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#pragma once |
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#include "engine/cel_sprite.hpp" |
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#include "engine/surface.hpp" |
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namespace devilution { |
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OwnedCelSpriteWithFrameHeight SurfaceToCel(const Surface &surface, unsigned numFrames, bool generateFrameHeaders, |
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uint8_t transparentColorIndex = 1); |
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} // namespace devilution
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