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296 lines
7.9 KiB
296 lines
7.9 KiB
#include "../types.h" |
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const dvlnet_udp::endpoint dvlnet_udp::none; |
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dvlnet_udp::dvlnet_udp(buffer_t info) |
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{ |
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if (sodium_init() < 0) |
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abort(); |
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game_init_info = std::move(info); |
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} |
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int dvlnet_udp::create(std::string addrstr, std::string passwd) |
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{ |
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sock = asio::ip::udp::socket(context); // to be removed later |
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setup_password(passwd); |
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auto ipaddr = asio::ip::make_address(addrstr); |
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if (ipaddr.is_v4()) |
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sock.open(asio::ip::udp::v4()); |
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else if (ipaddr.is_v6()) |
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sock.open(asio::ip::udp::v6()); |
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sock.non_blocking(true); |
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unsigned short port = default_port; |
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/* |
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while(port <= default_port+try_ports) { |
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try { |
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sock.bind(asio::ip::udp::endpoint(asio::ip::address_v6(), port)); |
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} catch (std::exception e) { |
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eprintf("bind: %s, %s\n", asio::ip::address_v6().to_string(), e.what()); |
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} |
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++port; |
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} |
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*/ |
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try { |
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sock.bind(endpoint(ipaddr, port)); |
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} catch (std::exception e) { |
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return -1; |
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} |
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plr_self = 0; |
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return plr_self; |
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} |
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int dvlnet_udp::join(std::string addrstr, std::string passwd) |
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{ |
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setup_password(passwd); |
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auto ipaddr = asio::ip::make_address(addrstr); |
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endpoint themaster(ipaddr, default_port); |
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sock.connect(themaster); |
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master = themaster; |
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{ // hack: try to join for 5 seconds |
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randombytes_buf(reinterpret_cast<unsigned char *>(&cookie_self), |
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sizeof(cookie_t)); |
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upacket pkt = make_packet(PT_JOIN_REQUEST, ADDR_BROADCAST, ADDR_MASTER, cookie_self); |
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send(pkt); |
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for (auto i = 0; i < 5; ++i) { |
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recv(); |
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if (plr_self != ADDR_BROADCAST) |
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break; // join successful |
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sleep(1); |
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} |
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} |
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return (plr_self == ADDR_BROADCAST ? 4 : plr_self); |
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} |
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void dvlnet_udp::setup_password(std::string pw) |
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{ |
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//pw.resize(std::min(pw.size(), crypto_pwhash_PASSWD_MAX)); |
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//pw.resize(std::max(pw.size(), crypto_pwhash_PASSWD_MIN), 0); |
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std::string salt("devilution-salt"); |
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salt.resize(crypto_pwhash_SALTBYTES, 0); |
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if (crypto_pwhash(key.data(), crypto_secretbox_KEYBYTES, |
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pw.data(), pw.size(), |
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reinterpret_cast<const unsigned char *>(salt.data()), |
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crypto_pwhash_OPSLIMIT_INTERACTIVE, |
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crypto_pwhash_MEMLIMIT_INTERACTIVE, |
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crypto_pwhash_ALG_DEFAULT)) |
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ABORT(); |
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} |
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void dvlnet_udp::recv() |
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{ |
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try { |
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while (1) { // read until kernel buffer is empty? |
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try { |
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endpoint sender; |
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buffer_t pkt_buf(max_packet_size); |
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size_t pkt_len; |
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pkt_len = sock.receive_from(asio::buffer(pkt_buf), sender); |
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pkt_buf.resize(pkt_len); |
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upacket pkt = make_packet(pkt_buf); |
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recv_decrypted(pkt, sender); |
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} catch (packet_exception e) { |
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// drop packet |
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} |
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} |
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} catch (std::exception e) { |
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return; |
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} |
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} |
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void dvlnet_udp::send(dvlnet_udp::upacket &pkt, endpoint sender) |
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{ |
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for (auto &dest : dests_for_addr(pkt->dest(), sender)) { |
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sock.send_to(asio::buffer(pkt->data()), dest); |
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} |
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} |
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std::set<dvlnet_udp::endpoint> dvlnet_udp::dests_for_addr(plr_t dest, endpoint sender) |
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{ |
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auto ret = std::set<endpoint>(); |
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if (dest == plr_self) |
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return ret; |
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if (0 <= dest && dest < MAX_PLRS) { |
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if (active_table[dest]) |
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ret.insert(nexthop_table[dest]); |
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} else if (dest == ADDR_BROADCAST) { |
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for (auto i = 0; i < MAX_PLRS; ++i) |
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if (i != plr_self && active_table[i]) |
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ret.insert(nexthop_table[i]); |
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ret.insert(connection_requests_pending.begin(), connection_requests_pending.end()); |
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} else if (dest == ADDR_MASTER) { |
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if (master != none) |
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ret.insert(master); |
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} |
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ret.erase(sender); |
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return ret; |
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} |
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void dvlnet_udp::handle_join_request(upacket &pkt, endpoint sender) |
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{ |
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plr_t i; |
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for (i = 0; i < MAX_PLRS; ++i) { |
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if (i != plr_self && nexthop_table[i] == none) { |
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nexthop_table[i] = sender; |
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break; |
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} |
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} |
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upacket reply = make_packet(PT_JOIN_ACCEPT, plr_self, ADDR_BROADCAST, pkt->cookie(), i, game_init_info); |
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send(reply); |
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} |
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void dvlnet_udp::run_event_handler(_SNETEVENT &ev) |
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{ |
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/* disable until UI ready |
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auto f = registered_handlers[static_cast<event_type>(ev.eventid)]; |
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if(f) { |
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printf("RUNNING HANDLER"); |
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f(&ev); |
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} |
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*/ |
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} |
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void dvlnet_udp::handle_accept(upacket &pkt) |
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{ |
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if (plr_self != ADDR_BROADCAST) |
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return; // already have player id |
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if (pkt->cookie() == cookie_self) |
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plr_self = pkt->newplr(); |
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_SNETEVENT ev; |
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ev.eventid = EVENT_TYPE_PLAYER_CREATE_GAME; |
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ev.playerid = plr_self; |
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ev.data = pkt->info().data(); |
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ev.databytes = pkt->info().size(); |
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printf("GOT SEED!!"); |
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run_event_handler(ev); |
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} |
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void dvlnet_udp::recv_decrypted(upacket &pkt, endpoint sender) |
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{ |
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// 1. route |
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send(pkt, sender); |
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// 2. handle local |
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if (pkt->src() == ADDR_BROADCAST && pkt->dest() == ADDR_MASTER) { |
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connection_requests_pending.insert(sender); |
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if (master == none) { |
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handle_join_request(pkt, sender); |
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} |
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} |
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// normal packets |
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if (pkt->src() < 0 || pkt->src() >= MAX_PLRS) |
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return; //drop packet |
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if (active_table[pkt->src()]) { //WRONG?!? |
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if (sender != nexthop_table[pkt->src()]) |
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return; //rpfilter fail: drop packet |
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} else { |
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nexthop_table[pkt->src()] = sender; // new connection: accept |
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} |
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active_table[pkt->src()] = ACTIVE; |
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if (pkt->dest() != plr_self && pkt->dest() != ADDR_BROADCAST) |
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return; //packet not for us, drop |
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switch (pkt->type()) { |
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case PT_MESSAGE: |
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message_queue.push(message_t(pkt->src(), pkt->message())); |
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break; |
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case PT_TURN: |
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turn_last[pkt->src()] = pkt->turn(); |
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turn_new[pkt->src()] = true; |
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break; |
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case PT_JOIN_ACCEPT: |
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handle_accept(pkt); |
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break; |
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case PT_LEAVE_GAME: |
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// todo |
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break; |
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// otherwise drop |
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} |
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} |
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bool dvlnet_udp::SNetReceiveMessage(int *sender, char **data, int *size) |
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{ |
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recv(); |
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if (message_queue.empty()) |
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return false; |
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message_last = message_queue.front(); |
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message_queue.pop(); |
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*sender = message_last.sender; |
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*size = message_last.payload.size(); |
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*data = reinterpret_cast<char *>(message_last.payload.data()); |
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return true; |
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} |
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bool dvlnet_udp::SNetSendMessage(int playerID, void *data, unsigned int size) |
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{ |
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if (playerID != SNPLAYER_ALL && playerID != SNPLAYER_OTHERS && (playerID < 0 || playerID >= MAX_PLRS)) |
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abort(); |
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auto raw_message = reinterpret_cast<unsigned char *>(data); |
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buffer_t message(raw_message, raw_message + size); |
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if (playerID == plr_self || playerID == SNPLAYER_ALL) |
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message_queue.push(message_t(plr_self, message)); |
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plr_t dest; |
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if (playerID == SNPLAYER_ALL || playerID == SNPLAYER_OTHERS) |
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dest = ADDR_BROADCAST; |
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else |
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dest = playerID; |
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upacket pkt = make_packet(PT_MESSAGE, plr_self, dest, message); |
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send(pkt); |
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return true; |
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} |
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bool dvlnet_udp::SNetReceiveTurns(char **data, unsigned int *size, DWORD *status) |
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{ |
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recv(); |
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for (auto i = 0; i < MAX_PLRS; ++i) { |
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status[i] = 0; |
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if (i == plr_self || nexthop_table[i] != none) { |
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status[i] |= (PS_ACTIVE | PS_CONNECTED); |
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} |
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size[i] = sizeof(turn_t); |
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if (turn_new[i] = true) { |
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status[i] |= PS_HASMSG; |
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data[i] = reinterpret_cast<char *>(&turn_last[i]); |
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turn_new[i] = false; |
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} |
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} |
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return true; |
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} |
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bool dvlnet_udp::SNetSendTurn(char *data, unsigned int size) |
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{ |
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if (size != sizeof(turn_t)) |
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ABORT(); |
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upacket pkt = make_packet(PT_TURN, plr_self, ADDR_BROADCAST, *reinterpret_cast<turn_t *>(data)); |
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send(pkt); |
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return true; |
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} |
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int dvlnet_udp::SNetGetProviderCaps(struct _SNETCAPS *caps) |
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{ |
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caps->size = 0; // engine writes only ?!? |
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caps->flags = 0; // unused |
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caps->maxmessagesize = 512; // capped to 512; underflow if < 24 |
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caps->maxqueuesize = 0; // unused |
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caps->maxplayers = MAX_PLRS; // capped to 4 |
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caps->bytessec = 1000000; // ? |
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caps->latencyms = 0; // unused |
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caps->defaultturnssec = 10; // ? |
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caps->defaultturnsintransit = 1; // maximum acceptable number of turns in queue? |
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return 1; |
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} |
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void *dvlnet_udp::SNetUnregisterEventHandler(event_type evtype, void(__stdcall *func)(struct _SNETEVENT *)) |
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{ |
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registered_handlers.erase(evtype); |
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return (void*)func; |
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} |
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void *dvlnet_udp::SNetRegisterEventHandler(event_type evtype, void(__stdcall *func)(struct _SNETEVENT *)) |
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{ |
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registered_handlers[evtype] = func; |
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return (void*)func; |
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// need to handle: |
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// EVENT_TYPE_PLAYER_LEAVE_GAME |
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// EVENT_TYPE_PLAYER_CREATE_GAME (raised during SNetCreateGame?) |
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// EVENT_TYPE_PLAYER_MESSAGE |
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// all by the same function |
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}
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