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#pragma once
#include <string>
#include <expected.hpp>
#include "engine/clx_sprite.hpp"
namespace devilution {
extern OptionalOwnedClxSpriteList PanelButtonDown;
extern OptionalOwnedClxSpriteList TalkButton;
tl::expected<void, std::string> LoadMainPanel();
void FreeMainPanel();
} // namespace devilution