263 Commits (e6032a69a893b24ce5d928149995f1f6c8cf6a6f)

Author SHA1 Message Date
Eric Robinson e6032a69a8
Split control.cpp (#8347) 3 months ago
Eric Robinson e5e6804e49
Add Monster hasNoLife helper (#8304) 3 months ago
Eric Robinson 7e8173e6ff
Add Player hasNoLife helper (#8302) 3 months ago
staphen 4e983be0b1 Don't hardcode the number of Towners in gamepad targeting logic 4 months ago
Gleb Mazovetskiy 88f706e0d1 SDL3: Add some backports / compat helpers 5 months ago
Gleb Mazovetskiy 1bbe8bfe08 SDL3: Even more migration 5 months ago
Anders Jenbo 1c76897f2c Apply simple const rules using clang-tidy 7 months ago
Eatitup_86 b7da47f9c3 Resolved Controller Inventory Issue 7 months ago
Anders Jenbo 6a4c5e42ec Clean up const and shadow variables 7 months ago
Nick Wicked 120993c9a9
Fix Automap movement being hardcoded to right stick on gamepad (#7921) 7 months ago
Gleb Mazovetskiy d3248e969a Untangle more dependencies 8 months ago
staphen 5855b3149e More consistent gamepad context sensitivity 1 year ago
Eric Robinson 8eddf55c3f
Stores - IsPlayerInStore() (#7843) 1 year ago
staphen 5643cf8266 Don't delete items during lag spike 1 year ago
Gleb Mazovetskiy 3e6b501d82 Fix pathfinding and increase player path limit 1 year ago
Gleb Mazovetskiy ee16071761 Untangle pathfinding dependencies 1 year ago
Gleb Mazovetskiy 3bb1d685af Extract current input mode into its own library 1 year ago
Gleb Mazovetskiy 4113805237 Options: Remove dependency on gbRunGame 1 year ago
Gleb Mazovetskiy d94bc424df `sgOptions` -> `GetOptions()` 1 year ago
Gleb Mazovetskiy a49b1f2d58 Extract Is{Any,None}Of out of engine.hpp 1 year ago
Andrew James aec1769858 account for held items in ResetInvCursorPosition 1 year ago
Andrew James 9c1a3b7b55 improve movement to body slots 1 year ago
Andrew James 99014d4ce7 allow moving from stash to inv from left side of wide items 1 year ago
Andrew James 3a3498f766 dedupe code for moving from inv to stash 1 year ago
Sophie Alberti 21b12f7632 improve gamepad stash control, fix #7019 1 year ago
Gleb Mazovetskiy e692acb049 Pathfinding: Rename functions 1 year ago
Eric Robinson e90855b3c4
Rename stores.cpp global variables (#7425) 2 years ago
Anders Jenbo 974f517fd9 Make belt_item_type in to an enum class 2 years ago
Eric Robinson 6396af1ff5
Cleanup panel code (Part 2) (#7421) 2 years ago
Eric Robinson 8970eaa410
Cleanup panel code (Part 1) (#7417) 2 years ago
Anders Jenbo e949f41d83 Clean up selection type 2 years ago
qndel 24f108f193
fix many typos (#7322) 2 years ago
Gleb Mazovetskiy 56342126bf Log: Avoid making strings that won't be printed 2 years ago
matheusgomes28 7848ab731e
Splitting CheckInvPaste() into smaller functions (#6984) 2 years ago
Eric Robinson bd89e2f7a0
Bugfix: Celia Infostring displaying after quest (#7009) 2 years ago
qndel d907ee230d fix typos 2 years ago
obligaron 2da492d203 Change some functions to Player reference 2 years ago
ephphatha 3b458376bb Use a pointer to a player instance instead of network id for cursor hovering 2 years ago
ephphatha 24a20ce8e2 Extract uses of MyPlayer to prevent future crashes in tests/game init 3 years ago
ephphatha bd8aab0aff handle stash item swapping using the gamepad a bit better 3 years ago
ephphatha c85fcbdfb1 fix cursor alignment following gamepad movement in stash 3 years ago
ephphatha 0d292b10c4 Move to the first inventory column from the left hand while holding wide items 3 years ago
ephphatha 070a11901f Fix handling of gamepad cursor movement following item cursor change 3 years ago
Gleb Mazovetskiy d5446f2f01 Use `std::variant` in `StringOrView` 3 years ago
Gleb Mazovetskiy 8c1a847f41 Remove utils/stdcompat/string_view.hpp 3 years ago
Gleb Mazovetskiy 62d067b653 Remove utils/stdcompat/abs.hpp 3 years ago
Anders Jenbo 01a7966f1d Empty cursor when closing inventory 3 years ago
staphen 8b6b898493 Defer d-pad inputs to movement handlers 3 years ago
obligaron b916c8e428 Introduce Open/Close/ToggleCharPanel 3 years ago
obligaron c4388b0d41 Remove unused pnum from UseInvItem 3 years ago