..
DiabloUI
Add section headers to Gameplay settings
2 days ago
control
Move *dat files to tables dir
2 months ago
controls
[Controller] improve character joystick movement ( #8449 )
4 weeks ago
data
Player Class Flags ( #8173 )
6 months ago
discord
Move *dat files to tables dir
2 months ago
dvlnet
Fix formatting errors in tcp_server.cpp
3 weeks ago
engine
LuaEvent > lua:: named functions. +lua_event.cpp
2 weeks ago
items
Move *dat files to tables dir
2 months ago
levels
Move *dat files to tables dir
2 months ago
lua
allow for return from new func CallLuaEventReturn
2 weeks ago
monsters
Added Lua Bindings for Adding New Monster Types
7 months ago
mpq
SDL3: Add some backports / compat helpers
5 months ago
panels
Move *dat files to tables dir
2 months ago
platform
Update all the files that do not have CRLF as line break
3 months ago
portals
Apply simple const rules using clang-tidy
7 months ago
qol
move floating damage nums to lua mod & add xp mod
2 months ago
quests
Move *dat files to tables dir
2 months ago
storm
Process network packets independent of the game's tick rate
4 months ago
tables
LuaEvent > lua:: named functions. +lua_event.cpp
2 weeks ago
utils
First step to migrate accessibility features
1 month ago
.clang-format
Apply simple const rules using clang-tidy
7 months ago
.clang-tidy
clang-tidy: auto fix headers for DiabloUI
7 months ago
CMakeLists.txt
LuaEvent > lua:: named functions. +lua_event.cpp
2 weeks ago
appfat.cpp
Add multiplayer event logging
4 months ago
appfat.h
More dependency untangling
1 year ago
automap.cpp
[QOL/UX] Multiplayer Player Colors ( #8317 )
2 months ago
automap.h
Extract Is{Any,None}Of out of engine.hpp
1 year ago
capture.cpp
SDL3: Add some backports / compat helpers
5 months ago
capture.h
Lowercase all file paths
4 years ago
codec.cpp
SDL3: Some more migration
5 months ago
codec.h
Remove utils/stdcompat/cstddef.hpp
3 years ago
cpp.hint
Add hint to avoid bugprone-use-after-move warnings
4 years ago
crawl.cpp
Optimize `DoCrawl`
2 years ago
crawl.hpp
Extract Crawl to a library
2 years ago
cursor.cpp
Split control.cpp ( #8347 )
3 months ago
cursor.h
Split up `engine.{h,cpp}`
1 year ago
dead.cpp
Move *dat files to tables dir
2 months ago
dead.h
Split up `engine.{h,cpp}`
1 year ago
debug.cpp
Add missiles to tile data debug command
1 year ago
debug.h
Add missiles to tile data debug command
1 year ago
diablo.cpp
LuaEvent > lua:: named functions. +lua_event.cpp
2 weeks ago
diablo.h
Move *dat files to tables dir
2 months ago
diablo_msg.cpp
SDL3: Even more migration
5 months ago
diablo_msg.hpp
Split up `engine.{h,cpp}`
1 year ago
doom.cpp
Split control.cpp ( #8347 )
3 months ago
doom.h
Split up `engine.{h,cpp}`
1 year ago
effects.cpp
First step to migrate accessibility features
1 month ago
effects.h
Reload sfx when reloading active mods
3 months ago
effects_stubs.cpp
Update effects_cleanup_sfx stub
2 months ago
encrypt.cpp
SDL3: Make `text_render_integration_test` build
5 months ago
encrypt.h
Validate length of incoming deltas
10 months ago
game_mode.cpp
Untangle more dependencies
8 months ago
game_mode.hpp
Untangle more dependencies
8 months ago
gamemenu.cpp
CMake: Add SDL3_mixer
5 months ago
gamemenu.h
Menu text revision ( #3902 )
1 year ago
gmenu.cpp
Split control.cpp ( #8347 )
3 months ago
gmenu.h
SDL3: Even more migration
5 months ago
headless_mode.cpp
Extract `HeadlessMode` from `diablo.h`
1 year ago
headless_mode.hpp
Extract `HeadlessMode` from `diablo.h`
1 year ago
help.cpp
Apply simple const rules using clang-tidy
7 months ago
help.h
Split up `engine.{h,cpp}`
1 year ago
hwcursor.cpp
SDL3: Fix nearest-neighbor scaling
5 months ago
hwcursor.hpp
Fix condition for logging errors in SetHardwareCursorVisible()
4 months ago
init.cpp
SDL3: Even more migration
5 months ago
init.hpp
SDL3: Even more migration
5 months ago
interfac.cpp
Split control.cpp ( #8347 )
3 months ago
interfac.h
SDL3: Make `text_render_integration_test` build
5 months ago
inv.cpp
Add Player hasNoLife helper ( #8302 )
3 months ago
inv.h
Extract logic from CheckInvCut/AutoPlaceItemInInventory ( #7494 )
1 year ago
inv_iterators.hpp
Support `const` inventory iterators
3 years ago
items.cpp
Move *dat files to tables dir
2 months ago
items.h
Move *dat files to tables dir
2 months ago
lighting.cpp
Apply simple const rules using clang-tidy
7 months ago
lighting.h
light_render: Use an std::span for light tables
8 months ago
loadsave.cpp
Move *dat files to tables dir
2 months ago
loadsave.h
Async load: Handle errors
1 year ago
main.cpp
Add multiplayer event logging
4 months ago
menu.cpp
SDL3: Add some backports / compat helpers
5 months ago
menu.h
Add missing <cstdint> includes
3 years ago
minitext.cpp
Move *dat files to tables dir
2 months ago
minitext.h
Move *dat files to tables dir
2 months ago
missiles.cpp
Black Death -1 HP to Generic Function & Similar Functions for All Attributes. Controlled by monstdat.tsv & unique_monstdat.tsv ( #8425 )
4 weeks ago
missiles.h
Move *dat files to tables dir
2 months ago
monster.cpp
LuaEvent > lua:: named functions. +lua_event.cpp
2 weeks ago
monster.h
Black Death -1 HP to Generic Function & Similar Functions for All Attributes. Controlled by monstdat.tsv & unique_monstdat.tsv ( #8425 )
4 weeks ago
movie.cpp
SDL3: Add some backports / compat helpers
5 months ago
movie.h
…
msg.cpp
Split control.cpp ( #8347 )
3 months ago
msg.h
[Bugfix] Update players directions on joining ( #8462 )
1 week ago
multi.cpp
[Bugfix] Update players directions on joining ( #8462 )
1 week ago
multi.h
Process network packets independent of the game's tick rate
4 months ago
nthread.cpp
SDL3: Even more migration
5 months ago
nthread.h
Add missing <cstdint> includes
3 years ago
objects.cpp
Move *dat files to tables dir
2 months ago
objects.h
Move *dat files to tables dir
2 months ago
options.cpp
First step to migrate accessibility features
1 month ago
options.h
First step to migrate accessibility features
1 month ago
pack.cpp
[Bugfix] Update players directions on joining ( #8462 )
1 week ago
pack.h
[Bugfix] Update players directions on joining ( #8462 )
1 week ago
pfile.cpp
Move *dat files to tables dir
2 months ago
pfile.h
Async load: Handle errors
1 year ago
player.cpp
LuaEvent > lua:: named functions. +lua_event.cpp
2 weeks ago
player.h
Move *dat files to tables dir
2 months ago
plrmsg.cpp
Split control.cpp ( #8347 )
3 months ago
plrmsg.h
SDL3: Even more migration
5 months ago
portal.cpp
Move *dat files to tables dir
2 months ago
portal.h
Msg: Change OnXYZ to get a Player reference instead of a player index
2 years ago
quests.cpp
Move *dat files to tables dir
2 months ago
quests.h
Move *dat files to tables dir
2 months ago
quick_messages.cpp
Move QuickMessages to its own library
1 year ago
quick_messages.hpp
Move QuickMessages to its own library
1 year ago
restrict.cpp
SDL3: Add some backports / compat helpers
5 months ago
restrict.h
…
sha.cpp
Apply simple const rules using clang-tidy
7 months ago
sha.h
Remove utils/stdcompat/cstddef.hpp
3 years ago
sound_effect_enums.h
First step to migrate accessibility features
1 month ago
spells.cpp
Split control.cpp ( #8347 )
3 months ago
spells.h
Fix Resurrect Illegal Player State/Crash ( #8349 )
3 months ago
stores.cpp
LuaEvent > lua:: named functions. +lua_event.cpp
2 weeks ago
stores.h
Split control.cpp ( #8347 )
3 months ago
sync.cpp
SDL3: Use endianness swap helpers throughout
5 months ago
sync.h
Fix includes in sync.h
10 months ago
tmsg.cpp
SDL3: Even more migration
5 months ago
tmsg.h
Remove utils/stdcompat/cstddef.hpp
3 years ago
towners.cpp
Move *dat files to tables dir
2 months ago
towners.h
Add DVL_API_FOR_TEST to symbols used by townerdat_test.cpp
4 months ago
track.cpp
Add Monster hasNoLife helper ( #8304 )
3 months ago
track.h
Fix Automap movement being hardcoded to right stick on gamepad ( #7921 )
7 months ago
translation_dummy.cpp
Update all the files that do not have CRLF as line break
3 months ago
vision.cpp
Extract the vision algorithm to a separate library
11 months ago
vision.hpp
Extract the vision algorithm to a separate library
11 months ago