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35 lines
1006 B
35 lines
1006 B
/** |
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* @file drlg_l1.h |
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* |
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* Interface of the cathedral level generation algorithms. |
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*/ |
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#ifndef __DRLG_L1_H__ |
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#define __DRLG_L1_H__ |
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#ifdef HELLFIRE |
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extern int UberRow; |
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extern int UberCol; |
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extern int IsUberRoomOpened; |
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extern int UberLeverRow; |
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extern int UberLeverCol; |
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extern int IsUberLeverActivated; |
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extern int UberDiabloMonsterIndex; |
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#endif |
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void DRLG_Init_Globals(); |
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void LoadL1Dungeon(const char *sFileName, int vx, int vy); |
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void LoadPreL1Dungeon(const char *sFileName, int vx, int vy); |
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void CreateL5Dungeon(DWORD rseed, int entry); |
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#ifdef HELLFIRE |
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void drlg_l1_set_crypt_room(int rx1, int ry1); |
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void drlg_l1_set_corner_room(int rx1, int ry1); |
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void drlg_l1_crypt_pattern1(int rndper); |
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void drlg_l1_crypt_pattern2(int rndper); |
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void drlg_l1_crypt_pattern3(int rndper); |
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void drlg_l1_crypt_pattern4(int rndper); |
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void drlg_l1_crypt_pattern5(int rndper); |
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void drlg_l1_crypt_pattern6(int rndper); |
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void drlg_l1_crypt_pattern7(int rndper); |
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#endif |
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#endif /* __DRLG_L1_H__ */
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