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/**
* @file drlg_l3.h
*
* Interface of the caves level generation algorithms.
*/
#ifndef __DRLG_L3_H__
#define __DRLG_L3_H__
void CreateL3Dungeon(DWORD rseed, int entry);
void LoadL3Dungeon(const char *sFileName, int vx, int vy);
void LoadPreL3Dungeon(const char *sFileName, int vx, int vy);
#endif /* __DRLG_L3_H__ */