/** * @file engine.h * * of basic engine helper functions: * - Sprite blitting * - Drawing * - Angle calculation * - Memory allocation * - File loading * - Video playback */ #pragma once #include #include #include #include #include #include #include // We include `cinttypes` here so that it is included before `inttypes.h` // to work around a bug in older GCC versions on some platforms, // where including `inttypes.h` before `cinttypes` leads to missing // defines for `PRIuMAX` et al. SDL transitively includes `inttypes.h`. // See https://gcc.gnu.org/bugzilla/show_bug.cgi?id=97044 #include #include #ifdef USE_SDL1 #include "utils/sdl2_to_1_2_backports.h" #endif #include "appfat.h" #include "engine/point.hpp" #include "engine/size.hpp" #include "engine/surface.hpp" #include "utils/stdcompat/cstddef.hpp" #define TILE_WIDTH 64 #define TILE_HEIGHT 32 namespace devilution { #if __cplusplus >= 201703L template constexpr bool IsAnyOf(const V &v, X x, Xs... xs) { return v == x || ((v == xs) || ...); } template constexpr bool IsNoneOf(const V &v, X x, Xs... xs) { return v != x && ((v != xs) && ...); } #else template constexpr bool IsAnyOf(const V &v, X x) { return v == x; } template constexpr bool IsAnyOf(const V &v, X x, Xs... xs) { return IsAnyOf(v, x) || IsAnyOf(v, xs...); } template constexpr bool IsNoneOf(const V &v, X x) { return v != x; } template constexpr bool IsNoneOf(const V &v, X x, Xs... xs) { return IsNoneOf(v, x) && IsNoneOf(v, xs...); } #endif /** * @brief Calculate the best fit direction between two points * @param start Tile coordinate * @param destination Tile coordinate * @return A value from the direction enum */ Direction GetDirection(Point start, Point destination); /** * @brief Calculate Width2 from the orginal Width * Width2 is needed for savegame compatiblity and to render animations centered * @return Returns Width2 */ int CalculateWidth2(int width); inline int GetAnimationFrame(int frames, int fps = 60) { int frame = (SDL_GetTicks() / fps) % frames; return frame > frames ? 0 : frame; } } // namespace devilution