16 Commits (fe15ae32f0c8d4096ebfcefde25012a3cce22fef)

Author SHA1 Message Date
obligaron ca16398147 Move DebugSpawn(Unique)Item to lua dev moduls and make necessary functions public 2 years ago
Gleb Mazovetskiy 624afafe58 Extract Crawl to a library 2 years ago
Gleb Mazovetskiy e9c29fa806 Switch to ankerl::unordered_dense 2 years ago
staphen 22150018ae Don't dereference nullopt in DebugCmdLevelUp() 2 years ago
staphen 3c5b298391 Capture the level seed and use it to skip failed dungeon layouts 2 years ago
staphen 9e682afe13 Rename glSeedTbl 2 years ago
obligaron 51ab0106ab Sync monster spawn in multiplayer 2 years ago
obligaron 19b6e2bcc4 Fix debug spawning monsters 2 years ago
qndel 16c814badf fix trn path in debug cmd 2 years ago
obligaron f445bb4ef8 Change CastSpell to Player reference 2 years ago
Gleb Mazovetskiy be34dd0cb7 Add `dev.level.seed()` debug command 2 years ago
Gleb Mazovetskiy 99fea0d1c5 Migrate unique monsters to data files 2 years ago
Gleb Mazovetskiy 2eae121931 Migrate monstdat to a data file 2 years ago
Gleb Mazovetskiy a2b94cc03c Lua: Migrate and organize the rest of debug cmds 2 years ago
staphen 7df7b35123 Clean up warnings and debugger errors related to the Lua console 2 years ago
Gleb Mazovetskiy 8bffbedcb4 Migrate some debug.cpp commands to Lua 2 years ago