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/**
* @file sound.h
*
* Interface of functions setting up the audio pipeline.
*/
#ifndef __SOUND_H__
#define __SOUND_H__
DEVILUTION_BEGIN_NAMESPACE
#ifdef __cplusplus
extern "C" {
#endif
extern SoundSample *DSBs[8];
extern BOOLEAN gbSndInited;
extern HMODULE hDsound_dll;
void snd_update(BOOL bStopAll);
void snd_stop_snd(TSnd *pSnd);
BOOL snd_playing(TSnd *pSnd);
void snd_play_snd(TSnd *pSnd, int lVolume, int lPan);
SoundSample *sound_dup_channel(SoundSample *DSB);
BOOL sound_file_reload(TSnd *sound_file, SoundSample *DSB);
TSnd *sound_file_load(char *path);
void sound_CreateSoundBuffer(TSnd *sound_file);
void sound_file_cleanup(TSnd *sound_file);
void snd_init(HWND hWnd);
void snd_get_volume(char *value_name, int *value);
void sound_create_primary_buffer(HANDLE music_track);
void sound_cleanup();
void snd_set_volume(char *key, int value);
void music_stop();
void music_start(int nTrack);
void sound_disable_music(BOOL disable);
int sound_get_or_set_music_volume(int volume);
int sound_get_or_set_sound_volume(int volume);
/* rdata */
/* data */
extern BOOLEAN gbMusicOn;
extern BOOLEAN gbSoundOn;
extern BOOLEAN gbDupSounds;
extern char unk_volume[4][2];
#ifdef __cplusplus
}
#endif
DEVILUTION_END_NAMESPACE
#endif /* __SOUND_H__ */