You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

219 lines
5.1 KiB

#include "dvlnet/tcp_server.h"
#include <functional>
#include <chrono>
#include "dvlnet/base.h"
namespace dvl {
namespace net {
tcp_server::tcp_server(asio::io_context &ioc, std::string bindaddr,
unsigned short port, std::string pw)
: ioc(ioc)
, pktfty(pw)
{
auto addr = asio::ip::address::from_string(bindaddr);
auto ep = asio::ip::tcp::endpoint(addr, port);
acceptor.reset(new asio::ip::tcp::acceptor(ioc, ep));
start_accept();
}
std::string tcp_server::localhost_self()
{
auto addr = acceptor->local_endpoint().address();
if (addr.is_unspecified()) {
if (addr.is_v4()) {
return asio::ip::address_v4::loopback().to_string();
} else if (addr.is_v6()) {
return asio::ip::address_v6::loopback().to_string();
}
ABORT();
}
return addr.to_string();
}
tcp_server::scc tcp_server::make_connection()
{
return std::make_shared<client_connection>(ioc);
}
plr_t tcp_server::next_free()
{
for (plr_t i = 0; i < MAX_PLRS; ++i)
if (!connections[i])
return i;
return PLR_BROADCAST;
}
bool tcp_server::empty()
{
for (plr_t i = 0; i < MAX_PLRS; ++i)
if (connections[i])
return false;
return true;
}
void tcp_server::start_recv(scc con)
{
con->socket.async_receive(asio::buffer(con->recv_buffer),
std::bind(&tcp_server::handle_recv, this, con,
std::placeholders::_1,
std::placeholders::_2));
}
void tcp_server::handle_recv(scc con, const asio::error_code &ec,
size_t bytes_read)
{
if (ec || bytes_read == 0) {
drop_connection(con);
return;
}
con->recv_buffer.resize(bytes_read);
con->recv_queue.write(std::move(con->recv_buffer));
con->recv_buffer.resize(frame_queue::max_frame_size);
while (con->recv_queue.packet_ready()) {
try {
auto pkt = pktfty.make_packet(con->recv_queue.read_packet());
if (con->plr == PLR_BROADCAST) {
handle_recv_newplr(con, *pkt);
} else {
con->timeout = timeout_active;
handle_recv_packet(*pkt);
}
} catch (dvlnet_exception &e) {
SDL_Log("Network error: %s", e.what());
drop_connection(con);
return;
}
}
start_recv(con);
}
void tcp_server::send_connect(scc con)
{
auto pkt = pktfty.make_packet<PT_CONNECT>(PLR_MASTER, PLR_BROADCAST,
con->plr);
send_packet(*pkt);
}
void tcp_server::handle_recv_newplr(scc con, packet &pkt)
{
auto newplr = next_free();
if (newplr == PLR_BROADCAST)
throw server_exception();
if (empty())
game_init_info = pkt.info();
auto reply = pktfty.make_packet<PT_JOIN_ACCEPT>(PLR_MASTER, PLR_BROADCAST,
pkt.cookie(), newplr,
game_init_info);
start_send(con, *reply);
con->plr = newplr;
connections[newplr] = con;
con->timeout = timeout_active;
send_connect(con);
}
void tcp_server::handle_recv_packet(packet &pkt)
{
send_packet(pkt);
}
void tcp_server::send_packet(packet &pkt)
{
if (pkt.dest() == PLR_BROADCAST) {
for (auto i = 0; i < MAX_PLRS; ++i)
if (i != pkt.src() && connections[i])
start_send(connections[i], pkt);
} else {
if (pkt.dest() >= MAX_PLRS)
throw server_exception();
if ((pkt.dest() != pkt.src()) && connections[pkt.dest()])
start_send(connections[pkt.dest()], pkt);
}
}
void tcp_server::start_send(scc con, packet &pkt)
{
const auto *frame = new buffer_t(frame_queue::make_frame(pkt.data()));
auto buf = asio::buffer(*frame);
asio::async_write(con->socket, buf,
[this, con, frame](const asio::error_code &ec, size_t bytes_sent) {
handle_send(con, ec, bytes_sent);
delete frame;
});
}
void tcp_server::handle_send(scc con, const asio::error_code &ec,
size_t bytes_sent)
{
// empty for now
}
void tcp_server::start_accept()
{
auto nextcon = make_connection();
acceptor->async_accept(nextcon->socket,
std::bind(&tcp_server::handle_accept,
this, nextcon,
std::placeholders::_1));
}
void tcp_server::handle_accept(scc con, const asio::error_code &ec)
{
if (next_free() == PLR_BROADCAST) {
drop_connection(con);
} else {
asio::ip::tcp::no_delay option(true);
con->socket.set_option(option);
con->timeout = timeout_connect;
start_recv(con);
start_timeout(con);
}
start_accept();
}
void tcp_server::start_timeout(scc con)
{
con->timer.expires_after(std::chrono::seconds(1));
con->timer.async_wait(std::bind(&tcp_server::handle_timeout, this, con,
std::placeholders::_1));
}
void tcp_server::handle_timeout(scc con, const asio::error_code &ec)
{
if (ec) {
drop_connection(con);
return;
}
if (con->timeout > 0)
con->timeout -= 1;
if (con->timeout < 0)
con->timeout = 0;
if (!con->timeout) {
drop_connection(con);
return;
}
start_timeout(con);
}
void tcp_server::drop_connection(scc con)
{
if (con->plr != PLR_BROADCAST) {
auto pkt = pktfty.make_packet<PT_DISCONNECT>(PLR_MASTER, PLR_BROADCAST,
con->plr, LEAVE_DROP);
connections[con->plr] = NULL;
send_packet(*pkt);
// TODO: investigate if it is really ok for the server to
// drop a client directly.
}
con->timer.cancel();
con->socket.close();
}
tcp_server::~tcp_server()
{
}
} // namespace net
} // namespace dvl