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46 KiB

/**
* @file drlg_l4.cpp
*
* Implementation of the hell level generation algorithms.
*/
#include "all.h"
DEVILUTION_BEGIN_NAMESPACE
int diabquad1x;
int diabquad1y;
int diabquad2x;
int diabquad2y;
int diabquad3x;
int diabquad3y;
int diabquad4x;
int diabquad4y;
#ifndef SPAWN
BOOL hallok[20];
int l4holdx;
int l4holdy;
int SP4x1;
int SP4y1;
int SP4x2;
int SP4y2;
BYTE L4dungeon[80][80];
BYTE dung[20][20];
//int dword_52A4DC;
/**
* A lookup table for the 16 possible patterns of a 2x2 area,
* where each cell either contains a SW wall or it doesn't.
*/
const BYTE L4ConvTbl[16] = { 30, 6, 1, 6, 2, 6, 6, 6, 9, 6, 1, 6, 2, 6, 3, 6 };
/** Miniset: Stairs up. */
const BYTE L4USTAIRS[] = {
// clang-format off
4, 5, // width, height
6, 6, 6, 6, // search
6, 6, 6, 6,
6, 6, 6, 6,
6, 6, 6, 6,
6, 6, 6, 6,
0, 0, 0, 0, // replace
36, 38, 35, 0,
37, 34, 33, 32,
0, 0, 31, 0,
0, 0, 0, 0,
// clang-format on
};
/** Miniset: Stairs up to town. */
const BYTE L4TWARP[] = {
// clang-format off
4, 5, // width, height
6, 6, 6, 6, // search
6, 6, 6, 6,
6, 6, 6, 6,
6, 6, 6, 6,
6, 6, 6, 6,
0, 0, 0, 0, // replace
134, 136, 133, 0,
135, 132, 131, 130,
0, 0, 129, 0,
0, 0, 0, 0,
// clang-format on
};
/** Miniset: Stairs down. */
const BYTE L4DSTAIRS[] = {
// clang-format off
5, 5, // width, height
6, 6, 6, 6, 6, // search
6, 6, 6, 6, 6,
6, 6, 6, 6, 6,
6, 6, 6, 6, 6,
6, 6, 6, 6, 6,
0, 0, 0, 0, 0, // replace
0, 0, 45, 41, 0,
0, 44, 43, 40, 0,
0, 46, 42, 39, 0,
0, 0, 0, 0, 0,
// clang-format on
};
/** Miniset: Pentagram. */
const BYTE L4PENTA[] = {
// clang-format off
5, 5, // width, height
6, 6, 6, 6, 6, // search
6, 6, 6, 6, 6,
6, 6, 6, 6, 6,
6, 6, 6, 6, 6,
6, 6, 6, 6, 6,
0, 0, 0, 0, 0, // replace
0, 98, 100, 103, 0,
0, 99, 102, 105, 0,
0, 101, 104, 106, 0,
0, 0, 0, 0, 0,
// clang-format on
};
/** Miniset: Pentagram portal. */
const BYTE L4PENTA2[] = {
// clang-format off
5, 5, // width, height
6, 6, 6, 6, 6, // search
6, 6, 6, 6, 6,
6, 6, 6, 6, 6,
6, 6, 6, 6, 6,
6, 6, 6, 6, 6,
0, 0, 0, 0, 0, // replace
0, 107, 109, 112, 0,
0, 108, 111, 114, 0,
0, 110, 113, 115, 0,
0, 0, 0, 0, 0,
// clang-format on
};
/** Maps tile IDs to their corresponding undecorated tile ID. */
const BYTE L4BTYPES[140] = {
0, 1, 2, 3, 4, 5, 6, 7, 8, 9,
10, 11, 12, 13, 14, 15, 16, 17, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 6,
6, 6, 0, 0, 0, 0, 0, 0, 0, 0,
0, 1, 2, 1, 2, 1, 2, 1, 1, 2,
2, 0, 0, 0, 0, 0, 0, 15, 16, 9,
12, 4, 5, 7, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
static void DRLG_L4Shadows()
{
int x, y;
BOOL okflag;
for (y = 1; y < DMAXY; y++) {
for (x = 1; x < DMAXY; x++) {
okflag = FALSE;
if (dungeon[x][y] == 3) {
okflag = TRUE;
}
if (dungeon[x][y] == 4) {
okflag = TRUE;
}
if (dungeon[x][y] == 8) {
okflag = TRUE;
}
if (dungeon[x][y] == 15) {
okflag = TRUE;
}
if (!okflag) {
continue;
}
if (dungeon[x - 1][y] == 6) {
dungeon[x - 1][y] = 47;
}
if (dungeon[x - 1][y - 1] == 6) {
dungeon[x - 1][y - 1] = 48;
}
}
}
}
static void InitL4Dungeon()
{
int i, j;
memset(dung, 0, sizeof(dung));
memset(L4dungeon, 0, sizeof(L4dungeon));
for (j = 0; j < DMAXY; j++) {
for (i = 0; i < DMAXX; i++) {
dungeon[i][j] = 30;
dflags[i][j] = 0;
}
}
}
void DRLG_LoadL4SP()
{
setloadflag = FALSE;
if (QuestStatus(Q_WARLORD)) {
pSetPiece = LoadFileInMem("Levels\\L4Data\\Warlord.DUN", NULL);
setloadflag = TRUE;
}
if (currlevel == 15 && gbMaxPlayers != 1) {
pSetPiece = LoadFileInMem("Levels\\L4Data\\Vile1.DUN", NULL);
setloadflag = TRUE;
}
}
void DRLG_FreeL4SP()
{
MemFreeDbg(pSetPiece);
}
void DRLG_L4SetSPRoom(int rx1, int ry1)
{
int rw, rh, i, j;
BYTE *sp;
rw = pSetPiece[0];
rh = pSetPiece[2];
setpc_x = rx1;
setpc_y = ry1;
setpc_w = rw;
setpc_h = rh;
sp = &pSetPiece[4];
for (j = 0; j < rh; j++) {
for (i = 0; i < rw; i++) {
if (*sp != 0) {
dungeon[i + rx1][j + ry1] = *sp;
dflags[i + rx1][j + ry1] |= DLRG_PROTECTED;
} else {
dungeon[i + rx1][j + ry1] = 6;
}
sp += 2;
}
}
}
static void L4makeDmt()
{
int i, j, idx, val, dmtx, dmty;
for (j = 0, dmty = 1; dmty <= 77; j++, dmty += 2) {
for (i = 0, dmtx = 1; dmtx <= 77; i++, dmtx += 2) {
val = 8 * L4dungeon[dmtx + 1][dmty + 1]
+ 4 * L4dungeon[dmtx][dmty + 1]
+ 2 * L4dungeon[dmtx + 1][dmty]
+ L4dungeon[dmtx][dmty];
idx = L4ConvTbl[val];
dungeon[i][j] = idx;
}
}
}
static int L4HWallOk(int i, int j)
{
int x;
BOOL wallok;
for (x = 1; dungeon[i + x][j] == 6; x++) {
if (dflags[i + x][j] != 0) {
break;
}
if (dungeon[i + x][j - 1] != 6) {
break;
}
if (dungeon[i + x][j + 1] != 6) {
break;
}
}
wallok = FALSE;
if (dungeon[i + x][j] == 10) {
wallok = TRUE;
}
if (dungeon[i + x][j] == 12) {
wallok = TRUE;
}
if (dungeon[i + x][j] == 13) {
wallok = TRUE;
}
if (dungeon[i + x][j] == 15) {
wallok = TRUE;
}
if (dungeon[i + x][j] == 16) {
wallok = TRUE;
}
if (dungeon[i + x][j] == 21) {
wallok = TRUE;
}
if (dungeon[i + x][j] == 22) {
wallok = TRUE;
}
if (x <= 3) {
wallok = FALSE;
}
if (wallok) {
return x;
} else {
return -1;
}
}
static int L4VWallOk(int i, int j)
{
int y;
BOOL wallok;
for (y = 1; dungeon[i][j + y] == 6; y++) {
if (dflags[i][j + y] != 0) {
break;
}
if (dungeon[i - 1][j + y] != 6) {
break;
}
if (dungeon[i + 1][j + y] != 6) {
break;
}
}
wallok = FALSE;
if (dungeon[i][j + y] == 8) {
wallok = TRUE;
}
if (dungeon[i][j + y] == 9) {
wallok = TRUE;
}
if (dungeon[i][j + y] == 11) {
wallok = TRUE;
}
if (dungeon[i][j + y] == 14) {
wallok = TRUE;
}
if (dungeon[i][j + y] == 15) {
wallok = TRUE;
}
if (dungeon[i][j + y] == 16) {
wallok = TRUE;
}
if (dungeon[i][j + y] == 21) {
wallok = TRUE;
}
if (dungeon[i][j + y] == 23) {
wallok = TRUE;
}
if (y <= 3) {
wallok = FALSE;
}
if (wallok) {
return y;
} else {
return -1;
}
}
static void L4HorizWall(int i, int j, int dx)
{
int xx;
if (dungeon[i][j] == 13) {
dungeon[i][j] = 17;
}
if (dungeon[i][j] == 16) {
dungeon[i][j] = 11;
}
if (dungeon[i][j] == 12) {
dungeon[i][j] = 14;
}
for (xx = 1; xx < dx; xx++) {
dungeon[i + xx][j] = 2;
}
if (dungeon[i + dx][j] == 15) {
dungeon[i + dx][j] = 14;
}
if (dungeon[i + dx][j] == 10) {
dungeon[i + dx][j] = 17;
}
if (dungeon[i + dx][j] == 21) {
dungeon[i + dx][j] = 23;
}
if (dungeon[i + dx][j] == 22) {
dungeon[i + dx][j] = 29;
}
xx = random_(0, dx - 3) + 1;
dungeon[i + xx][j] = 57;
dungeon[i + xx + 2][j] = 56;
dungeon[i + xx + 1][j] = 60;
if (dungeon[i + xx][j - 1] == 6) {
dungeon[i + xx][j - 1] = 58;
}
if (dungeon[i + xx + 1][j - 1] == 6) {
dungeon[i + xx + 1][j - 1] = 59;
}
}
static void L4VertWall(int i, int j, int dy)
{
int yy;
if (dungeon[i][j] == 14) {
dungeon[i][j] = 17;
}
if (dungeon[i][j] == 8) {
dungeon[i][j] = 9;
}
if (dungeon[i][j] == 15) {
dungeon[i][j] = 10;
}
for (yy = 1; yy < dy; yy++) {
dungeon[i][j + yy] = 1;
}
if (dungeon[i][j + dy] == 11) {
dungeon[i][j + dy] = 17;
}
if (dungeon[i][j + dy] == 9) {
dungeon[i][j + dy] = 10;
}
if (dungeon[i][j + dy] == 16) {
dungeon[i][j + dy] = 13;
}
if (dungeon[i][j + dy] == 21) {
dungeon[i][j + dy] = 22;
}
if (dungeon[i][j + dy] == 23) {
dungeon[i][j + dy] = 29;
}
yy = random_(0, dy - 3) + 1;
dungeon[i][j + yy] = 53;
dungeon[i][j + yy + 2] = 52;
dungeon[i][j + yy + 1] = 6;
if (dungeon[i - 1][j + yy] == 6) {
dungeon[i - 1][j + yy] = 54;
}
if (dungeon[i - 1][j + yy - 1] == 6) {
dungeon[i - 1][j + yy - 1] = 55;
}
}
static void L4AddWall()
{
int i, j, x, y;
for (j = 0; j < DMAXY; j++) {
for (i = 0; i < DMAXX; i++) {
if (dflags[i][j] != 0) {
continue;
}
if (dungeon[i][j] == 10 && random_(0, 100) < 100) {
x = L4HWallOk(i, j);
if (x != -1) {
L4HorizWall(i, j, x);
}
}
if (dungeon[i][j] == 12 && random_(0, 100) < 100) {
x = L4HWallOk(i, j);
if (x != -1) {
L4HorizWall(i, j, x);
}
}
if (dungeon[i][j] == 13 && random_(0, 100) < 100) {
x = L4HWallOk(i, j);
if (x != -1) {
L4HorizWall(i, j, x);
}
}
if (dungeon[i][j] == 15 && random_(0, 100) < 100) {
x = L4HWallOk(i, j);
if (x != -1) {
L4HorizWall(i, j, x);
}
}
if (dungeon[i][j] == 16 && random_(0, 100) < 100) {
x = L4HWallOk(i, j);
if (x != -1) {
L4HorizWall(i, j, x);
}
}
if (dungeon[i][j] == 21 && random_(0, 100) < 100) {
x = L4HWallOk(i, j);
if (x != -1) {
L4HorizWall(i, j, x);
}
}
if (dungeon[i][j] == 22 && random_(0, 100) < 100) {
x = L4HWallOk(i, j);
if (x != -1) {
L4HorizWall(i, j, x);
}
}
if (dungeon[i][j] == 8 && random_(0, 100) < 100) {
y = L4VWallOk(i, j);
if (y != -1) {
L4VertWall(i, j, y);
}
}
if (dungeon[i][j] == 9 && random_(0, 100) < 100) {
y = L4VWallOk(i, j);
if (y != -1) {
L4VertWall(i, j, y);
}
}
if (dungeon[i][j] == 11 && random_(0, 100) < 100) {
y = L4VWallOk(i, j);
if (y != -1) {
L4VertWall(i, j, y);
}
}
if (dungeon[i][j] == 14 && random_(0, 100) < 100) {
y = L4VWallOk(i, j);
if (y != -1) {
L4VertWall(i, j, y);
}
}
if (dungeon[i][j] == 15 && random_(0, 100) < 100) {
y = L4VWallOk(i, j);
if (y != -1) {
L4VertWall(i, j, y);
}
}
if (dungeon[i][j] == 16 && random_(0, 100) < 100) {
y = L4VWallOk(i, j);
if (y != -1) {
L4VertWall(i, j, y);
}
}
if (dungeon[i][j] == 21 && random_(0, 100) < 100) {
y = L4VWallOk(i, j);
if (y != -1) {
L4VertWall(i, j, y);
}
}
if (dungeon[i][j] == 23 && random_(0, 100) < 100) {
y = L4VWallOk(i, j);
if (y != -1) {
L4VertWall(i, j, y);
}
}
}
}
}
static void L4tileFix()
{
int i, j;
for (j = 0; j < DMAXY; j++) {
for (i = 0; i < DMAXX; i++) {
if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 6)
dungeon[i + 1][j] = 5;
if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 1)
dungeon[i + 1][j] = 13;
if (dungeon[i][j] == 1 && dungeon[i][j + 1] == 2)
dungeon[i][j + 1] = 14;
}
}
for (j = 0; j < DMAXY; j++) {
for (i = 0; i < DMAXX; i++) {
if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 6)
dungeon[i + 1][j] = 2;
if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 9)
dungeon[i + 1][j] = 11;
if (dungeon[i][j] == 9 && dungeon[i + 1][j] == 6)
dungeon[i + 1][j] = 12;
if (dungeon[i][j] == 14 && dungeon[i + 1][j] == 1)
dungeon[i + 1][j] = 13;
if (dungeon[i][j] == 6 && dungeon[i + 1][j] == 14)
dungeon[i + 1][j] = 15;
if (dungeon[i][j] == 6 && dungeon[i][j + 1] == 13)
dungeon[i][j + 1] = 16;
if (dungeon[i][j] == 1 && dungeon[i][j + 1] == 9)
dungeon[i][j + 1] = 10;
if (dungeon[i][j] == 6 && dungeon[i][j - 1] == 1)
dungeon[i][j - 1] = 1;
}
}
for (j = 0; j < DMAXY; j++) {
for (i = 0; i < DMAXX; i++) {
if (dungeon[i][j] == 13 && dungeon[i][j + 1] == 30)
dungeon[i][j + 1] = 27;
if (dungeon[i][j] == 27 && dungeon[i + 1][j] == 30)
dungeon[i + 1][j] = 19;
if (dungeon[i][j] == 1 && dungeon[i][j + 1] == 30)
dungeon[i][j + 1] = 27;
if (dungeon[i][j] == 27 && dungeon[i + 1][j] == 1)
dungeon[i + 1][j] = 16;
if (dungeon[i][j] == 19 && dungeon[i + 1][j] == 27)
dungeon[i + 1][j] = 26;
if (dungeon[i][j] == 27 && dungeon[i + 1][j] == 30)
dungeon[i + 1][j] = 19;
if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 15)
dungeon[i + 1][j] = 14;
if (dungeon[i][j] == 14 && dungeon[i + 1][j] == 15)
dungeon[i + 1][j] = 14;
if (dungeon[i][j] == 22 && dungeon[i + 1][j] == 1)
dungeon[i + 1][j] = 16;
if (dungeon[i][j] == 27 && dungeon[i + 1][j] == 1)
dungeon[i + 1][j] = 16;
if (dungeon[i][j] == 6 && dungeon[i + 1][j] == 27 && dungeon[i + 1][j + 1] != 0) /* check */
dungeon[i + 1][j] = 22;
if (dungeon[i][j] == 22 && dungeon[i + 1][j] == 30)
dungeon[i + 1][j] = 19;
if (dungeon[i][j] == 21 && dungeon[i + 1][j] == 1 && dungeon[i + 1][j - 1] == 1)
dungeon[i + 1][j] = 13;
if (dungeon[i][j] == 14 && dungeon[i + 1][j] == 30 && dungeon[i][j + 1] == 6)
dungeon[i + 1][j] = 28;
if (dungeon[i][j] == 16 && dungeon[i + 1][j] == 6 && dungeon[i][j + 1] == 30)
dungeon[i][j + 1] = 27;
if (dungeon[i][j] == 16 && dungeon[i][j + 1] == 30 && dungeon[i + 1][j + 1] == 30)
dungeon[i][j + 1] = 27;
if (dungeon[i][j] == 6 && dungeon[i + 1][j] == 30 && dungeon[i + 1][j - 1] == 6)
dungeon[i + 1][j] = 21;
if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 27 && dungeon[i + 1][j + 1] == 9)
dungeon[i + 1][j] = 29;
if (dungeon[i][j] == 9 && dungeon[i + 1][j] == 15)
dungeon[i + 1][j] = 14;
if (dungeon[i][j] == 15 && dungeon[i + 1][j] == 27 && dungeon[i + 1][j + 1] == 2)
dungeon[i + 1][j] = 29;
if (dungeon[i][j] == 19 && dungeon[i + 1][j] == 18)
dungeon[i + 1][j] = 24;
if (dungeon[i][j] == 9 && dungeon[i + 1][j] == 15)
dungeon[i + 1][j] = 14;
if (dungeon[i][j] == 19 && dungeon[i + 1][j] == 19 && dungeon[i + 1][j - 1] == 30)
dungeon[i + 1][j] = 24;
if (dungeon[i][j] == 24 && dungeon[i][j - 1] == 30 && dungeon[i][j - 2] == 6)
dungeon[i][j - 1] = 21;
if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 30)
dungeon[i + 1][j] = 28;
if (dungeon[i][j] == 15 && dungeon[i + 1][j] == 30)
dungeon[i + 1][j] = 28;
if (dungeon[i][j] == 28 && dungeon[i][j + 1] == 30)
dungeon[i][j + 1] = 18;
if (dungeon[i][j] == 28 && dungeon[i][j + 1] == 2)
dungeon[i][j + 1] = 15;
if (dungeon[i][j] == 19 && dungeon[i + 2][j] == 2 && dungeon[i + 1][j - 1] == 18 && dungeon[i + 1][j + 1] == 1)
dungeon[i + 1][j] = 17;
if (dungeon[i][j] == 19 && dungeon[i + 2][j] == 2 && dungeon[i + 1][j - 1] == 22 && dungeon[i + 1][j + 1] == 1)
dungeon[i + 1][j] = 17;
if (dungeon[i][j] == 19 && dungeon[i + 2][j] == 2 && dungeon[i + 1][j - 1] == 18 && dungeon[i + 1][j + 1] == 13)
dungeon[i + 1][j] = 17;
if (dungeon[i][j] == 21 && dungeon[i + 2][j] == 2 && dungeon[i + 1][j - 1] == 18 && dungeon[i + 1][j + 1] == 1)
dungeon[i + 1][j] = 17;
if (dungeon[i][j] == 21 && dungeon[i + 1][j + 1] == 1 && dungeon[i + 1][j - 1] == 22 && dungeon[i + 2][j] == 3)
dungeon[i + 1][j] = 17;
if (dungeon[i][j] == 15 && dungeon[i + 1][j] == 28 && dungeon[i + 2][j] == 30 && dungeon[i + 1][j - 1] == 6)
dungeon[i + 1][j] = 23;
if (dungeon[i][j] == 14 && dungeon[i + 1][j] == 28 && dungeon[i + 2][j] == 1)
dungeon[i + 1][j] = 23;
if (dungeon[i][j] == 15 && dungeon[i + 1][j] == 27 && dungeon[i + 1][j + 1] == 30)
dungeon[i + 1][j] = 29;
if (dungeon[i][j] == 28 && dungeon[i][j + 1] == 9)
dungeon[i][j + 1] = 15;
if (dungeon[i][j] == 21 && dungeon[i + 1][j - 1] == 21)
dungeon[i + 1][j] = 24;
if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 27 && dungeon[i + 1][j + 1] == 30)
dungeon[i + 1][j] = 29;
if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 18)
dungeon[i + 1][j] = 25;
if (dungeon[i][j] == 21 && dungeon[i + 1][j] == 9 && dungeon[i + 2][j] == 2)
dungeon[i + 1][j] = 11;
if (dungeon[i][j] == 19 && dungeon[i + 1][j] == 10)
dungeon[i + 1][j] = 17;
if (dungeon[i][j] == 15 && dungeon[i][j + 1] == 3)
dungeon[i][j + 1] = 4;
if (dungeon[i][j] == 22 && dungeon[i][j + 1] == 9)
dungeon[i][j + 1] = 15;
if (dungeon[i][j] == 18 && dungeon[i][j + 1] == 30)
dungeon[i][j + 1] = 18;
if (dungeon[i][j] == 24 && dungeon[i - 1][j] == 30)
dungeon[i - 1][j] = 19;
if (dungeon[i][j] == 21 && dungeon[i][j + 1] == 2)
dungeon[i][j + 1] = 15;
if (dungeon[i][j] == 21 && dungeon[i][j + 1] == 9)
dungeon[i][j + 1] = 10;
if (dungeon[i][j] == 22 && dungeon[i][j + 1] == 30)
dungeon[i][j + 1] = 18;
if (dungeon[i][j] == 21 && dungeon[i][j + 1] == 30)
dungeon[i][j + 1] = 18;
if (dungeon[i][j] == 16 && dungeon[i][j + 1] == 2)
dungeon[i][j + 1] = 15;
if (dungeon[i][j] == 13 && dungeon[i][j + 1] == 2)
dungeon[i][j + 1] = 15;
if (dungeon[i][j] == 22 && dungeon[i][j + 1] == 2)
dungeon[i][j + 1] = 15;
if (dungeon[i][j] == 21 && dungeon[i + 1][j] == 18 && dungeon[i + 2][j] == 30)
dungeon[i + 1][j] = 24;
if (dungeon[i][j] == 21 && dungeon[i + 1][j] == 9 && dungeon[i + 1][j + 1] == 1)
dungeon[i + 1][j] = 16;
if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 27 && dungeon[i + 1][j + 1] == 2)
dungeon[i + 1][j] = 29;
if (dungeon[i][j] == 23 && dungeon[i][j + 1] == 2)
dungeon[i][j + 1] = 15;
if (dungeon[i][j] == 23 && dungeon[i][j + 1] == 9)
dungeon[i][j + 1] = 15;
if (dungeon[i][j] == 25 && dungeon[i][j + 1] == 2)
dungeon[i][j + 1] = 15;
if (dungeon[i][j] == 22 && dungeon[i + 1][j] == 9)
dungeon[i + 1][j] = 11;
if (dungeon[i][j] == 23 && dungeon[i + 1][j] == 9)
dungeon[i + 1][j] = 11;
if (dungeon[i][j] == 15 && dungeon[i + 1][j] == 1)
dungeon[i + 1][j] = 16;
if (dungeon[i][j] == 11 && dungeon[i + 1][j] == 15)
dungeon[i + 1][j] = 14;
if (dungeon[i][j] == 23 && dungeon[i + 1][j] == 1)
dungeon[i + 1][j] = 16;
if (dungeon[i][j] == 21 && dungeon[i + 1][j] == 27)
dungeon[i + 1][j] = 26;
if (dungeon[i][j] == 21 && dungeon[i + 1][j] == 18)
dungeon[i + 1][j] = 24;
if (dungeon[i][j] == 26 && dungeon[i + 1][j] == 1)
dungeon[i + 1][j] = 16;
if (dungeon[i][j] == 29 && dungeon[i + 1][j] == 1)
dungeon[i + 1][j] = 16;
if (dungeon[i][j] == 29 && dungeon[i][j + 1] == 2)
dungeon[i][j + 1] = 15;
if (dungeon[i][j] == 1 && dungeon[i][j - 1] == 15)
dungeon[i][j - 1] = 10;
if (dungeon[i][j] == 18 && dungeon[i][j + 1] == 2)
dungeon[i][j + 1] = 15;
if (dungeon[i][j] == 23 && dungeon[i][j + 1] == 30)
dungeon[i][j + 1] = 18;
if (dungeon[i][j] == 18 && dungeon[i][j + 1] == 9)
dungeon[i][j + 1] = 10;
if (dungeon[i][j] == 14 && dungeon[i + 1][j] == 30 && dungeon[i + 1][j + 1] == 30)
dungeon[i + 1][j] = 23;
if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 28 && dungeon[i + 1][j - 1] == 6)
dungeon[i + 1][j] = 23;
if (dungeon[i][j] == 23 && dungeon[i + 1][j] == 18 && dungeon[i][j - 1] == 6)
dungeon[i + 1][j] = 24;
if (dungeon[i][j] == 14 && dungeon[i + 1][j] == 23 && dungeon[i + 2][j] == 30)
dungeon[i + 1][j] = 28;
if (dungeon[i][j] == 14 && dungeon[i + 1][j] == 28 && dungeon[i + 2][j] == 30 && dungeon[i + 1][j - 1] == 6)
dungeon[i + 1][j] = 23;
if (dungeon[i][j] == 23 && dungeon[i + 1][j] == 30)
dungeon[i + 1][j] = 19;
if (dungeon[i][j] == 29 && dungeon[i + 1][j] == 30)
dungeon[i + 1][j] = 19;
if (dungeon[i][j] == 29 && dungeon[i][j + 1] == 30)
dungeon[i][j + 1] = 18;
if (dungeon[i][j] == 19 && dungeon[i + 1][j] == 30)
dungeon[i + 1][j] = 19;
if (dungeon[i][j] == 21 && dungeon[i + 1][j] == 30)
dungeon[i + 1][j] = 19;
if (dungeon[i][j] == 26 && dungeon[i + 1][j] == 30)
dungeon[i + 1][j] = 19;
if (dungeon[i][j] == 16 && dungeon[i][j + 1] == 30)
dungeon[i][j + 1] = 18;
if (dungeon[i][j] == 13 && dungeon[i][j + 1] == 9)
dungeon[i][j + 1] = 10;
if (dungeon[i][j] == 25 && dungeon[i][j + 1] == 30)
dungeon[i][j + 1] = 18;
if (dungeon[i][j] == 18 && dungeon[i][j + 1] == 2)
dungeon[i][j + 1] = 15;
if (dungeon[i][j] == 11 && dungeon[i + 1][j] == 3)
dungeon[i + 1][j] = 5;
if (dungeon[i][j] == 19 && dungeon[i + 1][j] == 9)
dungeon[i + 1][j] = 11;
if (dungeon[i][j] == 19 && dungeon[i + 1][j] == 1)
dungeon[i + 1][j] = 13;
if (dungeon[i][j] == 19 && dungeon[i + 1][j] == 13 && dungeon[i + 1][j - 1] == 6)
dungeon[i + 1][j] = 16;
}
}
for (j = 0; j < DMAXY; j++) {
for (i = 0; i < DMAXX; i++) {
if (dungeon[i][j] == 21 && dungeon[i][j + 1] == 24 && dungeon[i][j + 2] == 1)
dungeon[i][j + 1] = 17;
if (dungeon[i][j] == 15 && dungeon[i + 1][j + 1] == 9 && dungeon[i + 1][j - 1] == 1 && dungeon[i + 2][j] == 16)
dungeon[i + 1][j] = 29;
if (dungeon[i][j] == 2 && dungeon[i - 1][j] == 6)
dungeon[i - 1][j] = 8;
if (dungeon[i][j] == 1 && dungeon[i][j - 1] == 6)
dungeon[i][j - 1] = 7;
if (dungeon[i][j] == 6 && dungeon[i + 1][j] == 15 && dungeon[i + 1][j + 1] == 4)
dungeon[i + 1][j] = 10;
if (dungeon[i][j] == 1 && dungeon[i][j + 1] == 3)
dungeon[i][j + 1] = 4;
if (dungeon[i][j] == 1 && dungeon[i][j + 1] == 6)
dungeon[i][j + 1] = 4;
if (dungeon[i][j] == 9 && dungeon[i][j + 1] == 3)
dungeon[i][j + 1] = 4;
if (dungeon[i][j] == 10 && dungeon[i][j + 1] == 3)
dungeon[i][j + 1] = 4;
if (dungeon[i][j] == 13 && dungeon[i][j + 1] == 3)
dungeon[i][j + 1] = 4;
if (dungeon[i][j] == 1 && dungeon[i][j + 1] == 5)
dungeon[i][j + 1] = 12;
if (dungeon[i][j] == 1 && dungeon[i][j + 1] == 16)
dungeon[i][j + 1] = 13;
if (dungeon[i][j] == 6 && dungeon[i][j + 1] == 13)
dungeon[i][j + 1] = 16;
if (dungeon[i][j] == 25 && dungeon[i][j + 1] == 9)
dungeon[i][j + 1] = 10;
if (dungeon[i][j] == 13 && dungeon[i][j + 1] == 5)
dungeon[i][j + 1] = 12;
if (dungeon[i][j] == 28 && dungeon[i][j - 1] == 6 && dungeon[i + 1][j] == 1)
dungeon[i + 1][j] = 23;
if (dungeon[i][j] == 19 && dungeon[i + 1][j] == 10)
dungeon[i + 1][j] = 17;
if (dungeon[i][j] == 21 && dungeon[i + 1][j] == 9)
dungeon[i + 1][j] = 11;
if (dungeon[i][j] == 11 && dungeon[i + 1][j] == 3)
dungeon[i + 1][j] = 5;
if (dungeon[i][j] == 10 && dungeon[i + 1][j] == 4)
dungeon[i + 1][j] = 12;
if (dungeon[i][j] == 14 && dungeon[i + 1][j] == 4)
dungeon[i + 1][j] = 12;
if (dungeon[i][j] == 27 && dungeon[i + 1][j] == 9)
dungeon[i + 1][j] = 11;
if (dungeon[i][j] == 15 && dungeon[i + 1][j] == 4)
dungeon[i + 1][j] = 12;
if (dungeon[i][j] == 21 && dungeon[i + 1][j] == 1)
dungeon[i + 1][j] = 16;
if (dungeon[i][j] == 11 && dungeon[i + 1][j] == 4)
dungeon[i + 1][j] = 12;
if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 3)
dungeon[i + 1][j] = 5;
if (dungeon[i][j] == 9 && dungeon[i + 1][j] == 3)
dungeon[i + 1][j] = 5;
if (dungeon[i][j] == 14 && dungeon[i + 1][j] == 3)
dungeon[i + 1][j] = 5;
if (dungeon[i][j] == 15 && dungeon[i + 1][j] == 3)
dungeon[i + 1][j] = 5;
if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 5 && dungeon[i + 1][j - 1] == 16)
dungeon[i + 1][j] = 12;
if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 4)
dungeon[i + 1][j] = 12;
if (dungeon[i][j] == 9 && dungeon[i + 1][j] == 4)
dungeon[i + 1][j] = 12;
if (dungeon[i][j] == 1 && dungeon[i][j - 1] == 8)
dungeon[i][j - 1] = 9;
if (dungeon[i][j] == 28 && dungeon[i + 1][j] == 23 && dungeon[i + 1][j + 1] == 3)
dungeon[i + 1][j] = 16;
}
}
for (j = 0; j < DMAXY; j++) {
for (i = 0; i < DMAXX; i++) {
if (dungeon[i][j] == 21 && dungeon[i + 1][j] == 10)
dungeon[i + 1][j] = 17;
if (dungeon[i][j] == 17 && dungeon[i + 1][j] == 4)
dungeon[i + 1][j] = 12;
if (dungeon[i][j] == 10 && dungeon[i + 1][j] == 4)
dungeon[i + 1][j] = 12;
if (dungeon[i][j] == 17 && dungeon[i][j + 1] == 5)
dungeon[i][j + 1] = 12;
if (dungeon[i][j] == 29 && dungeon[i][j + 1] == 9)
dungeon[i][j + 1] = 10;
if (dungeon[i][j] == 13 && dungeon[i][j + 1] == 5)
dungeon[i][j + 1] = 12;
if (dungeon[i][j] == 9 && dungeon[i][j + 1] == 16)
dungeon[i][j + 1] = 13;
if (dungeon[i][j] == 10 && dungeon[i][j + 1] == 16)
dungeon[i][j + 1] = 13;
if (dungeon[i][j] == 16 && dungeon[i][j + 1] == 3)
dungeon[i][j + 1] = 4;
if (dungeon[i][j] == 11 && dungeon[i][j + 1] == 5)
dungeon[i][j + 1] = 12;
if (dungeon[i][j] == 10 && dungeon[i + 1][j] == 3 && dungeon[i + 1][j - 1] == 16)
dungeon[i + 1][j] = 12;
if (dungeon[i][j] == 16 && dungeon[i][j + 1] == 5)
dungeon[i][j + 1] = 12;
if (dungeon[i][j] == 1 && dungeon[i][j + 1] == 6)
dungeon[i][j + 1] = 4;
if (dungeon[i][j] == 21 && dungeon[i + 1][j] == 13 && dungeon[i][j + 1] == 10)
dungeon[i + 1][j + 1] = 12;
if (dungeon[i][j] == 15 && dungeon[i + 1][j] == 10)
dungeon[i + 1][j] = 17;
if (dungeon[i][j] == 22 && dungeon[i][j + 1] == 11)
dungeon[i][j + 1] = 17;
if (dungeon[i][j] == 15 && dungeon[i + 1][j] == 28 && dungeon[i + 2][j] == 16)
dungeon[i + 1][j] = 23;
if (dungeon[i][j] == 28 && dungeon[i + 1][j] == 23 && dungeon[i + 1][j + 1] == 1 && dungeon[i + 2][j] == 6)
dungeon[i + 1][j] = 16;
}
}
for (j = 0; j < DMAXY; j++) {
for (i = 0; i < DMAXX; i++) {
if (dungeon[i][j] == 15 && dungeon[i + 1][j] == 28 && dungeon[i + 2][j] == 16)
dungeon[i + 1][j] = 23;
if (dungeon[i][j] == 21 && dungeon[i + 1][j - 1] == 21 && dungeon[i + 1][j + 1] == 13 && dungeon[i + 2][j] == 2)
dungeon[i + 1][j] = 17;
if (dungeon[i][j] == 19 && dungeon[i + 1][j] == 15 && dungeon[i + 1][j + 1] == 12)
dungeon[i + 1][j] = 17;
}
}
}
static void DRLG_L4Subs()
{
int x, y, i, rv;
BYTE c;
for (y = 0; y < DMAXY; y++) {
for (x = 0; x < DMAXX; x++) {
if (random_(0, 3) == 0) {
c = L4BTYPES[dungeon[x][y]];
if (c != 0 && dflags[x][y] == 0) {
rv = random_(0, 16);
i = -1;
while (rv >= 0) {
i++;
if (i == sizeof(L4BTYPES)) {
i = 0;
}
if (c == L4BTYPES[i]) {
rv--;
}
}
dungeon[x][y] = i;
}
}
}
}
for (y = 0; y < DMAXY; y++) {
for (x = 0; x < DMAXX; x++) {
if (random_(0, 10) == 0) {
if (L4BTYPES[dungeon[x][y]] == 6 && dflags[x][y] == 0) {
dungeon[x][y] = random_(0, 3) + 95;
}
}
}
}
}
static void L4makeDungeon()
{
int i, j, k, l;
for (j = 0; j < 20; j++) {
for (i = 0; i < 20; i++) {
k = i << 1;
l = j << 1;
L4dungeon[k][l] = dung[i][j];
L4dungeon[k][l + 1] = dung[i][j];
L4dungeon[k + 1][l] = dung[i][j];
L4dungeon[k + 1][l + 1] = dung[i][j];
}
}
for (j = 0; j < 20; j++) {
for (i = 0; i < 20; i++) {
k = i << 1;
l = j << 1;
L4dungeon[k][l + 40] = dung[i][19 - j];
L4dungeon[k][l + 41] = dung[i][19 - j];
L4dungeon[k + 1][l + 40] = dung[i][19 - j];
L4dungeon[k + 1][l + 41] = dung[i][19 - j];
}
}
for (j = 0; j < 20; j++) {
for (i = 0; i < 20; i++) {
k = i << 1;
l = j << 1;
L4dungeon[k + 40][l] = dung[19 - i][j];
L4dungeon[k + 40][l + 1] = dung[19 - i][j];
L4dungeon[k + 41][l] = dung[19 - i][j];
L4dungeon[k + 41][l + 1] = dung[19 - i][j];
}
}
for (j = 0; j < 20; j++) {
for (i = 0; i < 20; i++) {
k = i << 1;
l = j << 1;
L4dungeon[k + 40][l + 40] = dung[19 - i][19 - j];
L4dungeon[k + 40][l + 41] = dung[19 - i][19 - j];
L4dungeon[k + 41][l + 40] = dung[19 - i][19 - j];
L4dungeon[k + 41][l + 41] = dung[19 - i][19 - j];
}
}
}
static void uShape()
{
int j, i, rv;
for (j = 19; j >= 0; j--) {
for (i = 19; i >= 0; i--) {
if (dung[i][j] != 1) {
hallok[j] = FALSE;
}
if (dung[i][j] == 1) {
// BUGFIX: check that i + 1 < 20 and j + 1 < 20 (fixed)
if (i + 1 < 20 && j + 1 < 20
&& dung[i][j + 1] == 1 && dung[i + 1][j + 1] == 0) {
hallok[j] = TRUE;
} else {
hallok[j] = FALSE;
}
i = 0;
}
}
}
rv = random_(0, 19) + 1;
do {
if (hallok[rv]) {
for (i = 19; i >= 0; i--) {
if (dung[i][rv] == 1) {
i = -1;
rv = 0;
} else {
dung[i][rv] = 1;
dung[i][rv + 1] = 1;
}
}
} else {
rv++;
if (rv == 20) {
rv = 1;
}
}
} while (rv != 0);
for (i = 19; i >= 0; i--) {
for (j = 19; j >= 0; j--) {
if (dung[i][j] != 1) {
hallok[i] = FALSE;
}
if (dung[i][j] == 1) {
// BUGFIX: check that i + 1 < 20 and j + 1 < 20 (fixed)
if (i + 1 < 20 && j + 1 < 20
&& dung[i + 1][j] == 1 && dung[i + 1][j + 1] == 0) {
hallok[i] = TRUE;
} else {
hallok[i] = FALSE;
}
j = 0;
}
}
}
rv = random_(0, 19) + 1;
do {
if (hallok[rv]) {
for (j = 19; j >= 0; j--) {
if (dung[rv][j] == 1) {
j = -1;
rv = 0;
} else {
dung[rv][j] = 1;
dung[rv + 1][j] = 1;
}
}
} else {
rv++;
if (rv == 20) {
rv = 1;
}
}
} while (rv != 0);
}
static long GetArea()
{
int i, j;
long rv;
rv = 0;
for (j = 0; j < 20; j++) {
for (i = 0; i < 20; i++) {
if (dung[i][j] == 1) {
rv++;
}
}
}
return rv;
}
static void L4drawRoom(int x, int y, int width, int height)
{
int i, j;
for (j = 0; j < height; j++) {
for (i = 0; i < width; i++) {
dung[i + x][j + y] = 1;
}
}
}
static BOOL L4checkRoom(int x, int y, int width, int height)
{
int i, j;
if (x <= 0 || y <= 0) {
return FALSE;
}
for (j = 0; j < height; j++) {
for (i = 0; i < width; i++) {
if (i + x < 0 || i + x >= 20 || j + y < 0 || j + y >= 20) {
return FALSE;
}
if (dung[i + x][j + y] != 0) {
return FALSE;
}
}
}
return TRUE;
}
static void L4roomGen(int x, int y, int w, int h, int dir)
{
int num;
BOOL ran, ran2;
int width, height, rx, ry, ry2;
int cw, ch, cx1, cy1, cx2;
int dirProb = random_(0, 4);
switch (dir == 1 ? dirProb != 0 : dirProb == 0) {
case FALSE:
num = 0;
do {
cw = (random_(0, 5) + 2) & ~1;
ch = (random_(0, 5) + 2) & ~1;
cy1 = h / 2 + y - ch / 2;
cx1 = x - cw;
ran = L4checkRoom(cx1 - 1, cy1 - 1, ch + 2, cw + 1); /// BUGFIX: swap args 3 and 4 ("ch+2" and "cw+1")
num++;
} while (ran == FALSE && num < 20);
if (ran == TRUE)
L4drawRoom(cx1, cy1, cw, ch);
cx2 = x + w;
ran2 = L4checkRoom(cx2, cy1 - 1, cw + 1, ch + 2);
if (ran2 == TRUE)
L4drawRoom(cx2, cy1, cw, ch);
if (ran == TRUE)
L4roomGen(cx1, cy1, cw, ch, 1);
if (ran2 == TRUE)
L4roomGen(cx2, cy1, cw, ch, 1);
break;
case TRUE:
num = 0;
do {
width = (random_(0, 5) + 2) & ~1;
height = (random_(0, 5) + 2) & ~1;
rx = w / 2 + x - width / 2;
ry = y - height;
ran = L4checkRoom(rx - 1, ry - 1, width + 2, height + 1);
num++;
} while (ran == FALSE && num < 20);
if (ran == TRUE)
L4drawRoom(rx, ry, width, height);
ry2 = y + h;
ran2 = L4checkRoom(rx - 1, ry2, width + 2, height + 1);
if (ran2 == TRUE)
L4drawRoom(rx, ry2, width, height);
if (ran == TRUE)
L4roomGen(rx, ry, width, height, 0);
if (ran2 == TRUE)
L4roomGen(rx, ry2, width, height, 0);
break;
}
}
static void L4firstRoom()
{
int x, y, w, h, rndx, rndy, xmin, xmax, ymin, ymax, tx, ty;
if (currlevel != 16) {
if (currlevel == quests[Q_WARLORD]._qlevel && quests[Q_WARLORD]._qactive) {
/// ASSERT: assert(gbMaxPlayers == 1);
w = 11;
h = 11;
} else if (currlevel == quests[Q_BETRAYER]._qlevel && gbMaxPlayers != 1) {
w = 11;
h = 11;
} else {
w = random_(0, 5) + 2;
h = random_(0, 5) + 2;
}
} else {
w = 14;
h = 14;
}
xmin = (20 - w) >> 1;
xmax = 19 - w;
rndx = random_(0, xmax - xmin + 1) + xmin;
if (rndx + w > 19) {
tx = w + rndx - 19;
x = rndx - tx + 1;
} else {
x = rndx;
}
ymin = (20 - h) >> 1;
ymax = 19 - h;
rndy = random_(0, ymax - ymin + 1) + ymin;
if (rndy + h > 19) {
ty = h + rndy - 19;
y = rndy - ty + 1;
} else {
y = rndy;
}
if (currlevel == 16) {
l4holdx = x;
l4holdy = y;
}
if (QuestStatus(Q_WARLORD) || currlevel == quests[Q_BETRAYER]._qlevel && gbMaxPlayers != 1) {
SP4x1 = x + 1;
SP4y1 = y + 1;
SP4x2 = SP4x1 + w;
SP4y2 = SP4y1 + h;
} else {
SP4x1 = 0;
SP4y1 = 0;
SP4x2 = 0;
SP4y2 = 0;
}
L4drawRoom(x, y, w, h);
L4roomGen(x, y, w, h, random_(0, 2));
}
void L4SaveQuads()
{
int i, j, x, y;
x = l4holdx;
y = l4holdy;
for (j = 0; j < 14; j++) {
for (i = 0; i < 14; i++) {
dflags[i + x][j + y] = 1;
dflags[DMAXX - 1 - i - x][j + y] = 1;
dflags[i + x][DMAXY - 1 - j - y] = 1;
dflags[DMAXX - 1 - i - x][DMAXY - 1 - j - y] = 1;
}
}
}
void DRLG_L4SetRoom(BYTE *pSetPiece, int rx1, int ry1)
{
int rw, rh, i, j;
BYTE *sp;
rw = pSetPiece[0];
rh = pSetPiece[2];
sp = &pSetPiece[4];
for (j = 0; j < rh; j++) {
for (i = 0; i < rw; i++) {
if (*sp != 0) {
dungeon[i + rx1][j + ry1] = *sp;
dflags[i + rx1][j + ry1] |= DLRG_PROTECTED;
} else {
dungeon[i + rx1][j + ry1] = 6;
}
sp += 2;
}
}
}
void DRLG_LoadDiabQuads(BOOL preflag)
{
BYTE *lpSetPiece;
lpSetPiece = LoadFileInMem("Levels\\L4Data\\diab1.DUN", NULL);
diabquad1x = 4 + l4holdx;
diabquad1y = 4 + l4holdy;
DRLG_L4SetRoom(lpSetPiece, diabquad1x, diabquad1y);
mem_free_dbg(lpSetPiece);
if (preflag) {
lpSetPiece = LoadFileInMem("Levels\\L4Data\\diab2b.DUN", NULL);
} else {
lpSetPiece = LoadFileInMem("Levels\\L4Data\\diab2a.DUN", NULL);
}
diabquad2x = 27 - l4holdx;
diabquad2y = 1 + l4holdy;
DRLG_L4SetRoom(lpSetPiece, diabquad2x, diabquad2y);
mem_free_dbg(lpSetPiece);
if (preflag) {
lpSetPiece = LoadFileInMem("Levels\\L4Data\\diab3b.DUN", NULL);
} else {
lpSetPiece = LoadFileInMem("Levels\\L4Data\\diab3a.DUN", NULL);
}
diabquad3x = 1 + l4holdx;
diabquad3y = 27 - l4holdy;
DRLG_L4SetRoom(lpSetPiece, diabquad3x, diabquad3y);
mem_free_dbg(lpSetPiece);
if (preflag) {
lpSetPiece = LoadFileInMem("Levels\\L4Data\\diab4b.DUN", NULL);
} else {
lpSetPiece = LoadFileInMem("Levels\\L4Data\\diab4a.DUN", NULL);
}
diabquad4x = 28 - l4holdx;
diabquad4y = 28 - l4holdy;
DRLG_L4SetRoom(lpSetPiece, diabquad4x, diabquad4y);
mem_free_dbg(lpSetPiece);
}
static BOOL DRLG_L4PlaceMiniSet(const BYTE *miniset, int tmin, int tmax, int cx, int cy, BOOL setview, int ldir)
{
int sx, sy, sw, sh, xx, yy, i, ii, numt, bailcnt;
BOOL found;
sw = miniset[0];
sh = miniset[1];
if (tmax - tmin == 0) {
numt = 1;
} else {
numt = random_(0, tmax - tmin) + tmin;
}
for (i = 0; i < numt; i++) {
sx = random_(0, DMAXX - sw);
sy = random_(0, DMAXY - sh);
found = FALSE;
for (bailcnt = 0; !found && bailcnt < 200; bailcnt++) {
found = TRUE;
if (sx >= SP4x1 && sx <= SP4x2 && sy >= SP4y1 && sy <= SP4y2) {
found = FALSE;
}
if (cx != -1 && sx >= cx - sw && sx <= cx + 12) {
sx = random_(0, DMAXX - sw);
sy = random_(0, DMAXY - sh);
found = FALSE;
}
if (cy != -1 && sy >= cy - sh && sy <= cy + 12) {
sx = random_(0, DMAXX - sw);
sy = random_(0, DMAXY - sh);
found = FALSE;
}
ii = 2;
for (yy = 0; yy < sh && found == TRUE; yy++) {
for (xx = 0; xx < sw && found == TRUE; xx++) {
if (miniset[ii] != 0 && dungeon[xx + sx][yy + sy] != miniset[ii]) {
found = FALSE;
}
if (dflags[xx + sx][yy + sy] != 0) {
found = FALSE;
}
ii++;
}
}
if (!found) {
sx++;
if (sx == DMAXX - sw) {
sx = 0;
sy++;
if (sy == DMAXY - sh) {
sy = 0;
}
}
}
}
if (bailcnt >= 200) {
return FALSE;
}
ii = sw * sh + 2;
for (yy = 0; yy < sh; yy++) {
for (xx = 0; xx < sw; xx++) {
if (miniset[ii] != 0) {
dungeon[xx + sx][yy + sy] = miniset[ii];
dflags[xx + sx][yy + sy] |= 8;
}
ii++;
}
}
}
if (currlevel == 15) {
quests[Q_BETRAYER]._qtx = sx + 1;
quests[Q_BETRAYER]._qty = sy + 1;
}
if (setview == TRUE) {
ViewX = 2 * sx + 21;
ViewY = 2 * sy + 22;
}
if (ldir == 0) {
LvlViewX = 2 * sx + 21;
LvlViewY = 2 * sy + 22;
}
return TRUE;
}
static void DRLG_L4FTVR(int i, int j, int x, int y, int d)
{
if (dTransVal[x][y] != 0 || dungeon[i][j] != 6) {
if (d == 1) {
dTransVal[x][y] = TransVal;
dTransVal[x][y + 1] = TransVal;
}
if (d == 2) {
dTransVal[x + 1][y] = TransVal;
dTransVal[x + 1][y + 1] = TransVal;
}
if (d == 3) {
dTransVal[x][y] = TransVal;
dTransVal[x + 1][y] = TransVal;
}
if (d == 4) {
dTransVal[x][y + 1] = TransVal;
dTransVal[x + 1][y + 1] = TransVal;
}
if (d == 5) {
dTransVal[x + 1][y + 1] = TransVal;
}
if (d == 6) {
dTransVal[x][y + 1] = TransVal;
}
if (d == 7) {
dTransVal[x + 1][y] = TransVal;
}
if (d == 8) {
dTransVal[x][y] = TransVal;
}
} else {
dTransVal[x][y] = TransVal;
dTransVal[x + 1][y] = TransVal;
dTransVal[x][y + 1] = TransVal;
dTransVal[x + 1][y + 1] = TransVal;
DRLG_L4FTVR(i + 1, j, x + 2, y, 1);
DRLG_L4FTVR(i - 1, j, x - 2, y, 2);
DRLG_L4FTVR(i, j + 1, x, y + 2, 3);
DRLG_L4FTVR(i, j - 1, x, y - 2, 4);
DRLG_L4FTVR(i - 1, j - 1, x - 2, y - 2, 5);
DRLG_L4FTVR(i + 1, j - 1, x + 2, y - 2, 6);
DRLG_L4FTVR(i - 1, j + 1, x - 2, y + 2, 7);
DRLG_L4FTVR(i + 1, j + 1, x + 2, y + 2, 8);
}
}
static void DRLG_L4FloodTVal()
{
int i, j, xx, yy;
yy = 16;
for (j = 0; j < DMAXY; j++) {
xx = 16;
for (i = 0; i < DMAXX; i++) {
if (dungeon[i][j] == 6 && dTransVal[xx][yy] == 0) {
DRLG_L4FTVR(i, j, xx, yy, 0);
TransVal++;
}
xx += 2;
}
yy += 2;
}
}
BOOL IsDURWall(char d)
{
if (d == 25) {
return TRUE;
}
if (d == 28) {
return TRUE;
}
if (d == 23) {
return TRUE;
}
return FALSE;
}
BOOL IsDLLWall(char dd)
{
if (dd == 27) {
return TRUE;
}
if (dd == 26) {
return TRUE;
}
if (dd == 22) {
return TRUE;
}
return FALSE;
}
static void DRLG_L4TransFix()
{
int i, j, xx, yy;
yy = 16;
for (j = 0; j < DMAXY; j++) {
xx = 16;
for (i = 0; i < DMAXX; i++) {
if (IsDURWall(dungeon[i][j]) && dungeon[i][j - 1] == 18) {
dTransVal[xx + 1][yy] = dTransVal[xx][yy];
dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy];
}
if (IsDLLWall(dungeon[i][j]) && dungeon[i + 1][j] == 19) {
dTransVal[xx][yy + 1] = dTransVal[xx][yy];
dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy];
}
if (dungeon[i][j] == 18) {
dTransVal[xx + 1][yy] = dTransVal[xx][yy];
dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy];
}
if (dungeon[i][j] == 19) {
dTransVal[xx][yy + 1] = dTransVal[xx][yy];
dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy];
}
if (dungeon[i][j] == 24) {
dTransVal[xx + 1][yy] = dTransVal[xx][yy];
dTransVal[xx][yy + 1] = dTransVal[xx][yy];
dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy];
}
if (dungeon[i][j] == 57) {
dTransVal[xx - 1][yy] = dTransVal[xx][yy + 1];
dTransVal[xx][yy] = dTransVal[xx][yy + 1];
}
if (dungeon[i][j] == 53) {
dTransVal[xx][yy - 1] = dTransVal[xx + 1][yy];
dTransVal[xx][yy] = dTransVal[xx + 1][yy];
}
xx += 2;
}
yy += 2;
}
}
static void DRLG_L4Corners()
{
int i, j;
for (j = 1; j < DMAXY - 1; j++) {
for (i = 1; i < DMAXX - 1; i++) {
if (dungeon[i][j] >= 18 && dungeon[i][j] <= 30) {
if (dungeon[i + 1][j] < 18) {
dungeon[i][j] += 98;
} else if (dungeon[i][j + 1] < 18) {
dungeon[i][j] += 98;
}
}
}
}
}
void L4FixRim()
{
int i, j;
for (i = 0; i < 20; i++) {
dung[i][0] = 0;
}
for (j = 0; j < 20; j++) {
dung[0][j] = 0;
}
}
void DRLG_L4GeneralFix()
{
int i, j;
for (j = 0; j < DMAXY - 1; j++) {
for (i = 0; i < DMAXX - 1; i++) {
if ((dungeon[i][j] == 24 || dungeon[i][j] == 122) && dungeon[i + 1][j] == 2 && dungeon[i][j + 1] == 5) {
dungeon[i][j] = 17;
}
}
}
}
static void DRLG_L4(int entry)
{
int i, j, spi, spj, ar;
BOOL doneflag;
do {
DRLG_InitTrans();
do {
InitL4Dungeon();
L4firstRoom();
L4FixRim();
ar = GetArea();
if (ar >= 173) {
uShape();
}
} while (ar < 173);
L4makeDungeon();
L4makeDmt();
L4tileFix();
if (currlevel == 16) {
L4SaveQuads();
}
if (QuestStatus(Q_WARLORD) || currlevel == quests[Q_BETRAYER]._qlevel && gbMaxPlayers != 1) {
for (spi = SP4x1; spi < SP4x2; spi++) {
for (spj = SP4y1; spj < SP4y2; spj++) {
dflags[spi][spj] = 1;
}
}
}
L4AddWall();
DRLG_L4FloodTVal();
DRLG_L4TransFix();
if (setloadflag) {
DRLG_L4SetSPRoom(SP4x1, SP4y1);
}
if (currlevel == 16) {
DRLG_LoadDiabQuads(TRUE);
}
if (QuestStatus(Q_WARLORD)) {
if (entry == 0) {
doneflag = DRLG_L4PlaceMiniSet(L4USTAIRS, 1, 1, -1, -1, TRUE, 0);
if (doneflag && currlevel == 13) {
doneflag = DRLG_L4PlaceMiniSet(L4TWARP, 1, 1, -1, -1, FALSE, 6);
}
ViewX++;
} else if (entry == 1) {
doneflag = DRLG_L4PlaceMiniSet(L4USTAIRS, 1, 1, -1, -1, FALSE, 0);
if (doneflag && currlevel == 13) {
doneflag = DRLG_L4PlaceMiniSet(L4TWARP, 1, 1, -1, -1, FALSE, 6);
}
ViewX = 2 * setpc_x + 22;
ViewY = 2 * setpc_y + 22;
} else {
doneflag = DRLG_L4PlaceMiniSet(L4USTAIRS, 1, 1, -1, -1, FALSE, 0);
if (doneflag && currlevel == 13) {
doneflag = DRLG_L4PlaceMiniSet(L4TWARP, 1, 1, -1, -1, TRUE, 6);
}
ViewX++;
}
} else if (currlevel != 15) {
if (entry == 0) {
doneflag = DRLG_L4PlaceMiniSet(L4USTAIRS, 1, 1, -1, -1, TRUE, 0);
if (doneflag && currlevel != 16) {
doneflag = DRLG_L4PlaceMiniSet(L4DSTAIRS, 1, 1, -1, -1, FALSE, 1);
}
if (doneflag && currlevel == 13) {
doneflag = DRLG_L4PlaceMiniSet(L4TWARP, 1, 1, -1, -1, FALSE, 6);
}
ViewX++;
} else if (entry == 1) {
doneflag = DRLG_L4PlaceMiniSet(L4USTAIRS, 1, 1, -1, -1, FALSE, 0);
if (doneflag && currlevel != 16) {
doneflag = DRLG_L4PlaceMiniSet(L4DSTAIRS, 1, 1, -1, -1, TRUE, 1);
}
if (doneflag && currlevel == 13) {
doneflag = DRLG_L4PlaceMiniSet(L4TWARP, 1, 1, -1, -1, FALSE, 6);
}
ViewY++;
} else {
doneflag = DRLG_L4PlaceMiniSet(L4USTAIRS, 1, 1, -1, -1, FALSE, 0);
if (doneflag && currlevel != 16) {
doneflag = DRLG_L4PlaceMiniSet(L4DSTAIRS, 1, 1, -1, -1, FALSE, 1);
}
if (doneflag && currlevel == 13) {
doneflag = DRLG_L4PlaceMiniSet(L4TWARP, 1, 1, -1, -1, TRUE, 6);
}
ViewX++;
}
} else {
if (entry == 0) {
doneflag = DRLG_L4PlaceMiniSet(L4USTAIRS, 1, 1, -1, -1, TRUE, 0);
if (doneflag) {
if (gbMaxPlayers == 1 && quests[Q_DIABLO]._qactive != QUEST_ACTIVE) {
doneflag = DRLG_L4PlaceMiniSet(L4PENTA, 1, 1, -1, -1, FALSE, 1);
} else {
doneflag = DRLG_L4PlaceMiniSet(L4PENTA2, 1, 1, -1, -1, FALSE, 1);
}
}
ViewX++;
} else {
doneflag = DRLG_L4PlaceMiniSet(L4USTAIRS, 1, 1, -1, -1, FALSE, 0);
if (doneflag) {
if (gbMaxPlayers == 1 && quests[Q_DIABLO]._qactive != QUEST_ACTIVE) {
doneflag = DRLG_L4PlaceMiniSet(L4PENTA, 1, 1, -1, -1, TRUE, 1);
} else {
doneflag = DRLG_L4PlaceMiniSet(L4PENTA2, 1, 1, -1, -1, TRUE, 1);
}
}
ViewY++;
}
}
} while (!doneflag);
DRLG_L4GeneralFix();
if (currlevel != 16) {
DRLG_PlaceThemeRooms(7, 10, 6, 8, 1);
}
DRLG_L4Shadows();
DRLG_L4Corners();
DRLG_L4Subs();
DRLG_Init_Globals();
if (QuestStatus(Q_WARLORD)) {
for (j = 0; j < DMAXY; j++) {
for (i = 0; i < DMAXX; i++) {
pdungeon[i][j] = dungeon[i][j];
}
}
}
DRLG_CheckQuests(SP4x1, SP4y1);
if (currlevel == 15) {
for (j = 0; j < DMAXY; j++) {
for (i = 0; i < DMAXX; i++) {
if (dungeon[i][j] == 98) {
Make_SetPC(i - 1, j - 1, 5, 5);
}
if (dungeon[i][j] == 107) {
Make_SetPC(i - 1, j - 1, 5, 5);
}
}
}
}
if (currlevel == 16) {
for (j = 0; j < DMAXY; j++) {
for (i = 0; i < DMAXX; i++) {
pdungeon[i][j] = dungeon[i][j];
}
}
DRLG_LoadDiabQuads(FALSE);
}
}
static void DRLG_L4Pass3()
{
int i, j, xx, yy;
long v1, v2, v3, v4, lv;
WORD *MegaTiles;
lv = 30 - 1;
MegaTiles = (WORD *)&pMegaTiles[lv * 8];
v1 = SDL_SwapLE16(*(MegaTiles + 0)) + 1;
v2 = SDL_SwapLE16(*(MegaTiles + 1)) + 1;
v3 = SDL_SwapLE16(*(MegaTiles + 2)) + 1;
v4 = SDL_SwapLE16(*(MegaTiles + 3)) + 1;
for (j = 0; j < MAXDUNY; j += 2) {
for (i = 0; i < MAXDUNX; i += 2) {
dPiece[i][j] = v1;
dPiece[i + 1][j] = v2;
dPiece[i][j + 1] = v3;
dPiece[i + 1][j + 1] = v4;
}
}
yy = 16;
for (j = 0; j < DMAXY; j++) {
xx = 16;
for (i = 0; i < DMAXX; i++) {
lv = dungeon[i][j] - 1;
if (lv >= 0) {
MegaTiles = (WORD *)&pMegaTiles[lv * 8];
v1 = SDL_SwapLE16(*(MegaTiles + 0)) + 1;
v2 = SDL_SwapLE16(*(MegaTiles + 1)) + 1;
v3 = SDL_SwapLE16(*(MegaTiles + 2)) + 1;
v4 = SDL_SwapLE16(*(MegaTiles + 3)) + 1;
} else {
v1 = 0;
v2 = 0;
v3 = 0;
v4 = 0;
}
dPiece[xx][yy] = v1;
dPiece[xx + 1][yy] = v2;
dPiece[xx][yy + 1] = v3;
dPiece[xx + 1][yy + 1] = v4;
xx += 2;
}
yy += 2;
}
}
void CreateL4Dungeon(DWORD rseed, int entry)
{
SetRndSeed(rseed);
dminx = 16;
dminy = 16;
dmaxx = 96;
dmaxy = 96;
ViewX = 40;
ViewY = 40;
DRLG_InitSetPC();
DRLG_LoadL4SP();
DRLG_L4(entry);
DRLG_L4Pass3();
DRLG_FreeL4SP();
DRLG_SetPC();
}
void LoadL4Dungeon(char *sFileName, int vx, int vy)
{
int i, j, rw, rh;
BYTE *pLevelMap, *lm;
dminx = 16;
dminy = 16;
dmaxx = 96;
dmaxy = 96;
DRLG_InitTrans();
InitL4Dungeon();
pLevelMap = LoadFileInMem(sFileName, NULL);
lm = pLevelMap;
rw = *lm;
lm += 2;
rh = *lm;
lm += 2;
for (j = 0; j < rh; j++) {
for (i = 0; i < rw; i++) {
if (*lm != 0) {
dungeon[i][j] = *lm;
dflags[i][j] |= 0x80;
} else {
dungeon[i][j] = 6;
}
lm += 2;
}
}
ViewX = vx;
ViewY = vy;
DRLG_L4Pass3();
DRLG_Init_Globals();
SetMapMonsters(pLevelMap, 0, 0);
SetMapObjects(pLevelMap, 0, 0);
mem_free_dbg(pLevelMap);
}
void LoadPreL4Dungeon(char *sFileName, int vx, int vy)
{
int i, j, rw, rh;
BYTE *pLevelMap, *lm;
dminx = 16;
dminy = 16;
dmaxx = 96;
dmaxy = 96;
InitL4Dungeon();
pLevelMap = LoadFileInMem(sFileName, NULL);
lm = pLevelMap;
rw = *lm;
lm += 2;
rh = *lm;
lm += 2;
for (j = 0; j < rh; j++) {
for (i = 0; i < rw; i++) {
if (*lm != 0) {
dungeon[i][j] = *lm;
dflags[i][j] |= DLRG_PROTECTED;
} else {
dungeon[i][j] = 6;
}
lm += 2;
}
}
mem_free_dbg(pLevelMap);
}
#endif
DEVILUTION_END_NAMESPACE