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Shakher-makher 2b3fa84c38
Belarusian translation (#8381)
3 months ago
..
DiabloUI Update all the files that do not have CRLF as line break 3 months ago
control Update all the files that do not have CRLF as line break 3 months ago
controls Split control.cpp (#8347) 3 months ago
data Player Class Flags (#8173) 6 months ago
discord Make Player Class Data Data-Driven (#8167) 6 months ago
dvlnet Remove overly verbose log message 4 months ago
engine Update all the files that do not have CRLF as line break 3 months ago
items SDL3: Use endianness swap helpers throughout 5 months ago
levels Split control.cpp (#8347) 3 months ago
lua Update all the files that do not have CRLF as line break 3 months ago
monsters Added Lua Bindings for Adding New Monster Types 7 months ago
mpq SDL3: Add some backports / compat helpers 5 months ago
panels Split control.cpp (#8347) 3 months ago
platform Update all the files that do not have CRLF as line break 3 months ago
portals Apply simple const rules using clang-tidy 7 months ago
qol Split control.cpp (#8347) 3 months ago
quests Parse Text/Speech Data from TSV (#8138) 7 months ago
storm Process network packets independent of the game's tick rate 4 months ago
utils Belarusian translation (#8381) 3 months ago
.clang-format Apply simple const rules using clang-tidy 7 months ago
.clang-tidy clang-tidy: auto fix headers for DiabloUI 7 months ago
CMakeLists.txt Split control.cpp (#8347) 3 months ago
appfat.cpp Add multiplayer event logging 4 months ago
appfat.h More dependency untangling 1 year ago
automap.cpp Cleanup DrawAutomapText (#8345) 3 months ago
automap.h Extract Is{Any,None}Of out of engine.hpp 1 year ago
capture.cpp SDL3: Add some backports / compat helpers 5 months ago
capture.h
codec.cpp SDL3: Some more migration 5 months ago
codec.h Remove utils/stdcompat/cstddef.hpp 3 years ago
cpp.hint
crawl.cpp Optimize `DoCrawl` 2 years ago
crawl.hpp Extract Crawl to a library 2 years ago
cursor.cpp Split control.cpp (#8347) 3 months ago
cursor.h Split up `engine.{h,cpp}` 1 year ago
dead.cpp Extract `HeadlessMode` from `diablo.h` 1 year ago
dead.h Split up `engine.{h,cpp}` 1 year ago
debug.cpp Add missiles to tile data debug command 1 year ago
debug.h Add missiles to tile data debug command 1 year ago
diablo.cpp Split control.cpp (#8347) 3 months ago
diablo.h SDL3: Make `text_render_integration_test` build 5 months ago
diablo_msg.cpp SDL3: Even more migration 5 months ago
diablo_msg.hpp Split up `engine.{h,cpp}` 1 year ago
doom.cpp Split control.cpp (#8347) 3 months ago
doom.h Split up `engine.{h,cpp}` 1 year ago
effects.cpp Reload sfx when reloading active mods 3 months ago
effects.h Reload sfx when reloading active mods 3 months ago
effects_stubs.cpp Make Player Class Data Data-Driven (#8167) 6 months ago
encrypt.cpp SDL3: Make `text_render_integration_test` build 5 months ago
encrypt.h Validate length of incoming deltas 10 months ago
game_mode.cpp Untangle more dependencies 8 months ago
game_mode.hpp Untangle more dependencies 8 months ago
gamemenu.cpp CMake: Add SDL3_mixer 5 months ago
gamemenu.h Menu text revision (#3902) 1 year ago
gmenu.cpp Split control.cpp (#8347) 3 months ago
gmenu.h SDL3: Even more migration 5 months ago
headless_mode.cpp Extract `HeadlessMode` from `diablo.h` 1 year ago
headless_mode.hpp Extract `HeadlessMode` from `diablo.h` 1 year ago
help.cpp Apply simple const rules using clang-tidy 7 months ago
help.h Split up `engine.{h,cpp}` 1 year ago
hwcursor.cpp SDL3: Fix nearest-neighbor scaling 5 months ago
hwcursor.hpp Fix condition for logging errors in SetHardwareCursorVisible() 4 months ago
init.cpp SDL3: Even more migration 5 months ago
init.hpp SDL3: Even more migration 5 months ago
interfac.cpp Split control.cpp (#8347) 3 months ago
interfac.h SDL3: Make `text_render_integration_test` build 5 months ago
inv.cpp Add Player hasNoLife helper (#8302) 3 months ago
inv.h Extract logic from CheckInvCut/AutoPlaceItemInInventory (#7494) 1 year ago
inv_iterators.hpp Support `const` inventory iterators 3 years ago
itemdat.cpp Make Player Class Data Data-Driven (#8167) 6 months ago
itemdat.h Make Player Class Data Data-Driven (#8167) 6 months ago
items.cpp Split control.cpp (#8347) 3 months ago
items.h Use StaticVector for all vendors 4 months ago
lighting.cpp Apply simple const rules using clang-tidy 7 months ago
lighting.h light_render: Use an std::span for light tables 8 months ago
loadsave.cpp Split control.cpp (#8347) 3 months ago
loadsave.h Async load: Handle errors 1 year ago
main.cpp Add multiplayer event logging 4 months ago
menu.cpp SDL3: Add some backports / compat helpers 5 months ago
menu.h
minitext.cpp Split control.cpp (#8347) 3 months ago
minitext.h Split up `engine.{h,cpp}` 1 year ago
misdat.cpp clang-tidy: simple clean up of missiles 7 months ago
misdat.h Load spell icon based on data (#8072) 8 months ago
missiles.cpp Split control.cpp (#8347) 3 months ago
missiles.h Change MonsterTrapHit and MonsterMHit from index to Monster reference 4 months ago
monstdat.cpp magic_enum: Customize enums where they're declared 7 months ago
monstdat.h magic_enum: Customize enums where they're declared 7 months ago
monster.cpp Split control.cpp (#8347) 3 months ago
monster.h Add Monster hasNoLife helper (#8304) 3 months ago
movie.cpp SDL3: Add some backports / compat helpers 5 months ago
movie.h
msg.cpp Split control.cpp (#8347) 3 months ago
msg.h Fix Resurrect Illegal Player State/Crash (#8349) 3 months ago
multi.cpp Add Player hasNoLife helper (#8302) 3 months ago
multi.h Process network packets independent of the game's tick rate 4 months ago
nthread.cpp SDL3: Even more migration 5 months ago
nthread.h
objdat.cpp Clean up const and shadow variables 7 months ago
objdat.h Clean up selection type 2 years ago
objects.cpp Fix NaKrul book sequence 3 months ago
objects.h Fix NaKrul book sequence 3 months ago
options.cpp Belarusian translation (#8381) 3 months ago
options.h SDL3: Build with sound 5 months ago
pack.cpp Fix warnings about mismatched sign in comparisons 5 months ago
pack.h Extract more Hellfire into data 8 months ago
pfile.cpp SDL3: Add some backports / compat helpers 5 months ago
pfile.h Async load: Handle errors 1 year ago
player.cpp Split control.cpp (#8347) 3 months ago
player.h Add Player hasNoMana helper 3 months ago
playerdat.cpp Player Class Flags (#8173) 6 months ago
playerdat.hpp Player Class Flags (#8173) 6 months ago
plrmsg.cpp Split control.cpp (#8347) 3 months ago
plrmsg.h SDL3: Even more migration 5 months ago
portal.cpp Apply simple const rules using clang-tidy 7 months ago
portal.h Msg: Change OnXYZ to get a Player reference instead of a player index 2 years ago
quests.cpp Split control.cpp (#8347) 3 months ago
quests.h Parse Quest Data from TSV 7 months ago
quick_messages.cpp Move QuickMessages to its own library 1 year ago
quick_messages.hpp Move QuickMessages to its own library 1 year ago
restrict.cpp SDL3: Add some backports / compat helpers 5 months ago
restrict.h
sha.cpp Apply simple const rules using clang-tidy 7 months ago
sha.h Remove utils/stdcompat/cstddef.hpp 3 years ago
sound_effect_enums.h magic_enum: Customize enums where they're declared 7 months ago
spelldat.cpp Fix a few more warnings 2 years ago
spelldat.h Extract more Hellfire into data 8 months ago
spells.cpp Split control.cpp (#8347) 3 months ago
spells.h Fix Resurrect Illegal Player State/Crash (#8349) 3 months ago
stores.cpp Load towners via tsv 4 months ago
stores.h Split control.cpp (#8347) 3 months ago
sync.cpp SDL3: Use endianness swap helpers throughout 5 months ago
sync.h Fix includes in sync.h 10 months ago
textdat.cpp magic_enum: Customize enums where they're declared 7 months ago
textdat.h magic_enum: Customize enums where they're declared 7 months ago
tmsg.cpp SDL3: Even more migration 5 months ago
tmsg.h Remove utils/stdcompat/cstddef.hpp 3 years ago
townerdat.cpp Update all the files that do not have CRLF as line break 3 months ago
townerdat.hpp Update all the files that do not have CRLF as line break 3 months ago
towners.cpp Load towners via tsv 4 months ago
towners.h Add DVL_API_FOR_TEST to symbols used by townerdat_test.cpp 4 months ago
track.cpp Add Monster hasNoLife helper (#8304) 3 months ago
track.h Fix Automap movement being hardcoded to right stick on gamepad (#7921) 7 months ago
translation_dummy.cpp Update all the files that do not have CRLF as line break 3 months ago
vision.cpp Extract the vision algorithm to a separate library 11 months ago
vision.hpp Extract the vision algorithm to a separate library 11 months ago