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19 lines
428 B
19 lines
428 B
/** |
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* @file dthread.h |
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* |
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* Interface of functions for updating game state from network commands. |
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*/ |
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#pragma once |
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#include <memory> |
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#include "utils/stdcompat/cstddef.hpp" |
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namespace devilution { |
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void dthread_remove_player(uint8_t pnum); |
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void dthread_send_delta(size_t pnum, _cmd_id cmd, std::unique_ptr<byte[]> data, uint32_t len); |
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void dthread_start(); |
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void DThreadCleanup(); |
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} // namespace devilution
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