staphen
|
ffbbcc6d62
|
Support unencrypted multiplayer games with no password
|
4 years ago |
Anders Jenbo
|
2ca6e37c46
|
Clean up sub folders using clang-tidy/Android Studio
|
5 years ago |
Anders Jenbo
|
939003311a
|
Clang-tidy: readability-make-member-function-const
|
5 years ago |
Anders Jenbo
|
22b632f04a
|
♻️Clean up implicit bool conversions
|
5 years ago |
staphen
|
9ab268ee31
|
Reduce memory usage requirement for key derivation
|
5 years ago |
Gleb Mazovetskiy
|
46a5dc147b
|
🔨 Restore GCC 5 compatibility
We can support this much older compiler with just these few minor
changes.
|
5 years ago |
Anders Jenbo
|
2969b80163
|
🎨 Run readability-identifier-naming on all src sub-folders
|
5 years ago |
Anders Jenbo
|
ec166c8214
|
🧹 performance-move-const-arg
|
5 years ago |
Anders Jenbo
|
373f28736f
|
🎨 Acceptable parts of modernize-*
|
5 years ago |
Anders Jenbo
|
bb4e1960e7
|
🎨 modernize-use-nullptr
|
5 years ago |
Anders Jenbo
|
8c821e98d3
|
🚚 Restructure files
|
5 years ago |
Xadhoom
|
867dd96a73
|
Add ZeroTier support
|
5 years ago |
Anders Jenbo
|
bfb3c11c2b
|
🎨 Change namespace to devilution
|
5 years ago |
Anders Jenbo
|
39999791b3
|
Revamp ini options and sync in multiplayer
[NetMsg]
F12=Now you DIE!
F11=Here's something for you.
F10=Follow me.
F9=I need help! Come Here!
[Game]
Speed=50
Fast Walk=1
Grab Input=0
Theo Quest=0
Cow Quest=0
[Audio]
Sound Volume=0
Music Volume=0
Walking Sound=1
[Graphics]
Fullscreen=1
Fit to Screen=1
Scaling Quality=2
Integer Scaling=0
Vertical Sync=1
Blended Transparency=1
Gamma Correction=100
Color Cycling=1
[Diablo]
Intro=0
[Hellfire]
Intro=0
SItem=
[Phone Book]
Entry1=127.0.0.1
[Network]
Bind Address=0.0.0.0
|
5 years ago |
Anders Jenbo
|
15073e2d75
|
Bump network protocol
|
6 years ago |
Anders Jenbo
|
69ad34f58f
|
Consistently use NULL instead of nullptr
While nullptr does have extra checking, most of the code uses NULL and
nullptr makes it harder to port the code to some targets like the
original XBox
|
6 years ago |
Gleb Mazovetskiy
|
12d0338862
|
dvlnet: Better error on packet type mismatch
|
6 years ago |
Marlon Beijer
|
3a267aa7f7
|
Add option to disable network support for builds
|
7 years ago |
Anders Jenbo
|
18532e7c9b
|
Format SourceX and SourceS
Fixes #262
|
7 years ago |
Xadhoom
|
24f746ae6a
|
Fix strict aliasing violations in netcode
|
7 years ago |
Anders Jenbo
|
31acc0d002
|
Prepair for 0.2.0
|
7 years ago |
Xadhoom
|
545009f729
|
Fix merge
|
7 years ago |
Xadhoom
|
2cd5c1409b
|
Ensure libsodium compatibility
|
7 years ago |
Xadhoom
|
5283a9ffd1
|
Put everything into namespace dvl
|
7 years ago |
Xadhoom
|
5407370e71
|
More header fixes
|
7 years ago |
Anders Jenbo
|
3b60b066b7
|
Version the network protocol
This is a quick solution to prevent games that are not running the same
version of devilution from joining each other.
|
7 years ago |
Xadhoom
|
4d557709e0
|
Clean headers for network code
|
7 years ago |
Xadhoom
|
af47577446
|
Begin restructuring headers
|
7 years ago |
Xadhoom
|
4ac418104f
|
Start implementing TCP networking
|
7 years ago |
Xadhoom
|
3ad2c379e3
|
Restructure networking
|
7 years ago |
Xadhoom
|
7d0ab8cae8
|
change implementation of packet classes
|
7 years ago |
Xadhoom
|
7339bbfd9b
|
slightly refactor network layer
|
7 years ago |