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#pragma once
#include <string>
#include <expected.hpp>
#include "engine/clx_sprite.hpp"
#include "engine/surface.hpp"
namespace devilution {
extern bool PartySidePanelOpen;
extern bool InspectingFromPartyPanel;
extern int PortraitIdUnderCursor;
tl::expected<void, std::string> LoadPartyPanel();
void FreePartyPanel();
void DrawPartyMemberInfoPanel(const Surface &out);
bool DidRightClickPartyPortrait();
} // namespace devilution