..
render
text renderer: colors layout fix + improved tests
1 year ago
actor_position.cpp
Remove redundant code
2 years ago
actor_position.hpp
Fix issues with light offset calculation
3 years ago
animationinfo.cpp
Fix divide-by-zero crash in `getAnimationProgress()` ( #7532 )
1 year ago
animationinfo.h
typos and code cleanup
3 years ago
assets.cpp
More dependency untangling
1 year ago
assets.hpp
More dependency untangling
1 year ago
backbuffer_state.cpp
Split up `engine.{h,cpp}`
1 year ago
backbuffer_state.hpp
Fix chat
3 years ago
circle.hpp
Apply MethodCase config to Rectangle::Contains
4 years ago
clx_sprite.hpp
Split up `engine.{h,cpp}`
1 year ago
demomode.cpp
Extract current input mode into its own library
1 year ago
demomode.h
Deterministic timer simulation for shrine messages in demo mode ( #6516 )
3 years ago
direction.cpp
Remove utils/stdcompat/string_view.hpp
3 years ago
direction.hpp
Force-inline methods to improve debug build perf
3 years ago
displacement.hpp
Split up `engine.{h,cpp}`
1 year ago
dx.cpp
Extract current input mode into its own library
1 year ago
dx.h
Split up `engine.{h,cpp}`
1 year ago
events.cpp
Options: Extract padmapper handling from options
1 year ago
events.hpp
Remove miniwin
3 years ago
load_cel.cpp
Async load: Handle errors
1 year ago
load_cel.hpp
Async load: Handle errors
1 year ago
load_cl2.cpp
Async load: Handle errors
1 year ago
load_cl2.hpp
Rename endian.hpp to endian_read.hpp
1 year ago
load_clx.cpp
Async load: Handle errors
1 year ago
load_clx.hpp
Async load: Handle errors
1 year ago
load_file.hpp
Extract `HeadlessMode` from `diablo.h`
1 year ago
load_pcx.cpp
Add more missing <cstdint> includes
3 years ago
load_pcx.hpp
Remove utils/stdcompat/optional.hpp
3 years ago
palette.cpp
Replace Gamma Adjustment with Brightness Adjustment
1 year ago
palette.h
Replace Gamma Adjustment with Brightness Adjustment
1 year ago
path.cpp
Fix gcc/MSVC compiler warnings
1 year ago
path.h
Fix pathfinding and increase player path limit
1 year ago
point.hpp
Split up `engine.{h,cpp}`
1 year ago
points_in_rectangle_range.hpp
Force-inline methods to improve debug build perf
3 years ago
random.cpp
Introduce xoshiro RNG to generate dungeon seeds ( #7030 )
2 years ago
random.hpp
Introduce xoshiro RNG to generate dungeon seeds ( #7030 )
2 years ago
rectangle.hpp
Force-inline methods to improve debug build perf
3 years ago
size.hpp
Force-inline methods to improve debug build perf
3 years ago
sound.cpp
Move option change handlers out of `options.cpp`
1 year ago
sound.h
Async load: Handle errors
1 year ago
sound_defs.hpp
Remove utils/stdcompat/string_view.hpp
3 years ago
sound_position.cpp
Remove utils/stdcompat/algorithm.hpp
3 years ago
sound_position.hpp
Use real `CalculateSoundPosition` with NOSOUND
3 years ago
sound_stubs.cpp
Async load: Handle errors
1 year ago
surface.cpp
Add more missing <cstdint> includes
3 years ago
surface.hpp
Fix DiabloMsg rendering for CJK
2 years ago
ticks.cpp
Split up `engine.{h,cpp}`
1 year ago
ticks.hpp
Split up `engine.{h,cpp}`
1 year ago
trn.cpp
Switch to ankerl::unordered_dense
2 years ago
trn.hpp
Fix brightness of whu casting animations
2 years ago
world_tile.hpp
Add more missing <cstdint> includes
3 years ago