#pragma once #include #include "controller_buttons.h" namespace devilution { struct ControllerButtonEvent { ControllerButton button; bool up; }; // NOTE: Not idempotent because of how it handles axis triggers. // Must be called exactly once per SDL input event. ControllerButtonEvent ToControllerButtonEvent(const SDL_Event &event); bool IsControllerButtonPressed(ControllerButton button); bool HandleControllerAddedOrRemovedEvent(const SDL_Event &event); } // namespace devilution