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/**
* @file dthread.h
*
* Interface of functions for updating game state from network commands.
*/
#pragma once
#include <memory>
#include "utils/stdcompat/cstddef.hpp"
namespace devilution {
void dthread_remove_player(uint8_t pnum);
void dthread_send_delta(size_t pnum, _cmd_id cmd, std::unique_ptr<byte[]> data, uint32_t len);
void dthread_start();
void DThreadCleanup();
} // namespace devilution