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#pragma once
#include <string>
#include <expected.hpp>
#include "engine/clx_sprite.hpp"
#include "engine/surface.hpp"
namespace devilution {
extern OptionalOwnedClxSpriteList pChrButtons;
void DrawChr(const Surface &);
tl::expected<void, std::string> LoadCharPanel();
void FreeCharPanel();
} // namespace devilution