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18 lines
510 B
18 lines
510 B
#pragma once |
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#include "DiabloUI/art.h" |
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#include "engine.h" |
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namespace devilution { |
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void UpdatePalette(Art *art, const SDL_Surface *output = nullptr); |
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void DrawArt(Point screenPosition, Art *art, int nFrame = 0, Uint16 srcW = 0, Uint16 srcH = 0); |
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void DrawArt(const Surface &out, Point position, Art *art, int nFrame = 0, Uint16 srcW = 0, Uint16 srcH = 0); |
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void DrawAnimatedArt(Art *art, Point screenPosition); |
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int GetAnimationFrame(int frames, int fps = 60); |
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} // namespace devilution
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