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77 lines
1.8 KiB
77 lines
1.8 KiB
#include "controls/keymapper.hpp" |
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#include <cstdint> |
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#ifdef USE_SDL3 |
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#include <SDL3/SDL_keycode.h> |
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#else |
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#include <SDL.h> |
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#ifdef USE_SDL1 |
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#include "utils/sdl2_to_1_2_backports.h" |
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#endif |
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#endif |
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#include "control/control.hpp" |
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#include "options.h" |
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#include "utils/is_of.hpp" |
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namespace devilution { |
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namespace { |
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bool IsTextEntryKey(SDL_Keycode vkey) |
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{ |
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return IsAnyOf(vkey, SDLK_ESCAPE, SDLK_RETURN, SDLK_KP_ENTER, SDLK_BACKSPACE, SDLK_DOWN, SDLK_UP) |
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#ifdef USE_SDL3 |
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|| (vkey >= SDLK_SPACE && vkey <= SDLK_Z); |
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#else |
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|| (vkey >= SDLK_SPACE && vkey <= SDLK_z); |
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#endif |
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} |
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bool IsNumberEntryKey(SDL_Keycode vkey) |
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{ |
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return ((vkey >= SDLK_0 && vkey <= SDLK_9) || vkey == SDLK_BACKSPACE); |
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} |
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SDL_Keycode ToAsciiUpper(SDL_Keycode key) |
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{ |
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if ( |
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#ifdef USE_SDL3 |
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key >= SDLK_A && key <= SDLK_Z |
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#else |
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key >= SDLK_a && key <= SDLK_z |
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#endif |
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) { |
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return static_cast<SDL_Keycode>(static_cast<int32_t>(key) - ('a' - 'A')); |
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} |
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return key; |
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} |
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} // namespace |
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void KeymapperPress(SDL_Keycode key) |
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{ |
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key = ToAsciiUpper(key); |
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const KeymapperOptions::Action *action = GetOptions().Keymapper.findAction(static_cast<uint32_t>(key)); |
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if (action == nullptr || !action->actionPressed || !action->isEnabled()) return; |
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// TODO: This should be handled outside of the keymapper. |
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if (ChatFlag) return; |
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action->actionPressed(); |
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} |
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void KeymapperRelease(SDL_Keycode key) |
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{ |
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key = ToAsciiUpper(key); |
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const KeymapperOptions::Action *action = GetOptions().Keymapper.findAction(static_cast<uint32_t>(key)); |
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if (action == nullptr || !action->actionReleased || !action->isEnabled()) return; |
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// TODO: This should be handled outside of the keymapper. |
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if ((ChatFlag && IsTextEntryKey(key)) || (DropGoldFlag && IsNumberEntryKey(key))) return; |
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action->actionReleased(); |
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} |
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} // namespace devilution
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