#include "../types.h" const dvlnet_udp::endpoint dvlnet_udp::none; dvlnet_udp::dvlnet_udp(buffer_t info) { if (sodium_init() < 0) abort(); game_init_info = std::move(info); } int dvlnet_udp::create(std::string addrstr, std::string passwd) { sock = asio::ip::udp::socket(context); // to be removed later setup_password(passwd); auto ipaddr = asio::ip::make_address(addrstr); if (ipaddr.is_v4()) sock.open(asio::ip::udp::v4()); else if (ipaddr.is_v6()) sock.open(asio::ip::udp::v6()); sock.non_blocking(true); unsigned short port = default_port; /* while(port <= default_port+try_ports) { try { sock.bind(asio::ip::udp::endpoint(asio::ip::address_v6(), port)); } catch (std::exception e) { eprintf("bind: %s, %s\n", asio::ip::address_v6().to_string(), e.what()); } ++port; } */ try { sock.bind(endpoint(ipaddr, port)); } catch (std::exception e) { return -1; } plr_self = 0; return plr_self; } int dvlnet_udp::join(std::string addrstr, std::string passwd) { setup_password(passwd); auto ipaddr = asio::ip::make_address(addrstr); endpoint themaster(ipaddr, default_port); sock.connect(themaster); master = themaster; { // hack: try to join for 5 seconds randombytes_buf(reinterpret_cast(&cookie_self), sizeof(cookie_t)); upacket pkt = make_packet(PT_JOIN_REQUEST, ADDR_BROADCAST, ADDR_MASTER, cookie_self); send(pkt); for (auto i = 0; i < 5; ++i) { recv(); if (plr_self != ADDR_BROADCAST) break; // join successful sleep(1); } } return (plr_self == ADDR_BROADCAST ? 4 : plr_self); } void dvlnet_udp::setup_password(std::string pw) { //pw.resize(std::min(pw.size(), crypto_pwhash_PASSWD_MAX)); //pw.resize(std::max(pw.size(), crypto_pwhash_PASSWD_MIN), 0); std::string salt("devilution-salt"); salt.resize(crypto_pwhash_SALTBYTES, 0); if (crypto_pwhash(key.data(), crypto_secretbox_KEYBYTES, pw.data(), pw.size(), reinterpret_cast(salt.data()), crypto_pwhash_OPSLIMIT_INTERACTIVE, crypto_pwhash_MEMLIMIT_INTERACTIVE, crypto_pwhash_ALG_DEFAULT)) ABORT(); } void dvlnet_udp::recv() { try { while (1) { // read until kernel buffer is empty? try { endpoint sender; buffer_t pkt_buf(max_packet_size); size_t pkt_len; pkt_len = sock.receive_from(asio::buffer(pkt_buf), sender); pkt_buf.resize(pkt_len); upacket pkt = make_packet(pkt_buf); recv_decrypted(pkt, sender); } catch (packet_exception e) { // drop packet } } } catch (std::exception e) { return; } } void dvlnet_udp::send(dvlnet_udp::upacket &pkt, endpoint sender) { for (auto &dest : dests_for_addr(pkt->dest(), sender)) { sock.send_to(asio::buffer(pkt->data()), dest); } } std::set dvlnet_udp::dests_for_addr(plr_t dest, endpoint sender) { auto ret = std::set(); if (dest == plr_self) return ret; if (0 <= dest && dest < MAX_PLRS) { if (active_table[dest]) ret.insert(nexthop_table[dest]); } else if (dest == ADDR_BROADCAST) { for (auto i = 0; i < MAX_PLRS; ++i) if (i != plr_self && active_table[i]) ret.insert(nexthop_table[i]); ret.insert(connection_requests_pending.begin(), connection_requests_pending.end()); } else if (dest == ADDR_MASTER) { if (master != none) ret.insert(master); } ret.erase(sender); return ret; } void dvlnet_udp::handle_join_request(upacket &pkt, endpoint sender) { plr_t i; for (i = 0; i < MAX_PLRS; ++i) { if (i != plr_self && nexthop_table[i] == none) { nexthop_table[i] = sender; break; } } upacket reply = make_packet(PT_JOIN_ACCEPT, plr_self, ADDR_BROADCAST, pkt->cookie(), i, game_init_info); send(reply); } void dvlnet_udp::run_event_handler(_SNETEVENT &ev) { /* disable until UI ready auto f = registered_handlers[static_cast(ev.eventid)]; if(f) { printf("RUNNING HANDLER"); f(&ev); } */ } void dvlnet_udp::handle_accept(upacket &pkt) { if (plr_self != ADDR_BROADCAST) return; // already have player id if (pkt->cookie() == cookie_self) plr_self = pkt->newplr(); _SNETEVENT ev; ev.eventid = EVENT_TYPE_PLAYER_CREATE_GAME; ev.playerid = plr_self; ev.data = pkt->info().data(); ev.databytes = pkt->info().size(); printf("GOT SEED!!"); run_event_handler(ev); } void dvlnet_udp::recv_decrypted(upacket &pkt, endpoint sender) { // 1. route send(pkt, sender); // 2. handle local if (pkt->src() == ADDR_BROADCAST && pkt->dest() == ADDR_MASTER) { connection_requests_pending.insert(sender); if (master == none) { handle_join_request(pkt, sender); } } // normal packets if (pkt->src() < 0 || pkt->src() >= MAX_PLRS) return; //drop packet if (active_table[pkt->src()]) { //WRONG?!? if (sender != nexthop_table[pkt->src()]) return; //rpfilter fail: drop packet } else { nexthop_table[pkt->src()] = sender; // new connection: accept } active_table[pkt->src()] = ACTIVE; if (pkt->dest() != plr_self && pkt->dest() != ADDR_BROADCAST) return; //packet not for us, drop switch (pkt->type()) { case PT_MESSAGE: message_queue.push(message_t(pkt->src(), pkt->message())); break; case PT_TURN: turn_last[pkt->src()] = pkt->turn(); turn_new[pkt->src()] = true; break; case PT_JOIN_ACCEPT: handle_accept(pkt); break; case PT_LEAVE_GAME: // todo break; // otherwise drop } } bool dvlnet_udp::SNetReceiveMessage(int *sender, char **data, int *size) { recv(); if (message_queue.empty()) return false; message_last = message_queue.front(); message_queue.pop(); *sender = message_last.sender; *size = message_last.payload.size(); *data = reinterpret_cast(message_last.payload.data()); return true; } bool dvlnet_udp::SNetSendMessage(int playerID, void *data, unsigned int size) { if (playerID != SNPLAYER_ALL && playerID != SNPLAYER_OTHERS && (playerID < 0 || playerID >= MAX_PLRS)) abort(); auto raw_message = reinterpret_cast(data); buffer_t message(raw_message, raw_message + size); if (playerID == plr_self || playerID == SNPLAYER_ALL) message_queue.push(message_t(plr_self, message)); plr_t dest; if (playerID == SNPLAYER_ALL || playerID == SNPLAYER_OTHERS) dest = ADDR_BROADCAST; else dest = playerID; upacket pkt = make_packet(PT_MESSAGE, plr_self, dest, message); send(pkt); return true; } bool dvlnet_udp::SNetReceiveTurns(char **data, unsigned int *size, DWORD *status) { recv(); for (auto i = 0; i < MAX_PLRS; ++i) { status[i] = 0; if (i == plr_self || nexthop_table[i] != none) { status[i] |= (PS_ACTIVE | PS_CONNECTED); } size[i] = sizeof(turn_t); if (turn_new[i] = true) { status[i] |= PS_HASMSG; data[i] = reinterpret_cast(&turn_last[i]); turn_new[i] = false; } } return true; } bool dvlnet_udp::SNetSendTurn(char *data, unsigned int size) { if (size != sizeof(turn_t)) ABORT(); upacket pkt = make_packet(PT_TURN, plr_self, ADDR_BROADCAST, *reinterpret_cast(data)); send(pkt); return true; } int dvlnet_udp::SNetGetProviderCaps(struct _SNETCAPS *caps) { caps->size = 0; // engine writes only ?!? caps->flags = 0; // unused caps->maxmessagesize = 512; // capped to 512; underflow if < 24 caps->maxqueuesize = 0; // unused caps->maxplayers = MAX_PLRS; // capped to 4 caps->bytessec = 1000000; // ? caps->latencyms = 0; // unused caps->defaultturnssec = 10; // ? caps->defaultturnsintransit = 1; // maximum acceptable number of turns in queue? return 1; } void *dvlnet_udp::SNetUnregisterEventHandler(event_type evtype, void(__stdcall *func)(struct _SNETEVENT *)) { registered_handlers.erase(evtype); return (void*)func; } void *dvlnet_udp::SNetRegisterEventHandler(event_type evtype, void(__stdcall *func)(struct _SNETEVENT *)) { registered_handlers[evtype] = func; return (void*)func; // need to handle: // EVENT_TYPE_PLAYER_LEAVE_GAME // EVENT_TYPE_PLAYER_CREATE_GAME (raised during SNetCreateGame?) // EVENT_TYPE_PLAYER_MESSAGE // all by the same function }