/** * @file drlg_l1.h * * Interface of the cathedral level generation algorithms. */ #ifndef __DRLG_L1_H__ #define __DRLG_L1_H__ #ifdef HELLFIRE extern int UberRow; extern int UberCol; extern int IsUberRoomOpened; extern int UberLeverRow; extern int UberLeverCol; extern int IsUberLeverActivated; extern int UberDiabloMonsterIndex; #endif void DRLG_Init_Globals(); void LoadL1Dungeon(const char *sFileName, int vx, int vy); void LoadPreL1Dungeon(const char *sFileName, int vx, int vy); void CreateL5Dungeon(DWORD rseed, int entry); #ifdef HELLFIRE void drlg_l1_set_crypt_room(int rx1, int ry1); void drlg_l1_set_corner_room(int rx1, int ry1); void drlg_l1_crypt_pattern1(int rndper); void drlg_l1_crypt_pattern2(int rndper); void drlg_l1_crypt_pattern3(int rndper); void drlg_l1_crypt_pattern4(int rndper); void drlg_l1_crypt_pattern5(int rndper); void drlg_l1_crypt_pattern6(int rndper); void drlg_l1_crypt_pattern7(int rndper); #endif #endif /* __DRLG_L1_H__ */