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staphen 25afdee39b Replace libsmacker with libsmackerdec 4 years ago
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stdcompat 🚚 engine.h: Extract `Point`, `Direction`, `clamp` 5 years ago
attributes.h 🔥 Mark `dun_render` functions as `hot` 5 years ago
console.cpp 🚚 Restructure files 5 years ago
console.h 🧹 Add and use a DVL_ALWAYS_INLINE macro 5 years ago
display.cpp Reduce use of view globals in game menu 4 years ago
display.h Don't free PalSurface when it was obtained from SDL_GetVideoSurface 5 years ago
endian.hpp ♻️ Clean up `cel_header.hpp` 5 years ago
enum_traits.h Use scoped enums for DungeonFlags/BFLAG (#3135) 4 years ago
file_util.cpp fix error spam 4 years ago
file_util.h Make CreateFileStream return optional, rather than unique_ptr 5 years ago
language.cpp Fix talk/store text overlap for Chinese and Japanese 4 years ago
language.h Fix talk/store text overlap for Chinese and Japanese 4 years ago
log.hpp Apply clang-format 5 years ago
logged_fstream.cpp Move LoggedFStream to its own file 4 years ago
logged_fstream.hpp Move LoggedFStream to its own file 4 years ago
math.h Align end comment markers for doxygen comments 5 years ago
paths.cpp Load MPQ file overrides without StormLib 4 years ago
paths.h Load MPQ file overrides without StormLib 4 years ago
pcx.hpp Migrate to libmpq 4 years ago
png.h game_assets.* -> assets.* 4 years ago
push_aulib_decoder.cpp Update numeric literals to use appropriate suffix 5 years ago
push_aulib_decoder.h ♻️ Implement std's Lockable for SDL mutex wrapper 5 years ago
sdl2_backports.h Validate gamepad button count 4 years ago
sdl2_to_1_2_backports.cpp Enable SDL1 build option for Windows 4 years ago
sdl2_to_1_2_backports.h Enable SDL1 build option for Windows 4 years ago
sdl_bilinear_scale.cpp Scale hardware cursor bilinearly 5 years ago
sdl_bilinear_scale.hpp Scale hardware cursor bilinearly 5 years ago
sdl_compat.h OpenDingux: Minor fixes 4 years ago
sdl_cond.h Cleanups 5 years ago
sdl_geometry.h Simplify unique info window drawing 5 years ago
sdl_mutex.h dthread: simplify synchronization logic (#2419) 5 years ago
sdl_ptrs.h Introduce SDLWrap::AllocPalette 5 years ago
sdl_thread.cpp Introduce SdlThread 5 years ago
sdl_thread.h Make SdlThread constructor explicit 5 years ago
sdl_wrap.h Have SDLWrap::AllocPalette allocate space for 256 colors by default 5 years ago
soundsample.cpp game_assets.* -> assets.* 4 years ago
soundsample.h Align end comment markers for doxygen comments 5 years ago
stubs.h 🧹 LoadArt: BYTE -> uint8_t 5 years ago
ui_fwd.h Reduce use of view globals in game menu 4 years ago
utf8.cpp Performce UTF8 aware limited string copies 4 years ago
utf8.hpp Performce UTF8 aware limited string copies 4 years ago