/** * @file drlg_l3.h * * Interface of the caves level generation algorithms. */ #ifndef __DRLG_L3_H__ #define __DRLG_L3_H__ void CreateL3Dungeon(DWORD rseed, int entry); void LoadL3Dungeon(const char *sFileName, int vx, int vy); void LoadPreL3Dungeon(const char *sFileName, int vx, int vy); #endif /* __DRLG_L3_H__ */