr[myplr].InvList[i]._ivalue != GOLD_MAX_LIMIT) {
if (cost + plr[myplr].InvList[i]._ivalue <= GOLD_MAX_LIMIT)
cost = 0;
else
cost -= GOLD_MAX_LIMIT - plr[myplr].InvList[i]._ivalue;
}
}
sz = cost / GOLD_MAX_LIMIT;
if (cost % GOLD_MAX_LIMIT)
sz++;
return numsqrs >= sz;
}
void PlaceStoreGold(int v)
{
BOOL done;
int ii, xx, yy, i;
done = FALSE;
for (i = 0; i < NUM_INV_GRID_ELEM && !done; i++) {
yy = 10 * (i / 10);
xx = i % 10;
if (plr[myplr].InvGrid[xx + yy] == 0) {
ii = plr[myplr]._pNumInv;
GetGoldSeed(myplr, &golditem);
plr[myplr].InvList[ii] = golditem;
plr[myplr]._pNumInv++;
plr[myplr].InvGrid[xx + yy] = plr[myplr]._pNumInv;
plr[myplr].InvList[ii]._ivalue = v;
SetGoldCurs(myplr, ii);
done = TRUE;
}
}
}
/**
* @brief Sells an item from the player's inventory or belt.
*/
void StoreSellItem()
{
int i, idx, cost;
idx = stextvhold + ((stextlhold - stextup) >> 2);
if (storehidx[idx] >= 0)
RemoveInvItem(myplr, storehidx[idx]);
else
RemoveSpdBarItem(myplr, -(storehidx[idx] + 1));
cost = storehold[idx]._iIvalue;
storenumh--;
if (idx != storenumh) {
while (idx < storenumh) {
storehold[idx] = storehold[idx + 1];
storehidx[idx] = storehidx[idx + 1];
idx++;
}
}
plr[myplr]._pGold += cost;
for (i = 0; i < plr[myplr]._pNumInv && cost > 0; i++) {
if (plr[myplr].InvList[i]._itype == ITYPE_GOLD && plr[myplr].InvList[i]._ivalue != GOLD_MAX_LIMIT) {
if (cost + plr[myplr].InvList[i]._ivalue <= GOLD_MAX_LIMIT) {
plr[myplr].InvList[i]._ivalue += cost;
SetGoldCurs(myplr, i);
cost = 0;
} else {
cost -= GOLD_MAX_LIMIT - plr[myplr].InvList[i]._ivalue;
plr[myplr].InvList[i]._ivalue = GOLD_MAX_LIMIT;
SetGoldCurs(myplr, i);
}
}
}
if (cost > 0) {
while (cost > GOLD_MAX_LIMIT) {
PlaceStoreGold(GOLD_MAX_LIMIT);
cost -= GOLD_MAX_LIMIT;
}
PlaceStoreGold(cost);
}
}
void S_SSellEnter()
{
int idx;
if (stextsel == 22) {
StartStore(STORE_SMITH);
stextsel = 16;
} else {
stextlhold = stextsel;
idx = stextsval + ((stextsel - stextup) >> 2);
stextshold = STORE_SSELL;
stextvhold = stextsval;
plr[myplr].HoldItem = storehold[idx];
if (StoreGoldFit(idx))
StartStore(STORE_CONFIRM);
else
StartStore(STORE_NOROOM);
}
}
/**
* @brief Repairs an item in the player's inventory or body in the smith.
*/
void SmithRepairItem()
{
int i, idx;
TakePlrsMoney(plr[myplr].HoldItem._iIvalue);
idx = stextvhold + ((stextlhold - stextup) >> 2);
storehold[idx]._iDurability = storehold[idx]._iMaxDur;
i = storehidx[idx];
if (i < 0) {
if (i == -1)
plr[myplr].InvBody[INVLOC_HEAD]._iDurability = plr[myplr].InvBody[INVLOC_HEAD]._iMaxDur;
if (i == -2)
plr[myplr].InvBody[INVLOC_CHEST]._iDurability = plr[myplr].InvBody[INVLOC_CHEST]._iMaxDur;
if (i == -3)
plr[myplr].InvBody[INVLOC_HAND_LEFT]._iDurability = plr[myplr].InvBody[INVLOC_HAND_LEFT]._iMaxDur;
if (i == -4)
plr[myplr].InvBody[INVLOC_HAND_RIGHT]._iDurability = plr[myplr].InvBody[INVLOC_HAND_RIGHT]._iMaxDur;
} else {
plr[myplr].InvList[i]._iDurability = plr[myplr].InvList[i]._iMaxDur;
}
}
void S_SRepairEnter()
{
int idx;
if (stextsel == 22) {
StartStore(STORE_SMITH);
stextsel = 18;
} else {
stextshold = STORE_SREPAIR;
stextlhold = stextsel;
stextvhold = stextsval;
idx = stextsval + ((stextsel - stextup) >> 2);
plr[myplr].HoldItem = storehold[idx];
if (plr[myplr]._pGold < storehold[idx]._iIvalue)
StartStore(STORE_NOMONEY);
else
StartStore(STORE_CONFIRM);
}
}
void S_WitchEnter()
{
switch (stextsel) {
case 12:
stextlhold = 12;
talker = 6;
stextshold = STORE_WITCH;
gossipstart = TEXT_ADRIA2;
gossipend = TEXT_ADRIA13;
StartStore(STORE_GOSSIP);
return;
case 14:
StartStore(STORE_WBUY);
return;
case 16:
StartStore(STORE_WSELL);
return;
case 18:
StartStore(STORE_WRECHARGE);
return;
case 20:
stextflag = STORE_NONE;
break;
}
}
/**
* @brief Purchases an item from the witch.
*/
void WitchBuyItem()
{
int idx;
idx = stextvhold + ((stextlhold - stextup) >> 2);
if (idx < 3)
plr[myplr].HoldItem._iSeed = AdvanceRndSeed();
TakePlrsMoney(plr[myplr].HoldItem._iIvalue);
StoreAutoPlace();
if (idx >= 3) {
if (idx == WITCH_ITEMS - 1) {
witchitem[WITCH_ITEMS - 1]._itype = ITYPE_NONE;
} else {
for (; witchitem[idx + 1]._itype != ITYPE_NONE; idx++) {
witchitem[idx] = witchitem[idx + 1];
}
witchitem[idx]._itype = ITYPE_NONE;
}
}
CalcPlrInv(myplr, TRUE);
}
void S_WBuyEnter()
{
int i, idx;
BOOL done;
if (stextsel == 22) {
StartStore(STORE_WITCH);
stextsel = 14;
} else {
stextlhold = stextsel;
stextvhold = stextsval;
stextshold = STORE_WBUY;
idx = stextsval + ((stextsel - stextup) >> 2);
if (plr[myplr]._pGold < witchitem[idx]._iIvalue) {
StartStore(STORE_NOMONEY);
} else {
plr[myplr].HoldItem = witchitem[idx];
SetCursor_(plr[myplr].HoldItem._iCurs + CURSOR_FIRSTITEM);
done = FALSE;
for (i = 0; i < NUM_INV_GRID_ELEM && !done; i++) {
done = SpecialAutoPlace(myplr, i, plr[myplr].HoldItem);
}
if (done)
StartStore(STORE_CONFIRM);
else
StartStore(STORE_NOROOM);
SetCursor_(CURSOR_HAND);
}
}
}
void S_WSellEnter()
{
int idx;
if (stextsel == 22) {
StartStore(STORE_WITCH);
stextsel = 16;
} else {
stextlhold = stextsel;
idx = stextsval + ((stextsel - stextup) >> 2);
stextshold = STORE_WSELL;
stextvhold = stextsval;
plr[myplr].HoldItem = storehold[idx];
if (StoreGoldFit(idx))
StartStore(STORE_CONFIRM);
else
StartStore(STORE_NOROOM);
}
}
/**
* @brief Recharges an item in the player's inventory or body in the witch.
*/
void WitchRechargeItem()
{
int i, idx;
TakePlrsMoney(plr[myplr].HoldItem._iIvalue);
idx = stextvhold + ((stextlhold - stextup) >> 2);
storehold[idx]._iCharges = storehold[idx]._iMaxCharges;
i = storehidx[idx];
if (i < 0)
plr[myplr].InvBody[INVLOC_HAND_LEFT]._iCharges = plr[myplr].InvBody[INVLOC_HAND_LEFT]._iMaxCharges;
else
plr[myplr].InvList[i]._iCharges = plr[myplr].InvList[i]._iMaxCharges;
CalcPlrInv(myplr, TRUE);
}
void S_WRechargeEnter()
{
int idx;
if (stextsel == 22) {
StartStore(STORE_WITCH);
stextsel = 18;
} else {
stextshold = STORE_WRECHARGE;
stextlhold = stextsel;
stextvhold = stextsval;
idx = stextsval + ((stextsel - stextup) >> 2);
plr[myplr].HoldItem = storehold[idx];
if (plr[myplr]._pGold < storehold[idx]._iIvalue)
StartStore(STORE_NOMONEY);
else
StartStore(STORE_CONFIRM);
}
}
void S_BoyEnter()
{
if (boyitem._itype != ITYPE_NONE && stextsel == 18) {
if (plr[myplr]._pGold < 50) {
stextshold = STORE_BOY;
stextlhold = 18;
stextvhold = stextsval;
StartStore(STORE_NOMONEY);
} else {
TakePlrsMoney(50);
StartStore(STORE_BBOY);
}
} else if (stextsel == 8 && boyitem._itype != ITYPE_NONE || stextsel == 12 && boyitem._itype == ITYPE_NONE) {
talker = 8;
stextshold = STORE_BOY;
stextlhold = stextsel;
gossipstart = TEXT_WIRT2;
gossipend = TEXT_WIRT12;
StartStore(STORE_GOSSIP);
} else {
stextflag = STORE_NONE;
}
}
void BoyBuyItem()
{
TakePlrsMoney(plr[myplr].HoldItem._iIvalue);
StoreAutoPlace();
boyitem._itype = ITYPE_NONE;
stextshold = STORE_BOY;
CalcPlrInv(myplr, TRUE);
}
/**
* @brief Purchases an item from the healer.
*/
void HealerBuyItem()
{
int idx;
idx = stextvhold + ((stextlhold - stextup) >> 2);
if (!gbIsMultiplayer) {
if (idx < 2)
plr[myplr].HoldItem._iSeed = AdvanceRndSeed();
} else {
if (idx < 3)
plr[myplr].HoldItem._iSeed = AdvanceRndSeed();
}
TakePlrsMoney(plr[myplr].HoldItem._iIvalue);
if (plr[myplr].HoldItem._iMagical == ITEM_QUALITY_NORMAL)
plr[myplr].HoldItem._iIdentified = FALSE;
StoreAutoPlace();
if (!gbIsMultiplayer) {
if (idx < 2)
return;
} else {
if (idx < 3)
return;
}
idx = stextvhold + ((stextlhold - stextup) >> 2);
if (idx == 19) {
healitem[19]._itype = ITYPE_NONE;
} else {
for (; healitem[idx + 1]._itype != ITYPE_NONE; idx++) {
healitem[idx] = healitem[idx + 1];
}
healitem[idx]._itype = ITYPE_NONE;
}
CalcPlrInv(myplr, TRUE);
}
void S_BBuyEnter()
{
if (stextsel != 10) {
stextflag = STORE_NONE;
return;
}
stextshold = STORE_BBOY;
stextvhold = stextsval;
stextlhold = 10;
int price = boyitem._iIvalue;
if (gbIsHellfire)
price -= boyitem._iIvalue >> 2;
else
price += boyitem._iIvalue >> 1;
if (plr[myplr]._pGold < price) {
StartStore(STORE_NOMONEY);
return;
}
plr[myplr].HoldItem = boyitem;
plr[myplr].HoldItem._iIvalue = price;
SetCursor_(plr[myplr].HoldItem._iCurs + CURSOR_FIRSTITEM);
bool done = false;
for (int i = 0; i < NUM_INV_GRID_ELEM && !done; i++) {
done = AutoPlace(myplr, i, cursW / 28, cursH / 28, false);
}
StartStore(done ? STORE_CONFIRM : STORE_NOROOM);
SetCursor_(CURSOR_HAND);
}
void StoryIdItem()
{
int idx;
idx = storehidx[((stextlhold - stextup) >> 2) + stextvhold];
if (idx < 0) {
if (idx == -1)
plr[myplr].InvBody[INVLOC_HEAD]._iIdentified = TRUE;
if (idx == -2)
plr[myplr].InvBody[INVLOC_CHEST]._iIdentified = TRUE;
if (idx == -3)
plr[myplr].InvBody[INVLOC_HAND_LEFT]._iIdentified = TRUE;
if (idx == -4)
plr[myplr].InvBody[INVLOC_HAND_RIGHT]._iIdentified = TRUE;
if (idx == -5)
plr[myplr].InvBody[INVLOC_RING_LEFT]._iIdentified = TRUE;
if (idx == -6)
plr[myplr].InvBody[INVLOC_RING_RIGHT]._iIdentified = TRUE;
if (idx == -7)
plr[myplr].InvBody[INVLOC_AMULET]._iIdentified = TRUE;
} else {
plr[myplr].InvList[idx]._iIdentified = TRUE;
}
plr[myplr].HoldItem._iIdentified = TRUE;
TakePlrsMoney(plr[myplr].HoldItem._iIvalue);
CalcPlrInv(myplr, TRUE);
}
void S_ConfirmEnter()
{
if (stextsel == 18) {
switch (stextshold) {
case STORE_SBUY:
SmithBuyItem();
break;
case STORE_SSELL:
case STORE_WSELL:
StoreSellItem();
break;
case STORE_SREPAIR:
SmithRepairItem();
break;
case STORE_WBUY:
WitchBuyItem();
break;
case STORE_WRECHARGE:
WitchRechargeItem();
break;
case STORE_BBOY:
BoyBuyItem();
break;
case STORE_HBUY:
HealerBuyItem();
break;
case STORE_SIDENTIFY:
StoryIdItem();
StartStore(STORE_IDSHOW);
return;
case STORE_SPBUY:
SmithBuyPItem();
break;
}
}
StartStore(stextshold);
if (stextsel == 22)
return;
stextsel = stextlhold;
stextsval = std::min(stextvhold, stextsmax);
while (!stext[stextsel]._ssel) {
stextsel--;
}
}
void S_HealerEnter()
{
switch (stextsel) {
case 12:
stextlhold = 12;
talker = 1;
stextshold = STORE_HEALER;
gossipstart = TEXT_PEPIN2;
gossipend = TEXT_PEPIN11;
StartStore(STORE_GOSSIP);
break;
case 14:
StartStore(STORE_HBUY);
break;
case 16:
stextflag = STORE_NONE;
break;
}
}
void S_HBuyEnter()
{
int i, idx;
BOOL done;
if (stextsel == 22) {
StartStore(STORE_HEALER);
stextsel = 16;
} else {
stextlhold = stextsel;
stextvhold = stextsval;
stextshold = STORE_HBUY;
idx = stextsval + ((stextsel - stextup) >> 2);
if (plr[myplr]._pGold < healitem[idx]._iIvalue) {
StartStore(STORE_NOMONEY);
} else {
plr[myplr].HoldItem = healitem[idx];
SetCursor_(plr[myplr].HoldItem._iCurs + CURSOR_FIRSTITEM);
done = FALSE;
for (i = 0; i < NUM_INV_GRID_ELEM && !done; i++) {
done = SpecialAutoPlace(myplr, i, plr[myplr].HoldItem);
}
if (done)
StartStore(STORE_CONFIRM);
else
StartStore(STORE_NOROOM);
SetCursor_(CURSOR_HAND);
}
}
}
void S_StoryEnter()
{
switch (stextsel) {
case 12:
stextlhold = 12;
talker = 4;
stextshold = STORE_STORY;
gossipstart = TEXT_STORY2;
gossipend = TEXT_STORY11;
StartStore(STORE_GOSSIP);
break;
case 14:
StartStore(STORE_SIDENTIFY);
break;
case 18:
stextflag = STORE_NONE;
break;
}
}
void S_SIDEnter()
{
int idx;
if (stextsel == 22) {
StartStore(STORE_STORY);
stextsel = 14;
} else {
stextshold = STORE_SIDENTIFY;
stextlhold = stextsel;
stextvhold = stextsval;
idx = stextsval + ((stextsel - stextup) >> 2);
plr[myplr].HoldItem = storehold[idx];
if (plr[myplr]._pGold < storehold[idx]._iIvalue)
StartStore(STORE_NOMONEY);
else
StartStore(STORE_CONFIRM);
}
}
void S_TalkEnter()
{
int i, tq, sn, la;
if (stextsel == 22) {
StartStore(stextshold);
stextsel = stextlhold;
return;
}
sn = 0;
for (i = 0; i < MAXQUESTS; i++) {
if (quests[i]._qactive == QUEST_ACTIVE && ((DWORD *)&Qtalklist[talker])[i] != -1 && quests[i]._qlog)
sn++;
}
if (sn > 6) {
sn = 14 - (sn >> 1);
la = 1;
} else {
sn = 15 - sn;
la = 2;
}
if (stextsel == sn - 2) {
SetRndSeed(towner[talker]._tSeed);
tq = gossipstart + random_(0, gossipend - gossipstart + 1);
InitQTextMsg(tq);
return;
}
for (i = 0; i < MAXQUESTS; i++) {
if (quests[i]._qactive == QUEST_ACTIVE && ((DWORD *)&Qtalklist[talker])[i] != -1 && quests[i]._qlog) {
if (sn == stextsel) {
InitQTextMsg(((DWORD *)&Qtalklist[talker])[i]);
}
sn += la;
}
}
}
void S_TavernEnter()
{
switch (stextsel) {
case 12:
stextlhold = 12;
talker = 3;
stextshold = STORE_TAVERN;
gossipstart = TEXT_OGDEN2;
gossipend = TEXT_OGDEN10;
StartStore(STORE_GOSSIP);
break;
case 18:
stextflag = STORE_NONE;
break;
}
}
void S_BarmaidEnter()
{
switch (stextsel) {
case 12:
stextlhold = 12;
talker = 7;
stextshold = STORE_BARMAID;
gossipstart = TEXT_GILLIAN2;
gossipend = TEXT_GILLIAN10;
StartStore(STORE_GOSSIP);
break;
case 18:
stextflag = STORE_NONE;
break;
}
}
void S_DrunkEnter()
{
switch (stextsel) {
case 12:
stextlhold = 12;
talker = 5;
stextshold = STORE_DRUNK;
gossipstart = TEXT_FARNHAM2;
gossipend = TEXT_FARNHAM13;
StartStore(STORE_GOSSIP);
break;
case 18:
stextflag = STORE_NONE;
break;
}
}
void STextEnter()
{
if (qtextflag) {
qtextflag = FALSE;
if (leveltype == DTYPE_TOWN)
stream_stop();
} else {
PlaySFX(IS_TITLSLCT);
switch (stextflag) {
case STORE_SMITH:
S_SmithEnter();
break;
case STORE_SPBUY:
S_SPBuyEnter();
break;
case STORE_SBUY:
S_SBuyEnter();
break;
case STORE_SSELL:
S_SSellEnter();
break;
case STORE_SREPAIR:
S_SRepairEnter();
break;
case STORE_WITCH:
S_WitchEnter();
break;
case STORE_WBUY:
S_WBuyEnter();
break;
case STORE_WSELL:
S_WSellEnter();
break;
case STORE_WRECHARGE:
S_WRechargeEnter();
break;
case STORE_NOMONEY:
case STORE_NOROOM:
StartStore(stextshold);
stextsel = stextlhold;
stextsval = stextvhold;
break;
case STORE_CONFIRM:
S_ConfirmEnter();
break;
case STORE_BOY:
S_BoyEnter();
break;
case STORE_BBOY:
S_BBuyEnter();
break;
case STORE_HEALER:
S_HealerEnter();
break;
case STORE_STORY:
S_StoryEnter();
break;
case STORE_HBUY:
S_HBuyEnter();
break;
case STORE_SIDENTIFY:
S_SIDEnter();
break;
case STORE_GOSSIP:
S_TalkEnter();
break;
case STORE_IDSHOW:
StartStore(STORE_SIDENTIFY);
break;
case STORE_DRUNK:
S_DrunkEnter();
break;
case STORE_TAVERN:
S_TavernEnter();
break;
case STORE_BARMAID:
S_BarmaidEnter();
break;
}
}
}
void CheckStoreBtn()
{
int y;
if (qtextflag) {
qtextflag = FALSE;
if (leveltype == DTYPE_TOWN)
stream_stop();
} else if (stextsel != -1 && MouseY >= (32 + UI_OFFSET_Y) && MouseY <= (320 + UI_OFFSET_Y)) {
if (!stextsize) {
if (MouseX < 344 + PANEL_LEFT || MouseX > 616 + PANEL_LEFT)
return;
} else {
if (MouseX < 24 + PANEL_LEFT || MouseX > 616 + PANEL_LEFT)
return;
}
y = (MouseY - (32 + UI_OFFSET_Y)) / 12;
if (stextscrl && MouseX > 600 + PANEL_LEFT) {
if (y == 4) {
if (stextscrlubtn <= 0) {
STextUp();
stextscrlubtn = 10;
} else {
stextscrlubtn--;
}
}
if (y == 20) {
if (stextscrldbtn <= 0) {
STextDown();
stextscrldbtn = 10;
} else {
stextscrldbtn--;
}
}
} else if (y >= 5) {
if (y >= 23)
y = 22;
if (stextscrl && y < 21 && !stext[y]._ssel) {
if (stext[y - 2]._ssel) {
y -= 2;
} else if (stext[y - 1]._ssel) {
y--;
}
}
if (stext[y]._ssel || stextscrl && y == 22) {
stextsel = y;
STextEnter();
}
}
}
}
void ReleaseStoreBtn()
{
stextscrlubtn = -1;
stextscrldbtn = -1;
}
DEVILUTION_END_NAMESPACE