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#include <gtest/gtest.h>
#include "cursor.h"
#include "inv.h"
#include "player.h"
using namespace devilution;
bool TestGrid[5][5];
bool CheckNoSolid(int entity, Point position)
{
SDL_Log("%ix%i", position.x, position.y);
return true;//TestGrid[position.x][position.y];
}
TEST(Monster, LineClearSolid)
{
SDL_Log("05");
EXPECT_EQ(LineClear(CheckNoSolid, 0, { 0, 0 }, { 5, 1 }), true);
SDL_Log("50");
EXPECT_EQ(LineClear(CheckNoSolid, 0, { 5, 1 }, { 0, 0 }), true);
SDL_Log("05,2");
EXPECT_EQ(LineClear(CheckNoSolid, 0, { 0, 0 }, { 5, 2 }), true);
}