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22 lines
522 B
22 lines
522 B
#pragma once |
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#include <SDL.h> |
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#include "controller_buttons.h" |
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namespace devilution { |
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struct ControllerButtonEvent { |
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ControllerButton button; |
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bool up; |
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}; |
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// NOTE: Not idempotent because of how it handles axis triggers. |
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// Must be called exactly once per SDL input event. |
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ControllerButtonEvent ToControllerButtonEvent(const SDL_Event &event); |
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bool IsControllerButtonPressed(ControllerButton button); |
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bool HandleControllerAddedOrRemovedEvent(const SDL_Event &event); |
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} // namespace devilution
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