staphen
|
2f2de629a5
|
Don't delete items during lag spike
|
1 year ago |
Andrew James
|
a60a3875aa
|
account for held items in ResetInvCursorPosition
|
1 year ago |
Andrew James
|
6a77953b8d
|
improve movement to body slots
|
1 year ago |
Andrew James
|
426742424b
|
allow moving from stash to inv from left side of wide items
|
1 year ago |
Andrew James
|
f14b723054
|
dedupe code for moving from inv to stash
also reorganising belt to stash checks to match
|
1 year ago |
Sophie Alberti
|
af8bb44210
|
improve gamepad stash control, fix #7019
|
1 year ago |
ephphatha
|
bd8aab0aff
|
handle stash item swapping using the gamepad a bit better
|
3 years ago |
ephphatha
|
c85fcbdfb1
|
fix cursor alignment following gamepad movement in stash
align the cursor to the middle of the cell/region when moving through the stash to match the way we simulate mouse movement for inventory cells
|
3 years ago |
ephphatha
|
0d292b10c4
|
Move to the first inventory column from the left hand while holding wide items
|
3 years ago |
ephphatha
|
070a11901f
|
Fix handling of gamepad cursor movement following item cursor change
|
3 years ago |
staphen
|
11e0ccd854
|
Invoke padmap release handler in menus
|
3 years ago |
Gleb Mazovetskiy
|
72d42143a1
|
Demo: Disable KBCTRL while the demo is running
KBCTRL can interfere with the demo mode.
For example, Escape maps to Select on most KBCTRL platforms.
|
3 years ago |
Anders Jenbo
|
01a7966f1d
|
Empty cursor when closing inventory
Fixes #4205
|
3 years ago |
Gleb Mazovetskiy
|
5bf0b8bc96
|
Add more missing <cstdint> includes
https://github.com/diasurgical/devilutionX/pull/6095 only added includes
for `uint32_t`, this PR also adds the includes for the remaining
integral types.
|
3 years ago |
qndel
|
731ad1ada5
|
use std::rotate (#6019)
|
3 years ago |
staphen
|
8b6b898493
|
Defer d-pad inputs to movement handlers
|
3 years ago |
staphen
|
b537f677f9
|
Improve d-pad handling for in-game menus
|
3 years ago |
staphen
|
71ccd415c5
|
Update gamepad motion state regardless of the active event handler
|
3 years ago |
staphen
|
bfc54c9bd3
|
Add arena potions to the virtual gamepad renderer
|
3 years ago |
qndel
|
ce2ce86070
|
inspect players command
|
3 years ago |
obligaron
|
b916c8e428
|
Introduce Open/Close/ToggleCharPanel
|
3 years ago |
obligaron
|
c4388b0d41
|
Remove unused pnum from UseInvItem
|
3 years ago |
obligaron
|
1522dc7031
|
Multiplayer: Add arena potions
|
3 years ago |
staphen
|
d2bc7c10ba
|
Fix stand ground for gamepad controls
|
3 years ago |
Gleb Mazovetskiy
|
c71eb0ff54
|
Add support for new SDL 2.24.0 gamepad types
Fixes #5878
|
3 years ago |
ephphatha
|
94c646ef8f
|
Use rectangles for inventory/belt hit areas
|
3 years ago |
obligaron
|
2296bf5625
|
Use StashStruct::EmptyCell instead for empty stash item check
|
3 years ago |
Gleb Mazovetskiy
|
ebcd6b222d
|
Optimize `SpellData` size: 40 bytes -> 24
|
3 years ago |
KPhoenix
|
a1fbf5253f
|
`enum talk_id` -> `enum class TalkID`
|
3 years ago |
Gleb Mazovetskiy
|
b61dac853b
|
Add `GetSpellData(SpellID)`
|
3 years ago |
KPhoenix
|
d813f13700
|
`enum spell_id` -> `enum class SpellID`
|
3 years ago |
Gleb Mazovetskiy
|
1788d2f8ec
|
Remove miniwin
Event handling code moved to `engine/events.{hpp,cpp}`.
|
3 years ago |
Eric Robinson
|
ef3a57b7d9
|
`enum spell_type` -> `enum class SpellType` (#5674)
|
3 years ago |
KPhoenix
|
8db521727d
|
`enum missile_id` -> `enum class MissileID`
Changes `enum missile_id` to `enum class MissileID`
|
3 years ago |
Anders Jenbo
|
a29fc3a074
|
Correct casing for Player::isWalking()
|
3 years ago |
staphen
|
b66b6c611b
|
Produce multiple controller button events for SDL_JOYHATMOTION events
|
3 years ago |
staphen
|
f17ea8db98
|
Implement settings menu for gamepad customization
|
3 years ago |
Gleb Mazovetskiy
|
46e755f680
|
Simplify spell icon handling
Hide the internals of spell icon rendering behind simple functions.
|
3 years ago |
Gleb Mazovetskiy
|
74ca2ab0db
|
Use no-background spell icons with UNPACKED_MPQS
Spell icons size: 200 KiB -> 81 KiB
Fixes #5470
|
3 years ago |
Gleb Mazovetskiy
|
a2a8b1c706
|
Padmapper: Simplify `buttonTo*` data structures
Use an `std::array` instead of `std::unordered_map`.
|
3 years ago |
staphen
|
f60f704ecc
|
Reverse A and B in pad button to key translation functions
|
3 years ago |
staphen
|
e1167350a2
|
Clean up handling for gamepad IGNORE/NONE buttons
|
3 years ago |
staphen
|
6a565d3755
|
Further improve simulated mouse interaction
|
3 years ago |
staphen
|
198dec9412
|
Iron out interactions between simulated mouse movement and character movement
|
3 years ago |
staphen
|
d7908d82f4
|
Always remove release actions from padmapper regardless of whether the action can be invoked
|
3 years ago |
staphen
|
33d4cc2544
|
Properly handle d-pad events for mouse simulation
|
3 years ago |
Gleb Mazovetskiy
|
0498d7d3a7
|
Fix compilation warnings
|
3 years ago |
Gleb Mazovetskiy
|
88289bb02e
|
Fix HAS_KBCTRL build
|
3 years ago |
staphen
|
21bd760bfa
|
Bypass CMD_PUTITEM when triggering CMD_OPENHIVE or CMD_OPENGRAVE
|
3 years ago |
obligaron
|
ba65d5fbff
|
SyncPutItem: Always use passed coordinates for item position
|
3 years ago |