Andrew Dunstan
e0fab6a6d1
fix type definition of itemhold, avoids overrun into Item2Frm (crashes when byte_641234[] is stripped by compiler due to being unreferenced)
8 years ago
Dennis Duda
2f2d519ec7
Added missing enum values, removed codegen TODOs (fixed with new compiler) - now binary exact!
8 years ago
Dennis Duda
0ba52840b4
Use `UINT64` instead of `unsigned __int64`, more in line with uses of `DWORD`
8 years ago
Dennis Duda
22718733d0
Fixed nasty bug in `CalcPlrItemVals`, now binary exact!
8 years ago
Dennis Duda
2f25466ed6
Cleaned up `CheckInvSwap`
...
Now binary exact except for the usual `xor; inc` vs `push 1; pop` switch.
Updated the type of `_iIdentified` to `BOOL` as well (since every write to it actually is 0 or 1).
8 years ago
Dennis Duda
3577cfe747
Reordered switches to normal order
8 years ago
Dennis Duda
5d1dd0e934
Added enum value for `_iCurs` assignement
8 years ago
Dennis Duda
45303c98b1
Updated cleanup of `CreatePlrItems`:
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- Now 99% accurate (can't get the last `GetPlrHandSeed` call in the switch to optimize the way it is in the binary, TODO for that added)
- Switched `_ui_classes` enum members out with `plr_classes` ones
- Added TODO tags for missing debug logic from the 1.00 build
8 years ago
Dennis Duda
84617bc1cc
Cleaned up `CreatePlrItems`.
8 years ago
Dennis Duda
c056e67de7
Some minor adjustments from more asm comparison work
8 years ago
Dennis Duda
93ee15d70f
Removed `ptrplr` since that was only used in the PSX version.
8 years ago
Dennis Duda
258b6fe7ec
Reverted the Str/Mag/Dex/Vit checks back to `plr[myplr]`
8 years ago
Dennis Duda
dbd4b11821
Further cleanup of `CalcPlrItemVals`
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The stack var setup is now 100% correct, and the function is only 5 bytes larger than the original now.
Some minor differences remain, but it's very close now!
8 years ago
Dennis Duda
634ae12ede
Updated `CalcPlrItemVals` with the new player class enum vals
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and completed docs.
8 years ago
Dennis Duda
5eae298035
Cleaned up `CalcPlrItemVals`
8 years ago
galaxyhaxz
5ed2336e90
Fix types of animation data ( #176 )
8 years ago
Dennis Duda
4272b18daf
Cleaned up `SetPlrHandItem`
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Binary exact
8 years ago
galaxyhaxz
fa64b2148d
Add defines [W.I.P] ( #160 )
8 years ago
galaxyhaxz
775ae59e18
Fix function signatures and others ( #158 )
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Fix InitObjects, themes.cpp, names
8 years ago
galaxyhaxz
a336c38226
Fix random(idx,v) calls ( #157 )
8 years ago
galaxyhaxz
56e625cf7f
Fix bosses not dropping unique items
8 years ago
ApertureSecurity
f34ab0a412
Fix items.cpp regression
8 years ago
Stephan Unverwerth
c8af0523ac
refactor leveltype to use macros ( #103 )
8 years ago
Adam Heinermann
87ca6557c3
Changed _oBreak and _oSelFlag to char ( #95 )
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* Changed _oBreak and _oSelFlag to char
8 years ago
galaxyhaxz
49a6f4f9fc
Add include guards, prepare for XRef ( #28 )
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Add definitions, other junk.
8 years ago
galaxyhaxz
2ed8daf35d
Final typos of the IPL enum
8 years ago
galaxyhaxz
bb01c6f084
Remove the "fear factor" ( #21 )
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Snakes, spiders, Demons, what scares you?
8 years ago
galaxyhaxz
ade35fb4a4
Fixed decompilation, game can now be played start to finish ( #15 )
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Fix Lazurus seals, dropping items, and Shrine spawning.
8 years ago
galaxyhaxz
fdf8fc1c6e
Update items.cpp
8 years ago
galaxyhaxz
931e537efc
Update items.cpp
8 years ago
mewmew
f5f76f8b8a
Fix build on Linux
8 years ago
galaxyhaxz
b1ee40f6e7
Revert "Add preliminary support for compiling on Linux"
8 years ago
mewmew
20fdbf8aa2
Fix compile errors on Linux
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Source/../types.h:35:10: fatal error: DiabloUI/_diabloui.h: No such file or directory
#include "DiabloUI/_diabloui.h"
---
Source/../Source/init.h:43:109: error: fastcall and stdcall attributes are not compatible
LRESULT (__stdcall *__fastcall SetWindowProc(void *func))(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
---
Source/missiles.cpp:915:27: error: unable to find numeric literal operator ‘operator""i64’
*(_QWORD *)&Dirs[0][2] = 0i64;
---
Source/world.cpp:38:1: error: narrowing conversion of ‘3937053354’ from ‘unsigned int’ to ‘int’ inside { } [-Wnarrowing]
---
Source/lighting.cpp:429:1: error: narrowing conversion of ‘-1’ from ‘int’ to ‘unsigned char’ inside { } [-Wnarrowing]
---
Source/objects.cpp:5459:62: error: unable to find numeric literal operator ‘operator""i64’
while ( !(plr[v53]._pMemSpells[1] & ((unsigned __int64)(1i64 << v60) >> 32) | plr[v53]._pMemSpells[0] & (unsigned int)(1i64 << v60)) );
---
Source/control.cpp:488:9: error: unable to find numeric literal operator ‘operator""i64’
v26 = 1i64;
---
Source/objects.cpp:243:1: error: narrowing conversion of ‘255’ from ‘int’ to ‘char’ inside { } [-Wnarrowing]
---
Source/gamemenu.cpp:22:1: error: narrowing conversion of ‘2147483648’ from ‘unsigned int’ to ‘int’ inside { } [-Wnarrowing]
---
Source/sound.cpp:41:88: error: narrowing conversion of ‘240’ from ‘unsigned int’ to ‘char’ inside { } [-Wnarrowing]
---
Source/quests.cpp:46:1: error: narrowing conversion of ‘255’ from ‘int’ to ‘char’ inside { } [-Wnarrowing]
---
Source/player.cpp:4666:8: error: unable to find numeric literal operator ‘operator""i64’
v14 = 0i64;
---
Source/init.cpp:546:109: error: fastcall and stdcall attributes are not compatible
LRESULT (__stdcall *__fastcall SetWindowProc(void *func))(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
---
Source/items.cpp:114:1: error: narrowing conversion of ‘(item_effect_type)255’ from ‘unsigned int’ to ‘char’ inside { } [-Wnarrowing]
---
Source/items.cpp:307:1: error: narrowing conversion of ‘(unique_base_item)255’ from ‘unsigned int’ to ‘char’ inside { } [-Wnarrowing]
---
Source/items.cpp:854:8: error: unable to find numeric literal operator ‘operator""i64’
v37 = 0i64;
---
Source/items.cpp:471:1: error: narrowing conversion of ‘(item_equip_type)255’ from ‘unsigned int’ to ‘char’ inside { } [-Wnarrowing]
8 years ago
galaxyhaxz
dde68ff89e
Add files via upload
8 years ago