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21 lines
507 B
21 lines
507 B
/** |
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* @file levels/drlg_l1.h |
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* |
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* Interface of the cathedral level generation algorithms. |
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*/ |
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#pragma once |
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#include <cstdint> |
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#include "engine/world_tile.hpp" |
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#include "levels/gendung.h" |
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namespace devilution { |
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void PlaceMiniSetRandom(const Miniset &miniset, int rndper); |
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WorldTilePosition SelectChamber(); |
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void CreateL5Dungeon(uint32_t rseed, lvl_entry entry); |
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void LoadPreL1Dungeon(const char *path); |
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void LoadL1Dungeon(const char *path, Point spawn); |
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} // namespace devilution
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