408 Commits (eac3f0ec7f46f34258e36ef2ec1bc10bc202d3bf)

Author SHA1 Message Date
Anders Jenbo 475ad55182 Move all menu code to stub files 7 years ago
Anders Jenbo 1528845957 Implement hero select menu 7 years ago
Anders Jenbo 946cd47a24 Finish keyboard and mouse navigation for main menu 7 years ago
Anders Jenbo 1fd31b7df5 Fix menu audio 7 years ago
Anders Jenbo e41a39ebc5 Fix menu animations 7 years ago
Anders Jenbo aa822df202 Align code style 7 years ago
Anders Jenbo c9d9a0a368 Remove duplicate code 7 years ago
aperturesecurity 1d40cf59c3 change font colour 7 years ago
aperturesecurity 05fe910159 adding text to main menu again 7 years ago
aperturesecurity 9a2543f731 build should be passing now 7 years ago
Anders Jenbo 88ed963106 Render menu using release assets 7 years ago
aperturesecurity 22c941d488 added new build 7 years ago
aperturesecurity c7b07fe94d make resizing window and cleaned up a few things 7 years ago
aperturesecurity 62357a25c7 removed more dependancies 7 years ago
aperturesecurity 789aec38de removed image and font dependancies from SDL now only SDL.h and SDL_Mixer should be needed 7 years ago
aperturesecurity e70aabf8eb Added resizable screen. Game after starting game the mouse wont be allowed to leave screen 7 years ago
aperturesecurity e30e9fad6b Fixed part of a menu 7 years ago
aperturesecurity 2060a8ea30 Removed cursor when game starts 7 years ago
aperturesecurity 26128adad3 Menu simplified and almost complete 7 years ago
aperturesecurity a33593c05c changing menu items 7 years ago
aperturesecurity 9b2f80ed42 added a credits menu 7 years ago
aperturesecurity c967f1a9f8 redid menus 7 years ago
aperturesecurity 0b14455bcd adding create hero menu 7 years ago
aperturesecurity 760a2d5e0d Fixed the LSHIFT button . I had to Stubb Diablo.cpp 8 years ago
ChaosMarc eefb443f87 fix VC build 8 years ago
nomdenom 13497c991d Source: FASTER define 8 years ago
nomdenom 11493e3dac Source: MINIWIN headers support 8 years ago
nomdenom d14bf20467 Source: NO_GLOBALS support (for Miniwin) 8 years ago
nomdenom 756e2b6e59 Missing cast for UiProgressDialog argument 8 years ago
nomdenom 41de3d2920 Use INVALID_HANDLE 8 years ago
nomdenom 2ab70e7814 Improve declaration of _SNETUIDATA.selectnamecallback 8 years ago
Anders Jenbo f269f4561b PlaySFX_priv, stream_play (#371) 8 years ago
galaxyhaxz 6ee4d0dad0 Cleanup L5roomGen (#372) 8 years ago
squidcc b9eca92474 pfile cleaning #2 (#373) 8 years ago
galaxyhaxz eabad93e09
Cleanup "DRLG_L5" (#368) 8 years ago
Anders Jenbo 5df6a0d771
Sound.cpp (#353) 8 years ago
Anders Jenbo afbe7a5ffa sfx_stop, InitMonsterSND, FreeEffects, PlayEffect and calc_snd_position 8 years ago
squidcc df89dd7333 more pfile cleaning (#356) 8 years ago
aperturesecurity 42ce77ce05 Rebirth and Nuke 8 years ago
galaxyhaxz 9be6af68c4 Cleanup L5FillChambers (#364) 8 years ago
squidcc 51bfa2353b Use quest enum values (#362) 8 years ago
Anders Jenbo 489c25ceac RemovePlrFromMap (#352) 8 years ago
Andrew Dunstan ae703ea7b0 make PosOkPlayer bin exact 8 years ago
galaxyhaxz d440b06f2a Cleanup DRLG_PlaceMiniSet 8 years ago
galaxyhaxz 0c0194fdeb
Cleanup "drlg_l1.cpp" (#354) 8 years ago
Andrew Dunstan 344d259066 make DoHealOther bin exact 8 years ago
squidcc 4ed6d83265 fix regression in DrawSpellList() that caused only the first 1/4 spells to be drawn (#355) 8 years ago
nomdenom 4bb6bde99b Use sizeof() for memset() 8 years ago
Anders Jenbo 465f2a56bd Clean up InitPlrGFXMem (#341) 8 years ago
Anders Jenbo b7dfcf5ed5 Clean up CheckPlrSpell (#339) 8 years ago