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#pragma once
#include <cstdint>
#define DMAXX 40
#define DMAXY 40
#define MAXDUNX (16 + DMAXX * 2 + 16)
#define MAXDUNY (16 + DMAXY * 2 + 16)
namespace devilution {
enum dungeon_type : int8_t {
DTYPE_TOWN,
DTYPE_CATHEDRAL,
DTYPE_CATACOMBS,
DTYPE_CAVES,
DTYPE_HELL,
DTYPE_NEST,
DTYPE_CRYPT,
DTYPE_LAST = DTYPE_CRYPT,
DTYPE_NONE = -1,
};
enum lvl_entry : uint8_t {
ENTRY_MAIN,
ENTRY_PREV,
ENTRY_SETLVL,
ENTRY_RTNLVL,
ENTRY_LOAD,
ENTRY_WARPLVL,
ENTRY_TWARPDN,
ENTRY_TWARPUP,
};
} // namespace devilution