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/**
* @file levels/drlg_l1.h
*
* Interface of the cathedral level generation algorithms.
*/
#pragma once
#include "levels/gendung.h"
namespace devilution {
extern int UberRow;
extern int UberCol;
extern bool IsUberRoomOpened;
extern bool IsUberLeverActivated;
extern int UberDiabloMonsterIndex;
void CreateL5Dungeon(uint32_t rseed, lvl_entry entry);
void LoadPreL1Dungeon(const char *path);
void LoadL1Dungeon(const char *path, Point spawn);
} // namespace devilution