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/**
* @file engine.h
*
* of basic engine helper functions:
* - Sprite blitting
* - Drawing
* - Angle calculation
* - Memory allocation
* - File loading
* - Video playback
*/
#pragma once
#include <algorithm>
#include <array>
#include <cstdint>
#include <cstdlib>
#include <memory>
#include <tuple>
#include <utility>
// We include `cinttypes` here so that it is included before `inttypes.h`
// to work around a bug in older GCC versions on some platforms,
// where including `inttypes.h` before `cinttypes` leads to missing
// defines for `PRIuMAX` et al. SDL transitively includes `inttypes.h`.
// See https://gcc.gnu.org/bugzilla/show_bug.cgi?id=97044
#include <cinttypes>
#include <SDL.h>
#ifdef USE_SDL1
#include "utils/sdl2_to_1_2_backports.h"
#endif
#include "appfat.h"
#include "engine/point.hpp"
#include "engine/size.hpp"
#include "engine/surface.hpp"
#include "utils/stdcompat/cstddef.hpp"
#define TILE_WIDTH 64
#define TILE_HEIGHT 32
namespace devilution {
#if __cplusplus >= 201703L
template <typename V, typename X, typename... Xs>
constexpr bool IsAnyOf(const V &v, X x, Xs... xs)
{
return v == x || ((v == xs) || ...);
}
template <typename V, typename X, typename... Xs>
constexpr bool IsNoneOf(const V &v, X x, Xs... xs)
{
return v != x && ((v != xs) && ...);
}
#else
template <typename V, typename X>
constexpr bool IsAnyOf(const V &v, X x)
{
return v == x;
}
template <typename V, typename X, typename... Xs>
constexpr bool IsAnyOf(const V &v, X x, Xs... xs)
{
return IsAnyOf(v, x) || IsAnyOf(v, xs...);
}
template <typename V, typename X>
constexpr bool IsNoneOf(const V &v, X x)
{
return v != x;
}
template <typename V, typename X, typename... Xs>
constexpr bool IsNoneOf(const V &v, X x, Xs... xs)
{
return IsNoneOf(v, x) && IsNoneOf(v, xs...);
}
#endif
/**
* @brief Calculate the best fit direction between two points
* @param start Tile coordinate
* @param destination Tile coordinate
* @return A value from the direction enum
*/
Direction GetDirection(Point start, Point destination);
/**
* @brief Calculate Width2 from the orginal Width
* Width2 is needed for savegame compatiblity and to render animations centered
* @return Returns Width2
*/
int CalculateWidth2(int width);
inline int GetAnimationFrame(int frames, int fps = 60)
{
int frame = (SDL_GetTicks() / fps) % frames;
return frame > frames ? 0 : frame;
}
} // namespace devilution